raze/wadsrc/static
Christoph Oelckers 453e273d0c - implemented the WH2 menu.
This is a rather liberal reinterpretation because the original assets are unusable (text as graphics with baked-in highlights) and the highlight graphics used by GDX are too ugly for serious consideration.
As a result this highlights the font like the first Witchaven, i.e. coloring it green.
2020-10-31 14:07:38 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - music code. 2020-10-31 14:05:00 +01:00
filter - implemented the WH2 menu. 2020-10-31 14:07:38 +01:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - disable palette emulation when map global fog is active. 2020-10-03 18:04:07 +02:00
zscript - implemented the WH2 menu. 2020-10-31 14:07:38 +01:00
language.0 - text update. 2020-10-31 12:33:39 +01:00
language.csv - another text update. 2020-10-31 12:35:33 +01:00
menudef.txt - implemented the WH2 menu. 2020-10-31 14:07:38 +01:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - implemented the WH2 menu. 2020-10-31 14:07:38 +01:00