raze/source/common/rendering/hwrenderer/data
Christoph Oelckers 0017b5d9c5 - pad out the StreamData buffer to 16 bytes and avoid any form of conditional compilation here.
Vulkan does not manage to get the shader properly compiled without this.
2021-04-05 18:00:02 +02:00
..
buffers.h
flatvertices.cpp - always ensure that the global index buffer is not empty. 2021-04-05 18:00:02 +02:00
flatvertices.h
hw_aabbtree.cpp
hw_aabbtree.h
hw_clock.cpp - backend update. 2020-10-03 17:04:45 +02:00
hw_clock.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
hw_cvars.cpp
hw_cvars.h
hw_dynlightdata.h
hw_lightbuffer.cpp
hw_lightbuffer.h
hw_modelvertexbuffer.cpp
hw_modelvertexbuffer.h
hw_renderstate.h - pad out the StreamData buffer to 16 bytes and avoid any form of conditional compilation here. 2021-04-05 18:00:02 +02:00
hw_shaderpatcher.cpp - add line feed after PALETTE_EMULATION #define 2020-09-26 08:52:11 +02:00
hw_shaderpatcher.h
hw_shadowmap.cpp
hw_shadowmap.h - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
hw_skydome.cpp
hw_skydome.h
hw_viewpointbuffer.cpp
hw_viewpointbuffer.h
hw_viewpointuniforms.h
hw_vrmodes.cpp - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
hw_vrmodes.h - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
renderqueue.h
shaderuniforms.h