raze/polymer/eduke32
2013-05-22 16:23:14 +00:00
..
build Polymer: fix possible NULL pointer dereference in polymer_getbuildmaterial(). 2013-05-22 16:23:14 +00:00
package Test commit from SVN since I may have bricked my local git clone. (r3796 doesn't show up as SVN-committed for me, partial commit?) The change itself is a very small tweak in m32help.hlp. 2013-05-20 19:50:35 +00:00
platform osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
rsrc Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
source Lunatic: rename con.peractorvar to simply con.actorvar. 2013-05-20 19:58:54 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj Remove deleted md4 library related files from the Visual Studio project 2013-05-15 02:18:41 +00:00
eduke32.vcxproj.filters Remove deleted md4 library related files from the Visual Studio project 2013-05-15 02:18:41 +00:00
Makefile Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
Makefile.common Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once. 2013-05-17 10:41:57 +00:00
Makefile.deps WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
Makefile.msvc Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths. 2013-03-27 01:39:18 +00:00