mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-16 07:31:23 +00:00
768 lines
17 KiB
C++
768 lines
17 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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Copyright (C) 2020 Christoph Oelckers
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This file is part of Raze.
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Raze is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include <set>
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#include "build.h"
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#include "printf.h"
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#include "blood.h"
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#include "secrets.h"
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#include "serializer.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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const int kMaxID = 1024;
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RXBUCKET rxBucket[kChannelMax];
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unsigned short bucketHead[kMaxID + 1];
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static int bucketCount;
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static std::multiset<EVENT> queue;
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FString EventObject::description() const
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{
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if (isActor()) return FStringf("actor %d", ActorP->GetIndex()); // do not add a read barrier here!
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if (isSector()) return FStringf("sector %d", int(index >> 8));
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if (isWall()) return FStringf("wall %d", int(index >> 8));
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return FString("invalid object");
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static int GetBucketChannel(const RXBUCKET* pBucket)
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{
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if (pBucket->isSector())
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{
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auto pSector = pBucket->sector();
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assert(pSector->hasX());
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return pSector->xs().rxID;
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}
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if (pBucket->isWall())
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{
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auto pWall = pBucket->wall();
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assert(pWall->hasX());
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return pWall->xw().rxID;
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}
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if (pBucket->isActor())
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{
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auto pActor = pBucket->actor();
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return pActor? pActor->x().rxID : 0;
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}
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Printf(PRINT_HIGH, "Unexpected rxBucket %s", pBucket->description().GetChars());
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static int CompareChannels(const RXBUCKET* ref1, const RXBUCKET* ref2)
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{
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return GetBucketChannel(ref1) - GetBucketChannel(ref2);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static RXBUCKET* SortGetMiddle(RXBUCKET* a1, RXBUCKET* a2, RXBUCKET* a3)
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{
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if (CompareChannels(a1, a2) > 0)
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{
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if (CompareChannels(a1, a3) > 0)
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{
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if (CompareChannels(a2, a3) > 0)
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return a2;
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return a3;
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}
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return a1;
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}
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else
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{
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if (CompareChannels(a1, a3) < 0)
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{
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if (CompareChannels(a2, a3) > 0)
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return a3;
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return a2;
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}
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return a1;
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}
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}
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static void SortSwap(RXBUCKET* a, RXBUCKET* b)
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{
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RXBUCKET t = *a;
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*a = *b;
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*b = t;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void SortRXBucket(int nCount)
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{
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RXBUCKET* v144[32];
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int vc4[32];
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int v14 = 0;
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RXBUCKET* pArray = rxBucket;
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while (true)
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{
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while (nCount > 1)
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{
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if (nCount < 16)
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{
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for (int nDist = 3; nDist > 0; nDist -= 2)
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{
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for (RXBUCKET* pI = pArray + nDist; pI < pArray + nCount; pI += nDist)
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{
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for (RXBUCKET* pJ = pI; pJ > pArray && CompareChannels(pJ - nDist, pJ) > 0; pJ -= nDist)
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{
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SortSwap(pJ, pJ - nDist);
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}
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}
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}
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break;
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}
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RXBUCKET * middle = pArray + nCount / 2;
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if (nCount > 29)
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{
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RXBUCKET* first = pArray;
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RXBUCKET* last = pArray + nCount - 1;
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if (nCount > 42)
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{
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int eighth = nCount / 8;
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first = SortGetMiddle(first, first + eighth, first + eighth * 2);
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middle = SortGetMiddle(middle - eighth, middle, middle + eighth);
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last = SortGetMiddle(last - eighth * 2, last - eighth, last);
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}
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middle = SortGetMiddle(first, middle, last);
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}
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RXBUCKET pivot = *middle;
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RXBUCKET* first = pArray;
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RXBUCKET* last = pArray + nCount - 1;
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RXBUCKET* vbx = first;
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RXBUCKET* v4 = last;
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while (true)
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{
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while (vbx <= v4)
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{
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int nCmp = CompareChannels(vbx, &pivot);
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if (nCmp > 0)
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break;
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if (nCmp == 0)
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{
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SortSwap(vbx, first);
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first++;
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}
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vbx++;
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}
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while (vbx <= v4)
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{
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int nCmp = CompareChannels(v4, &pivot);
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if (nCmp < 0)
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break;
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if (nCmp == 0)
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{
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SortSwap(v4, last);
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last--;
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}
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v4--;
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}
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if (vbx > v4)
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break;
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SortSwap(vbx, v4);
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v4--;
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vbx++;
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}
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RXBUCKET* v2c = pArray + nCount;
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int vt = int(min(vbx - first, first - pArray));
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for (int i = 0; i < vt; i++)
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{
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SortSwap(&vbx[i - vt], &pArray[i]);
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}
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vt = int(min(last - v4, v2c - last - 1));
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for (int i = 0; i < vt; i++)
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{
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SortSwap(&v2c[i - vt], &vbx[i]);
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}
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int vvsi = int(last - v4);
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int vvdi = int(vbx - first);
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if (vvsi >= vvdi)
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{
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vc4[v14] = vvsi;
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v144[v14] = v2c - vvsi;
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nCount = vvdi;
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v14++;
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}
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else
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{
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vc4[v14] = vvdi;
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v144[v14] = pArray;
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nCount = vvsi;
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pArray = v2c - vvsi;
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v14++;
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}
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}
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if (v14 == 0)
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return;
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v14--;
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pArray = v144[v14];
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nCount = vc4[v14];
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void createBucketHeads()
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{
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int i, j;
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// create the list of header indices
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for (i = 0, j = 0; i < kMaxID; i++)
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{
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bucketHead[i] = (short)j;
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while (j < bucketCount && GetBucketChannel(&rxBucket[j]) == i)
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{
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j++;
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}
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}
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bucketHead[i] = (short)j;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void evInit()
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{
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int nCount = 0;
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queue.clear();
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memset(rxBucket, 0, sizeof(rxBucket));
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// add all the tags to the bucket array
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for(auto& sect : sectors())
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{
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if (sect.hasX() && sect.xs().rxID > 0)
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{
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assert(nCount < kChannelMax);
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rxBucket[nCount].type = SS_SECTOR;
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rxBucket[nCount].rxindex = sectnum(§);
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nCount++;
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}
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}
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for(auto& wal: walls())
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{
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if (wal.hasX() && wal.xw().rxID > 0)
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{
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assert(nCount < kChannelMax);
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rxBucket[nCount].type = SS_WALL;
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rxBucket[nCount].rxindex = wallnum(&wal);
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nCount++;
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}
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}
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BloodLinearSpriteIterator it;
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while (auto actor = it.Next())
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{
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if (actor->hasX() && actor->x().rxID > 0)
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{
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assert(nCount < kChannelMax);
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rxBucket[nCount].type = SS_SPRITE;
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rxBucket[nCount].rxindex = 0;
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rxBucket[nCount].rxactor = actor;
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nCount++;
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}
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}
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SortRXBucket(nCount);
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bucketCount = nCount;
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createBucketHeads();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static bool evGetSourceState(const EventObject& eob)
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{
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if (eob.isSector())
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{
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auto pSect = eob.sector();
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return pSect->hasX() && pSect->xs().state != 0;
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}
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else if (eob.isWall())
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{
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auto pWall = eob.wall();
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return pWall->hasX() && pWall->xw().state != 0;
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}
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else if (eob.isActor())
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{
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auto actor = eob.actor();
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if (actor && actor->hasX())
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return actor->x().state != 0;
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}
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// shouldn't reach this point
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return false;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void evSend(const EventObject& eob, int rxId, COMMAND_ID command)
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{
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switch (command) {
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case kCmdState:
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command = evGetSourceState(eob) ? kCmdOn : kCmdOff;
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break;
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case kCmdNotState:
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command = evGetSourceState(eob) ? kCmdOff : kCmdOn;
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break;
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default:
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break;
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}
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EVENT event;
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event.target = eob;
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event.cmd = command;
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switch (rxId) {
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case kChannelTextOver:
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if (command >= kCmdNumberic) trTextOver(command - kCmdNumberic);
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else viewSetSystemMessage("Invalid TextOver command by %s", eob.description().GetChars());
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return;
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case kChannelLevelExitNormal:
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levelEndLevel(0);
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return;
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case kChannelLevelExitSecret:
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levelEndLevel(1);
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return;
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#ifdef NOONE_EXTENSIONS
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// finished level and load custom level <20> via numbered command.
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case kChannelModernEndLevelCustom:
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if (command >= kCmdNumberic) levelEndLevelCustom(command - kCmdNumberic);
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else viewSetSystemMessage("Invalid Level-Exit# command by %s", eob.description().GetChars());
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return;
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#endif
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case kChannelSetTotalSecrets:
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if (command >= kCmdNumberic) gSecretMgr.SetCount(command - kCmdNumberic);
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else viewSetSystemMessage("Invalid Total-Secrets command by %s", eob.description().GetChars());
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break;
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case kChannelSecretFound:
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{
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int nIndex = -1;
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if (eob.isActor() && eob.actor()) nIndex = eob.actor()->GetIndex() + 3 * 65536; // the hint system needs the sprite index.
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else if (eob.isSector()) nIndex = eob.rawindex() + 6 * 65536;
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else if (eob.isWall()) nIndex = eob.rawindex();
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if (SECRET_Trigger(nIndex)) // if the hint system knows this secret it's a retrigger - skip that.
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{
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if (command >= kCmdNumberic)
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{
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gSecretMgr.Found(command - kCmdNumberic);
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if (gGameOptions.nGameType == 0)
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{
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viewSetMessage(GStrings(FStringf("TXTB_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET);
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}
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}
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else viewSetSystemMessage("Invalid Trigger-Secret command by %s", eob.description().GetChars());
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}
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break;
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}
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case kChannelRemoteBomb0:
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case kChannelRemoteBomb1:
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case kChannelRemoteBomb2:
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case kChannelRemoteBomb3:
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case kChannelRemoteBomb4:
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case kChannelRemoteBomb5:
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case kChannelRemoteBomb6:
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case kChannelRemoteBomb7:
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{
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BloodStatIterator it(kStatThing);
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while (auto actor = it.Next())
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{
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spritetype* pSprite = &actor->s();
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if (pSprite->flags & 32)
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continue;
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if (actor->hasX())
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{
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XSPRITE* pXSprite = &actor->x();
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if (pXSprite->rxID == rxId)
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trMessageSprite(actor, event);
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}
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}
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return;
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}
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case kChannelTeamAFlagCaptured:
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case kChannelTeamBFlagCaptured:
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{
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BloodStatIterator it(kStatItem);
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while (auto actor = it.Next())
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{
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spritetype* pSprite = &actor->s();
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if (pSprite->flags & 32)
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continue;
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if (actor->hasX())
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{
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XSPRITE* pXSprite = &actor->x();
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if (pXSprite->rxID == rxId)
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trMessageSprite(actor, event);
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}
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}
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return;
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}
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default:
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break;
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}
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#ifdef NOONE_EXTENSIONS
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if (gModernMap)
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{
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// allow to send commands on player sprites
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PLAYER* pPlayer = NULL;
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if (playerRXRngIsFine(rxId))
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{
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if ((pPlayer = getPlayerById((rxId - kChannelPlayer7) + kMaxPlayers)) != nullptr)
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trMessageSprite(pPlayer->actor, event);
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}
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else if (rxId == kChannelAllPlayers)
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{
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for (int i = 0; i < kMaxPlayers; i++)
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{
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if ((pPlayer = getPlayerById(i)) != nullptr)
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trMessageSprite(pPlayer->actor, event);
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}
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return;
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}
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}
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#endif
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for (int i = bucketHead[rxId]; i < bucketHead[rxId + 1]; i++)
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{
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EventObject eo;
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eo.fromElements(rxBucket[i].type, rxBucket[i].rxindex, rxBucket[i].rxactor);
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if (!event.event_isObject(eo))
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{
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if (eo.isSector())
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{
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trMessageSector(sectnum(eo.sector()), event);
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}
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else if (eo.isWall())
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{
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trMessageWall(wallnum(eo.wall()), event);
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}
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else if (eo.isActor())
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{
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auto actor = eo.actor();
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if (actor && actor->hasX() && !(actor->s().flags & 32))
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{
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if (actor->x().rxID > 0)
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trMessageSprite(actor, event);
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}
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}
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void evPost_(const EventObject& eob, unsigned int nDelta, COMMAND_ID command)
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{
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assert(command != kCmdCallback);
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if (command == kCmdState) command = evGetSourceState(eob) ? kCmdOn : kCmdOff;
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else if (command == kCmdNotState) command = evGetSourceState(eob) ? kCmdOff : kCmdOn;
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EVENT evn = {eob, (int8_t)command, 0, PlayClock + (int)nDelta };
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queue.insert(evn);
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}
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void evPost_(const EventObject& eob, unsigned int nDelta, CALLBACK_ID callback)
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{
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EVENT evn = {eob, kCmdCallback, (int16_t)callback, PlayClock + (int)nDelta };
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queue.insert(evn);
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}
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void evPostActor(DBloodActor* actor, unsigned int nDelta, COMMAND_ID command)
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{
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evPost_(EventObject(actor), nDelta, command);
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}
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void evPostActor(DBloodActor* actor, unsigned int nDelta, CALLBACK_ID callback)
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{
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evPost_(EventObject(actor), nDelta, callback);
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}
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void evPostSector(sectortype* sect, unsigned int nDelta, COMMAND_ID command)
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{
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evPost_(EventObject(sect), nDelta, command);
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}
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void evPostSector(sectortype* sect, unsigned int nDelta, CALLBACK_ID callback)
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{
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evPost_(EventObject(sect), nDelta, callback);
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}
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void evPostWall(walltype* wal, unsigned int nDelta, COMMAND_ID command)
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{
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evPost_(EventObject(wal), nDelta, command);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void evKill_(const EventObject& eob)
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{
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for (auto ev = queue.begin(); ev != queue.end();)
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{
|
||
if (ev->event_isObject(eob)) ev = queue.erase(ev);
|
||
else ev++;
|
||
}
|
||
}
|
||
|
||
void evKill_(const EventObject& eob, CALLBACK_ID cb)
|
||
{
|
||
for (auto ev = queue.begin(); ev != queue.end();)
|
||
{
|
||
if (ev->event_isObject(eob) && ev->funcID == cb) ev = queue.erase(ev);
|
||
else ev++;
|
||
}
|
||
}
|
||
|
||
void evKillActor(DBloodActor* actor)
|
||
{
|
||
evKill_(EventObject(actor));
|
||
}
|
||
|
||
void evKillActor(DBloodActor* actor, CALLBACK_ID cb)
|
||
{
|
||
evKill_(EventObject(actor));
|
||
}
|
||
|
||
void evKillWall(walltype* wal)
|
||
{
|
||
evKill_(EventObject(wal));
|
||
}
|
||
|
||
void evKillSector(sectortype* sec)
|
||
{
|
||
evKill_(EventObject(sec));
|
||
}
|
||
|
||
// these have no target.
|
||
void evSendGame(int rxId, COMMAND_ID command)
|
||
{
|
||
evSend(EventObject(nullptr), rxId, command);
|
||
}
|
||
|
||
void evSendActor(DBloodActor* actor, int rxId, COMMAND_ID command)
|
||
{
|
||
evSend(EventObject(actor), rxId, command);
|
||
}
|
||
|
||
void evSendSector(sectortype* sect, int rxId, COMMAND_ID command)
|
||
{
|
||
evSend(EventObject(sect), rxId, command);
|
||
}
|
||
|
||
void evSendWall(walltype* wal, int rxId, COMMAND_ID command)
|
||
{
|
||
evSend(EventObject(wal), rxId, command);
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
void evProcess(unsigned int time)
|
||
{
|
||
while (queue.size() > 0 && (int)time >= queue.begin()->priority)
|
||
{
|
||
EVENT event = *queue.begin();
|
||
queue.erase(queue.begin());
|
||
if (event.target.isActor())
|
||
{
|
||
// Don't call events on destroyed actors. Seems to happen occasionally.
|
||
if (!event.target.actor() || event.target.actor()->s().statnum == kStatFree) continue;
|
||
}
|
||
|
||
if (event.cmd == kCmdCallback)
|
||
{
|
||
assert(event.funcID < kCallbackMax);
|
||
assert(gCallback[event.funcID] != nullptr);
|
||
if (event.target.isActor()) gCallback[event.funcID](event.target.actor(), -1);
|
||
else if (event.target.isSector()) gCallback[event.funcID](nullptr, sectnum(event.target.sector()));
|
||
// no case for walls defined here.
|
||
}
|
||
else
|
||
{
|
||
if (event.target.isActor()) trMessageSprite(event.target.actor(), event);
|
||
else if (event.target.isSector()) trMessageSector(sectnum(event.target.sector()), event);
|
||
else if (event.target.isWall()) trMessageWall(wallnum(event.target.wall()), event);
|
||
}
|
||
}
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
FSerializer& Serialize(FSerializer& arc, const char* keyname, EventObject& w, EventObject* def)
|
||
{
|
||
if (arc.BeginObject(keyname))
|
||
{
|
||
int type = w.isActor() ? 0 : w.isSector() ? 1 : 2;
|
||
arc("type", type);
|
||
switch (type)
|
||
{
|
||
case 0:
|
||
{
|
||
DBloodActor* a = arc.isWriting()? w.actor() : nullptr;
|
||
arc("actor", a);
|
||
if (arc.isReading()) w = a;
|
||
break;
|
||
}
|
||
case 1:
|
||
{
|
||
auto s = arc.isWriting()? w.sector() : nullptr;
|
||
arc("sector", s);
|
||
if (arc.isReading()) w = s;
|
||
break;
|
||
}
|
||
case 2:
|
||
{
|
||
auto s = arc.isWriting()? w.wall() : nullptr;
|
||
arc("wall", s);
|
||
if (arc.isReading()) w = s;
|
||
break;
|
||
}
|
||
}
|
||
arc.EndObject();
|
||
}
|
||
return arc;
|
||
}
|
||
|
||
FSerializer& Serialize(FSerializer& arc, const char* keyname, EVENT& w, EVENT* def)
|
||
{
|
||
if (arc.BeginObject(keyname))
|
||
{
|
||
arc("target", w.target)
|
||
("command", w.cmd)
|
||
("func", w.funcID)
|
||
("prio", w.priority)
|
||
.EndObject();
|
||
}
|
||
return arc;
|
||
}
|
||
|
||
FSerializer& Serialize(FSerializer& arc, const char* keyname, RXBUCKET& w, RXBUCKET* def)
|
||
{
|
||
if (arc.BeginObject(keyname))
|
||
{
|
||
arc("type", w.type);
|
||
if (w.type != SS_SPRITE) arc("index", w.rxindex);
|
||
else arc("index", w.rxactor);
|
||
arc.EndObject();
|
||
}
|
||
return arc;
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
//
|
||
//
|
||
//
|
||
//---------------------------------------------------------------------------
|
||
|
||
void SerializeEvents(FSerializer& arc)
|
||
{
|
||
if (arc.BeginObject("events"))
|
||
{
|
||
arc("bucketcount", bucketCount)
|
||
.Array("buckets", rxBucket, bucketCount)
|
||
.Array("buckethead", bucketHead, countof(bucketHead));
|
||
|
||
int numEvents = (int)queue.size();
|
||
arc("eventcount", numEvents);
|
||
if (arc.BeginArray("events"))
|
||
{
|
||
if (arc.isReading())
|
||
{
|
||
queue.clear();
|
||
EVENT ev;
|
||
for (int i = 0; i < numEvents; i++)
|
||
{
|
||
arc(nullptr, ev);
|
||
queue.insert(ev);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (auto item : queue)
|
||
{
|
||
arc(nullptr, item);
|
||
}
|
||
}
|
||
arc.EndArray();
|
||
}
|
||
arc.EndObject();
|
||
}
|
||
}
|
||
|
||
END_BLD_NS
|