raze/polymer/eduke32
2013-03-29 15:59:14 +00:00
..
build Mapster32: factor out 3x computing "alwaysshowgray", but don't change anything. 2013-03-29 15:59:14 +00:00
package weapons.con.sample: Sync with r3614 and r3616. 2013-03-28 09:05:55 +00:00
platform Wii: Fix Mapster32. It runs now. 2013-03-21 09:49:12 +00:00
rsrc Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
source Tweak the code that adds the Steam and GOG Duke3D paths a little. This changes things so that we add the DOSBox version provided on Steam as a source for the GRP instead of their main content dir, bypassing loading their screwed up duke3d.def. 2013-03-28 23:35:52 +00:00
eduke32.sln
eduke32.vcxproj
eduke32.vcxproj.filters Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project 2012-12-16 04:04:25 +00:00
Makefile Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
Makefile.common Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
Makefile.deps MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue. 2013-03-27 01:38:21 +00:00
Makefile.msvc Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths. 2013-03-27 01:39:18 +00:00