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android
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
enet
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Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
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2016-01-12 10:30:48 +00:00 |
jaudiolib
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Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at.
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2016-08-27 01:39:50 +00:00 |
jmact
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"return" is not a function.
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2016-06-21 00:34:41 +00:00 |
lunatic
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Lunatic: fix map-text loading.
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2016-07-04 14:09:07 +00:00 |
misc
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Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
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2016-02-29 06:34:29 +00:00 |
sw
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
testgame
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KenBuild: Address "warning: shifting a negative signed value is undefined [-Wshift-negative-value]".
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2016-05-23 04:46:41 +00:00 |
util
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_functio.h
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_midi.h
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Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at.
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2016-08-27 01:39:50 +00:00 |
_rts.h
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actors.c
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
actors.h
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
android.h
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anim.c
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
anim.h
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Better names for anim playback functions
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2016-02-07 02:38:28 +00:00 |
animsounds.c
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animsounds.h
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animvpx.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
animvpx.h
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astub.c
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"return" is not a function.
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2016-06-21 00:34:41 +00:00 |
cheats.c
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Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
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2016-02-07 02:38:03 +00:00 |
cheats.h
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Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
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2016-02-07 02:38:03 +00:00 |
cmdline.c
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Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
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2016-02-13 21:06:12 +00:00 |
cmdline.h
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Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
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2016-02-13 21:05:57 +00:00 |
common.c
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Move palette related functionality from engine.c to palette.c/h.
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2016-06-21 00:33:06 +00:00 |
common_game.h
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Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled.
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2016-01-12 10:31:05 +00:00 |
config.c
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Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
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2016-02-13 21:06:12 +00:00 |
config.h
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Name map best time entries in the cfg by MD4 checksum instead of filename.
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2015-12-20 05:18:59 +00:00 |
demo.c
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demo.h
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duke3d.h
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Move inventory enums into a separate inv.h. DONT_BUILD.
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2016-03-14 00:07:08 +00:00 |
events_defs.h
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EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects.
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2016-01-21 19:35:25 +00:00 |
function.h
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game.c
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
game.h
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tsectortype -> usectortype
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2016-06-21 00:33:58 +00:00 |
gamedef.c
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
gamedef.h
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
gamedefs.h
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gameexec.c
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
gameexec.h
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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gamestructures.c
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tsectortype -> usectortype
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2016-06-21 00:33:58 +00:00 |
gamevars.c
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
gamevars.h
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
global.c
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global.h
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Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION.
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2016-01-21 19:35:30 +00:00 |
gpl-2.0.txt
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
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2016-01-11 05:06:10 +00:00 |
grpscan.h
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Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
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2016-01-11 05:06:10 +00:00 |
input.c
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input.h
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inv.h
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Lookup tables for mapping inventory item indexes to icons (and vice versa). DONT_BUILD.
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2016-04-13 04:03:55 +00:00 |
keys.h
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
m32common.c
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
m32def.c
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
m32def.h
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tsectortype -> usectortype
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2016-06-21 00:33:58 +00:00 |
m32exec.c
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"return" is not a function.
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2016-06-21 00:34:41 +00:00 |
m32structures.c
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tsectortype -> usectortype
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2016-06-21 00:33:58 +00:00 |
m32vars.c
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Vectorize a few more things.
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2016-06-21 00:34:18 +00:00 |
macros.h
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
mapster32.h
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Mapster: Don't restrict setgamepalette to the range [0, 3].
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2015-12-26 15:42:13 +00:00 |
mdump.cpp
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
mdump.h
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menus.c
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
menus.h
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Menus: Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails.
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2016-04-06 03:07:47 +00:00 |
midi.c
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Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at.
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2016-08-27 01:39:50 +00:00 |
midi.h
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Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at.
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2016-08-27 01:39:50 +00:00 |
mpu401.c
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"return" is not a function.
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2016-06-21 00:34:41 +00:00 |
mpu401.h
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
music.c
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Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at.
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2016-08-27 01:39:50 +00:00 |
names.h
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namesdyn.c
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Android crap. DONT_BUILD.
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2016-02-13 21:06:28 +00:00 |
namesdyn.h
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Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
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2015-12-20 05:19:11 +00:00 |
net.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
net.h
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osdcmds.c
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Use "Backslash" instead of "\" for keybinds because its nature as an escape character causes issues. Fixes ticket #16.
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2016-05-23 04:46:11 +00:00 |
osdcmds.h
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osdfuncs.c
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
osdfuncs.h
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player.c
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
player.h
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Lunatic: Fix build. BUILD_LUNATIC.
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2016-05-23 04:47:22 +00:00 |
premap.c
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
premap.h
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quotes.h
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rev.c
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rts.c
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
rts.h
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savegame.c
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
savegame.h
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Android work. DONT_BUILD.
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2016-03-14 00:06:54 +00:00 |
sbar.c
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Build fix
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2016-06-21 04:29:06 +00:00 |
sbar.h
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Build fix
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2016-06-21 04:29:06 +00:00 |
screens.c
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Vectorize a few more things.
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2016-06-21 00:34:18 +00:00 |
screens.h
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Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
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2016-02-13 21:06:12 +00:00 |
screentext.c
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Break all of the text printing stuff out of game.c and into a separate screentext.c/h
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2016-02-07 02:38:23 +00:00 |
screentext.h
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Break all of the text printing stuff out of game.c and into a separate screentext.c/h
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2016-02-07 02:38:23 +00:00 |
sdlmusic.c
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Sound cleanup: remove some unused functions
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2016-08-27 01:39:24 +00:00 |
sector.c
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
sector.h
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You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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2016-08-27 01:40:06 +00:00 |
soundefs.h
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sounds.c
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audiolib:
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2016-08-27 01:39:38 +00:00 |
sounds.h
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Pause and resume sounds instead of just stopping them when opening menus or pausing the game.
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2016-02-02 06:39:22 +00:00 |
sounds_common.h
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sounds_mapster32.c
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audiolib:
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2016-08-27 01:39:38 +00:00 |
sounds_mapster32.h
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
soundsdyn.c
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Play DUKE_GETWEAPON6 in cheat menu
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2016-03-14 00:07:48 +00:00 |
soundsdyn.h
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Play DUKE_GETWEAPON6 in cheat menu
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2016-03-14 00:07:48 +00:00 |
standard.h
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startgtk.game.c
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Remove trailing whitespace from anything we don't need to rebase from an upstream.
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2016-06-05 04:46:28 +00:00 |
startosx.game.m
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startwin.game.c
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"return" is not a function.
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2016-06-21 00:34:41 +00:00 |
startwin.game.h
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winbits.c
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"return" is not a function.
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2016-06-21 00:34:41 +00:00 |