raze/source/common/sound
Christoph Oelckers 75c76ccf66 - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
With pointers to coordinates the sound engine cannot work, so this had to be changed globally.
2019-12-18 11:09:01 +01:00
..
backend - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
thirdparty - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_environment.cpp - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_sound.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
s_soundinternal.h - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00