mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-12 05:32:14 +00:00
435e13dfa4
* rewrote all uses of timerSetCallback. Most were unnecessary or long obsolete, the sound updates need to run per frame, not per tic and the UI tickers need to be handled in the main loop anyway. * Use a more precise timer to animate the menu transition. * uncouple other menu animations from the game timer.
634 lines
15 KiB
C++
634 lines
15 KiB
C++
/*
|
|
** listmenu.cpp
|
|
** A simple menu consisting of a list of items
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2010 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "v_font.h"
|
|
#include "cmdlib.h"
|
|
#include "gstrings.h"
|
|
#include "d_gui.h"
|
|
#include "d_event.h"
|
|
#include "menu.h"
|
|
#include "v_draw.h"
|
|
#include "gamecontrol.h"
|
|
#include "build.h"
|
|
#include "v_video.h"
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DListMenu::DListMenu(DMenu *parent, FListMenuDescriptor *desc)
|
|
: DMenu(parent)
|
|
{
|
|
mDesc = NULL;
|
|
if (desc != NULL) Init(parent, desc);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void DListMenu::Init(DMenu *parent, FListMenuDescriptor *desc)
|
|
{
|
|
mParentMenu = parent;
|
|
mDesc = desc;
|
|
canAnimate = !!(mDesc->mFlags & LMF_Animate);
|
|
if (mDesc->mScriptId >= 0) scriptID = mDesc->mScriptId;
|
|
#if 0
|
|
if (desc->mCenter)
|
|
{
|
|
int center = 160;
|
|
for(unsigned i=0;i<mDesc->mItems.Size(); i++)
|
|
{
|
|
int xpos = mDesc->mItems[i]->GetX();
|
|
int width = mDesc->mItems[i]->GetWidth();
|
|
int curx = mDesc->mSelectOfsX;
|
|
|
|
if (width > 0 && mDesc->mItems[i]->Selectable())
|
|
{
|
|
int left = 160 - (width - curx) / 2 - curx;
|
|
if (left < center) center = left;
|
|
}
|
|
}
|
|
for(unsigned i=0;i<mDesc->mItems.Size(); i++)
|
|
{
|
|
int width = mDesc->mItems[i]->GetWidth();
|
|
|
|
if (width > 0)
|
|
{
|
|
mDesc->mItems[i]->SetX(center);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
FListMenuItem *DListMenu::GetItem(FName name)
|
|
{
|
|
for(unsigned i=0;i<mDesc->mItems.Size(); i++)
|
|
{
|
|
FName nm = mDesc->mItems[i]->GetAction(NULL);
|
|
if (nm == name) return mDesc->mItems[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DListMenu::Responder (event_t *ev)
|
|
{
|
|
if (ev->type == EV_GUI_Event)
|
|
{
|
|
if (ev->subtype == EV_GUI_KeyDown)
|
|
{
|
|
int ch = tolower (ev->data1);
|
|
|
|
for(unsigned i = mDesc->mSelectedItem + 1; i < mDesc->mItems.Size(); i++)
|
|
{
|
|
if (mDesc->mItems[i]->CheckHotkey(ch))
|
|
{
|
|
mDesc->mSelectedItem = i;
|
|
SelectionChanged();
|
|
M_MenuSound(CursorSound);
|
|
return true;
|
|
}
|
|
}
|
|
for(int i = 0; i < mDesc->mSelectedItem; i++)
|
|
{
|
|
if (mDesc->mItems[i]->CheckHotkey(ch))
|
|
{
|
|
mDesc->mSelectedItem = i;
|
|
SelectionChanged();
|
|
M_MenuSound(CursorSound);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return Super::Responder(ev);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DListMenu::MenuEvent (int mkey, bool fromcontroller)
|
|
{
|
|
int startedAt = mDesc->mSelectedItem;
|
|
|
|
switch (mkey)
|
|
{
|
|
case MKEY_Up:
|
|
do
|
|
{
|
|
if (--mDesc->mSelectedItem < 0) mDesc->mSelectedItem = mDesc->mItems.Size()-1;
|
|
}
|
|
while (!mDesc->mItems[mDesc->mSelectedItem]->Selectable() && mDesc->mSelectedItem != startedAt);
|
|
SelectionChanged();
|
|
M_MenuSound(CursorSound);
|
|
return true;
|
|
|
|
case MKEY_Down:
|
|
do
|
|
{
|
|
if (++mDesc->mSelectedItem >= (int)mDesc->mItems.Size()) mDesc->mSelectedItem = 0;
|
|
}
|
|
while (!mDesc->mItems[mDesc->mSelectedItem]->Selectable() && mDesc->mSelectedItem != startedAt);
|
|
SelectionChanged();
|
|
M_MenuSound(CursorSound);
|
|
return true;
|
|
|
|
case MKEY_Enter:
|
|
if (mDesc->mSelectedItem >= 0 && mDesc->mItems[mDesc->mSelectedItem]->Activate(mDesc->mMenuName))
|
|
{
|
|
M_MenuSound(AdvanceSound);
|
|
}
|
|
return true;
|
|
|
|
default:
|
|
return Super::MenuEvent(mkey, fromcontroller);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DListMenu::MouseEvent(int type, int xx, int yy)
|
|
{
|
|
int sel = -1;
|
|
|
|
// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
|
|
//x = ((x - (screen->GetWidth() / 2)) / CleanXfac) + 160;
|
|
//y = ((y - (screen->GetHeight() / 2)) / CleanYfac) + 100;
|
|
|
|
|
|
int width43 = (screen->GetHeight() * 4 / 3);
|
|
int x = (xx - (screen->GetWidth() - width43) / 2) * 320 / width43;
|
|
int y = yy * 200 / screen->GetHeight();
|
|
|
|
if (mFocusControl != NULL)
|
|
{
|
|
mFocusControl->MouseEvent(type, x, y);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if ((mDesc->mWLeft <= 0 || x > mDesc->mWLeft) &&
|
|
(mDesc->mWRight <= 0 || x < mDesc->mWRight))
|
|
{
|
|
for(unsigned i=0;i<mDesc->mItems.Size(); i++)
|
|
{
|
|
if (mDesc->mItems[i]->CheckCoordinate(x, y))
|
|
{
|
|
if ((int)i != mDesc->mSelectedItem)
|
|
{
|
|
// no sound. This is too noisy.
|
|
}
|
|
mDesc->mSelectedItem = i;
|
|
SelectionChanged();
|
|
mDesc->mItems[i]->MouseEvent(type, x, y);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mDesc->mSelectedItem = -1;
|
|
return Super::MouseEvent(type, x, y);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void DListMenu::Ticker ()
|
|
{
|
|
Super::Ticker();
|
|
for(unsigned i=0;i<mDesc->mItems.Size(); i++)
|
|
{
|
|
mDesc->mItems[i]->Ticker();
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void DListMenu::PreDraw()
|
|
{
|
|
if (mDesc->mCaption.IsNotEmpty())
|
|
{
|
|
gi->DrawMenuCaption(origin, GStrings.localize(mDesc->mCaption));
|
|
}
|
|
}
|
|
|
|
void DListMenu::Drawer ()
|
|
{
|
|
PreDraw();
|
|
for(unsigned i=0;i<mDesc->mItems.Size(); i++)
|
|
{
|
|
mDesc->mItems[i]->Drawer(this, origin, mDesc->mSelectedItem == (int)i);
|
|
}
|
|
if (mDesc->mSelectedItem >= 0 && mDesc->mSelectedItem < (int)mDesc->mItems.Size())
|
|
mDesc->mItems[mDesc->mSelectedItem]->DrawSelector(mDesc->mSelectOfsX, mDesc->mSelectOfsY, mDesc->mSelector);
|
|
PostDraw();
|
|
Super::Drawer();
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// base class for menu items
|
|
//
|
|
//=============================================================================
|
|
|
|
FListMenuItem::~FListMenuItem()
|
|
{
|
|
}
|
|
|
|
bool FListMenuItem::CheckCoordinate(int x, int y)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void FListMenuItem::Ticker()
|
|
{
|
|
}
|
|
|
|
void FListMenuItem::Drawer(DListMenu* menu, const DVector2& origin, bool selected)
|
|
{
|
|
}
|
|
|
|
bool FListMenuItem::Selectable()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void FListMenuItem::DrawSelector(int xofs, int yofs, FGameTexture *tex)
|
|
{
|
|
if (tex)
|
|
{
|
|
DrawTexture (twod, tex, mXpos + xofs, mYpos + yofs, DTA_Clean, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
bool FListMenuItem::Activate(FName)
|
|
{
|
|
return false; // cannot be activated
|
|
}
|
|
|
|
FName FListMenuItem::GetAction(int *pparam)
|
|
{
|
|
return mAction;
|
|
}
|
|
|
|
bool FListMenuItem::SetString(int i, const char *s)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool FListMenuItem::GetString(int i, char *s, int len)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool FListMenuItem::SetValue(int i, int value)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool FListMenuItem::GetValue(int i, int *pvalue)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void FListMenuItem::Enable(bool on)
|
|
{
|
|
mEnabled = on;
|
|
}
|
|
|
|
bool FListMenuItem::MenuEvent(int mkey, bool fromcontroller)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool FListMenuItem::MouseEvent(int type, int x, int y)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool FListMenuItem::CheckHotkey(int c)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int FListMenuItem::GetWidth()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// static patch
|
|
//
|
|
//=============================================================================
|
|
|
|
FListMenuItemStaticPatch::FListMenuItemStaticPatch(int x, int y, FGameTexture *patch, bool centered)
|
|
: FListMenuItem(x, y)
|
|
{
|
|
mTexture = patch;
|
|
mCentered = centered;
|
|
}
|
|
|
|
void FListMenuItemStaticPatch::Drawer(DListMenu* menu, const DVector2& origin, bool selected)
|
|
{
|
|
if (!mTexture)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int x = mXpos;
|
|
FGameTexture *tex = mTexture;
|
|
if (mYpos >= 0)
|
|
{
|
|
if (mCentered) x -= tex->GetDisplayWidth()/2;
|
|
DrawTexture (twod, tex, x, mYpos, DTA_Clean, true, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
int x = (mXpos - 160) * CleanXfac + (screen->GetWidth()>>1);
|
|
if (mCentered) x -= (tex->GetDisplayWidth()*CleanXfac)/2;
|
|
DrawTexture (twod, tex, x, -mYpos*CleanYfac, DTA_CleanNoMove, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// static text
|
|
//
|
|
//=============================================================================
|
|
|
|
FListMenuItemStaticText::FListMenuItemStaticText(int x, int y, const char *text, FFont *font, EColorRange color, bool centered)
|
|
: FListMenuItem(x, y)
|
|
{
|
|
mText = text;
|
|
mFont = font;
|
|
mColor = color;
|
|
mCentered = centered;
|
|
}
|
|
|
|
void FListMenuItemStaticText::Drawer(DListMenu* menu, const DVector2& origin, bool selected)
|
|
{
|
|
const char *text = mText;
|
|
if (text != NULL)
|
|
{
|
|
if (mYpos >= 0)
|
|
{
|
|
int x = mXpos;
|
|
if (mCentered) x -= mFont->StringWidth(text)/2;
|
|
DrawText(twod, mFont, mColor, x, mYpos, text, DTA_Clean, true, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
int x = (mXpos - 160) * CleanXfac + (screen->GetWidth()>>1);
|
|
if (mCentered) x -= (mFont->StringWidth(text)*CleanXfac)/2;
|
|
DrawText (twod, mFont, mColor, x, -mYpos*CleanYfac, text, DTA_CleanNoMove, true, TAG_DONE);
|
|
}
|
|
}
|
|
}
|
|
|
|
FListMenuItemStaticText::~FListMenuItemStaticText()
|
|
{
|
|
if (mText != NULL) delete [] mText;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// native static text item
|
|
//
|
|
//=============================================================================
|
|
|
|
FListMenuItemNativeStaticText::FListMenuItemNativeStaticText(int x, int y, const FString& text, int fontnum, int palnum, bool centered)
|
|
: FListMenuItem(x, y)
|
|
{
|
|
mText = text;
|
|
mFontnum = fontnum;
|
|
mPalnum = palnum;
|
|
mCentered = centered;
|
|
}
|
|
|
|
void FListMenuItemNativeStaticText::Drawer(DListMenu* menu, const DVector2& origin, bool selected)
|
|
{
|
|
const char* text = mText;
|
|
if (mText.Len() && !mHidden)
|
|
{
|
|
gi->DrawNativeMenuText(mFontnum, mPalnum, origin.X + mXpos, origin.Y + mYpos, 1.f, GStrings.localize(text), menu->Descriptor()->mFlags);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// base class for selectable items
|
|
//
|
|
//=============================================================================
|
|
|
|
FListMenuItemSelectable::FListMenuItemSelectable(int x, int y, int height, FName action, int param)
|
|
: FListMenuItem(x, y, action)
|
|
{
|
|
mHeight = height;
|
|
mParam = param;
|
|
mHotkey = 0;
|
|
}
|
|
|
|
bool FListMenuItemSelectable::CheckCoordinate(int x, int y)
|
|
{
|
|
return mEnabled && y >= mYpos && y < mYpos + mHeight; // no x check here
|
|
}
|
|
|
|
bool FListMenuItemSelectable::Selectable()
|
|
{
|
|
return mEnabled && !mHidden;
|
|
}
|
|
|
|
bool FListMenuItemSelectable::Activate(FName caller)
|
|
{
|
|
return M_SetMenu(mAction, mParam, caller);
|
|
}
|
|
|
|
FName FListMenuItemSelectable::GetAction(int *pparam)
|
|
{
|
|
if (pparam != NULL) *pparam = mParam;
|
|
return mAction;
|
|
}
|
|
|
|
bool FListMenuItemSelectable::CheckHotkey(int c)
|
|
{
|
|
return c == tolower(mHotkey);
|
|
}
|
|
|
|
bool FListMenuItemSelectable::MouseEvent(int type, int x, int y)
|
|
{
|
|
if (type == DMenu::MOUSE_Release)
|
|
{
|
|
if (NULL != CurrentMenu && CurrentMenu->MenuEvent(MKEY_Enter, true))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
// text item
|
|
//
|
|
//=============================================================================
|
|
|
|
FListMenuItemText::FListMenuItemText(int x, int y, int height, int hotkey, const FString &text, FFont *font, EColorRange color, EColorRange color2, FName child, int param)
|
|
: FListMenuItemSelectable(x, y, height, child, param)
|
|
{
|
|
mText = text;
|
|
mFont = font;
|
|
mColor = color;
|
|
mColorSelected = color2;
|
|
mFont = NewSmallFont;
|
|
mHotkey = hotkey;
|
|
}
|
|
|
|
FListMenuItemText::~FListMenuItemText()
|
|
{
|
|
}
|
|
|
|
void FListMenuItemText::Drawer(DListMenu* menu, const DVector2& origin, bool selected)
|
|
{
|
|
const char *text = GStrings(mText);
|
|
if (mText.Len())
|
|
{
|
|
DrawText(twod, mFont, selected ? mColorSelected : mColor, mXpos - mFont->StringWidth(text)/2, mYpos, text, DTA_Clean, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
int FListMenuItemText::GetWidth()
|
|
{
|
|
const char *text = mText;
|
|
if (mText.Len())
|
|
{
|
|
return mFont->StringWidth(GStrings.localize(text));
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// native text item
|
|
//
|
|
//=============================================================================
|
|
|
|
FListMenuItemNativeText::FListMenuItemNativeText(int x, int y, int height, int hotkey, const FString& text, int fontnum, int palnum, float fontscale, FName child, int param)
|
|
: FListMenuItemSelectable(x, y, height, child, param)
|
|
{
|
|
mText = text;
|
|
mFontnum = NIT_BigFont;
|
|
mPalnum = NIT_ActiveColor;
|
|
mFontscale = fontscale;
|
|
mHotkey = hotkey;
|
|
}
|
|
|
|
FListMenuItemNativeText::~FListMenuItemNativeText()
|
|
{
|
|
}
|
|
|
|
void FListMenuItemNativeText::Drawer(DListMenu* menu, const DVector2& origin, bool selected)
|
|
{
|
|
const char* text = mText;
|
|
if (mText.Len() && !mHidden)
|
|
{
|
|
auto state = selected ? NIT_SelectedState : mEnabled ? NIT_ActiveState : NIT_InactiveState;
|
|
gi->DrawNativeMenuText(mFontnum, state, origin.X + mXpos, origin.Y + mYpos, 1.f, GStrings.localize(text), menu->Descriptor()->mFlags);
|
|
}
|
|
}
|
|
|
|
int FListMenuItemNativeText::GetWidth()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// patch item
|
|
//
|
|
//=============================================================================
|
|
|
|
FListMenuItemPatch::FListMenuItemPatch(int x, int y, int height, int hotkey, FGameTexture *patch, FName child, int param)
|
|
: FListMenuItemSelectable(x, y, height, child, param)
|
|
{
|
|
mHotkey = hotkey;
|
|
mTexture = patch;
|
|
}
|
|
|
|
void FListMenuItemPatch::Drawer(DListMenu* menu, const DVector2& origin, bool selected)
|
|
{
|
|
DrawTexture (twod, mTexture, mXpos, mYpos, DTA_Clean, true, TAG_DONE);
|
|
}
|
|
|
|
int FListMenuItemPatch::GetWidth()
|
|
{
|
|
return mTexture
|
|
? mTexture->GetDisplayWidth()
|
|
: 0;
|
|
}
|
|
|