mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 06:53:29 +00:00
f103e33300
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time. Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
112 lines
2.1 KiB
Text
112 lines
2.1 KiB
Text
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class DukeWaterFountain : DukeActor
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{
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default
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{
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spriteset "WATERFOUNTAIN", "WATERFOUNTAIN1", "WATERFOUNTAIN2", "WATERFOUNTAIN3", "WATERFOUNTAINBROKE";
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statnum STAT_STANDABLE;
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}
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//---------------------------------------------------------------------------
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//
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// RR implements this but the sprites are empty.
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//
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//---------------------------------------------------------------------------
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override void Initialize()
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{
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self.setSpritePic(0);
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self.lotag = 1;
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self.cstat = CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
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self.extra = 1;
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}
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override void Tick()
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{
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if (self.temp_data[0] > 0 && self.spritesetindex < 4)
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{
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int frame = self.spritesetindex;
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if (self.temp_data[0] < 20)
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{
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self.temp_data[0]++;
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frame++;
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if (frame == 3)
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frame = 1;
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self.setSpritePic(frame);
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}
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else
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{
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let p = self.findplayer();
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// this does not really work, but fixing this will probably draw complaints for not being authentic.
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if ((self.pos - p.actor.pos.plusZ(28)).Sum() > 32)
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{
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self.temp_data[0] = 0;
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self.setSpritePic(0);
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}
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else self.temp_data[0] = 1;
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}
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}
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}
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override void onHit(DukeActor hitter)
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{
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if (self.spritesetindex < 4)
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{
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self.setSpritePic(4);
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self.spawn("DukeToiletWater");
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}
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else
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{
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self.PlayActorSound("GLASS_BREAKING");
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self.angle = FRandom(0., 360.);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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override bool onUse(DukePlayer user)
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{
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if (self.temp_data[0] != 1)
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{
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self.temp_data[0] = 1;
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let act = user.actor;
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self.ownerActor = act;
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if (act.extra < gs.max_player_health)
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{
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act.extra++;
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act.PlayActorSound("PLAYER_DRINKING");
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}
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}
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return true;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeWaterFountainBroke : DukeActor
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{
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default
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{
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pic "WATERFOUNTAINBROKE";
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statnum STAT_STANDABLE;
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}
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override void onHit(DukeActor hitter)
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{
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self.PlayActorSound("GLASS_BREAKING");
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self.angle = FRandom(0., 360.);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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