raze/source/games/blood
Mitchell Richters 8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
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src - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
all.cpp