raze/polymer/eduke32/source/common.c
helixhorned 0dd78fb029 Cleanup of console/on-screen-display (OSD) functionality.
- Rewrite the "clear background" routine in a no-brainer way instead of
  juggling around with rotatesprite(). Make it common to game+editor.
  Expose glRectd to glbuild.
- Don't stop OSD text line drawing when encountering a non-printable char.
  Instead, treat it as space.
- In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints)
  to swap pointers. Write an analogous "swapptr" instead.
- When changing from/to OSD, don't inject a pause key. This *might* have been
  the cause of the reported pausing problems.
- clean up the code...
(Yes, this commit throws together too much stuff. I suck sometimes. :P)

git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:50 +00:00

442 lines
11 KiB
C

//
// Common non-engine code/data for EDuke32 and Mapster32
//
#include "compat.h"
#include "build.h"
#include "scriptfile.h"
#include "cache1d.h"
#include "kplib.h"
#include "baselayer.h"
#include "names.h"
#include "common.h"
#include "common_game.h"
int32_t g_gameType = GAMEFLAG_DUKE;
// grp/con/def handling
const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" };
const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" };
const char *defaultconfilename = "GAME.CON";
const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" };
// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
char *g_grpNamePtr = NULL;
// g_defNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
char *g_defNamePtr = NULL;
// g_scriptNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
char *g_scriptNamePtr = NULL;
void clearGrpNamePtr(void)
{
if (g_grpNamePtr != NULL)
Bfree(g_grpNamePtr);
// g_grpNamePtr assumed to be assigned to right after
}
void clearDefNamePtr(void)
{
if (g_defNamePtr != NULL)
Bfree(g_defNamePtr);
// g_defNamePtr assumed to be assigned to right after
}
void clearScriptNamePtr(void)
{
if (g_scriptNamePtr != NULL)
Bfree(g_scriptNamePtr);
// g_scriptNamePtr assumed to be assigned to right after
}
const char *G_DefaultGrpFile(void)
{
if (DUKE)
return defaultgamegrp[GAME_DUKE];
// order is important for the following three because GAMEFLAG_NAM overlaps all
else if (NAPALM)
return defaultgamegrp[GAME_NAPALM];
else if (WW2GI)
return defaultgamegrp[GAME_WW2GI];
else if (NAM)
return defaultgamegrp[GAME_NAM];
return defaultgamegrp[0];
}
const char *G_DefaultDefFile(void)
{
if (DUKE)
return defaultdeffilename[GAME_DUKE];
else if (WW2GI)
return defaultdeffilename[GAME_WW2GI];
else if (NAPALM)
{
if (!testkopen(defaultdeffilename[GAME_NAPALM],0) && testkopen(defaultdeffilename[GAME_NAM],0))
return defaultdeffilename[GAME_NAM]; // NAM/Napalm Sharing
else
return defaultdeffilename[GAME_NAPALM];
}
else if (NAM)
{
if (!testkopen(defaultdeffilename[GAME_NAM],0) && testkopen(defaultdeffilename[GAME_NAPALM],0))
return defaultdeffilename[GAME_NAPALM]; // NAM/Napalm Sharing
else
return defaultdeffilename[GAME_NAM];
}
return defaultdeffilename[0];
}
const char *G_DefaultConFile(void)
{
if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0))
return defaultgameconfilename[GAME_DUKE];
else if (WW2GI && testkopen(defaultgameconfilename[GAME_WW2GI],0))
return defaultgameconfilename[GAME_WW2GI];
else if (NAPALM)
{
if (!testkopen(defaultgameconfilename[GAME_NAPALM],0))
{
if (testkopen(defaultgameconfilename[GAME_NAM],0))
return defaultgameconfilename[GAME_NAM]; // NAM/Napalm Sharing
}
else
return defaultgameconfilename[GAME_NAPALM];
}
else if (NAM)
{
if (!testkopen(defaultgameconfilename[GAME_NAM],0))
{
if (testkopen(defaultgameconfilename[GAME_NAPALM],0))
return defaultgameconfilename[GAME_NAPALM]; // NAM/Napalm Sharing
}
else
return defaultgameconfilename[GAME_NAM];
}
return defaultconfilename;
}
const char *G_GrpFile(void)
{
if (g_grpNamePtr == NULL)
return G_DefaultGrpFile();
else
return g_grpNamePtr;
}
const char *G_DefFile(void)
{
if (g_defNamePtr == NULL)
return G_DefaultDefFile();
else
return g_defNamePtr;
}
const char *G_ConFile(void)
{
if (g_scriptNamePtr == NULL)
return G_DefaultConFile();
else
return g_scriptNamePtr;
}
//////////
void G_MultiPskyInit(void)
{
int32_t i;
// new-style multi-psky handling
pskymultilist[0] = MOONSKY1;
pskymultilist[1] = BIGORBIT1;
pskymultilist[2] = LA;
pskymultiyscale[0] = 32768;
pskymultiyscale[1] = 32768;
pskymultiyscale[2] = 16384+1024;
for (i=0; i<3; ++i)
{
pskymultibits[i] = 3;
Bmemset(pskymultioff[i], 0, sizeof(pskymultioff[i]));
}
// KEEPINSYNC with Polymer MAX OFFSET = 4
// MOONSKY1
// earth mountain mountain sun
pskymultioff[0][6]=1;
pskymultioff[0][1]=2;
pskymultioff[0][4]=2;
pskymultioff[0][2]=3;
// BIGORBIT1 // orbit
// earth1 2 3 moon/sun
pskymultioff[1][5]=1;
pskymultioff[1][6]=2;
pskymultioff[1][7]=3;
pskymultioff[1][2]=4;
// LA // la city
// earth1 2 3 moon/sun
pskymultioff[2][0]=1;
pskymultioff[2][1]=2;
pskymultioff[2][2]=1;
pskymultioff[2][3]=3;
pskymultioff[2][4]=4;
pskymultioff[2][5]=0;
pskymultioff[2][6]=2;
pskymultioff[2][7]=3;
pskynummultis = 3;
// default in game:
parallaxyscale = 32768;
}
//////////
struct strllist *CommandPaths, *CommandGrps;
void G_AddGroup(const char *buffer)
{
char buf[BMAX_PATH];
struct strllist *s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
Bstrcpy(buf, buffer);
if (Bstrchr(buf,'.') == 0)
Bstrcat(buf,".grp");
s->str = Bstrdup(buf);
if (CommandGrps)
{
struct strllist *t;
for (t = CommandGrps; t->next; t=t->next) ;
t->next = s;
return;
}
CommandGrps = s;
}
void G_AddPath(const char *buffer)
{
struct strllist *s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
s->str = Bstrdup(buffer);
if (CommandPaths)
{
struct strllist *t;
for (t = CommandPaths; t->next; t=t->next) ;
t->next = s;
return;
}
CommandPaths = s;
}
//////////
int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens)
{
char *tok;
int32_t i;
if (!sf) return T_ERROR;
tok = scriptfile_gettoken(sf);
if (!tok) return T_EOF;
for (i=ntokens-1; i>=0; i--)
{
if (!Bstrcasecmp(tok, tl[i].text))
return tl[i].tokenid;
}
return T_ERROR;
}
//////////
// returns: 1 if file could be opened, 0 else
int32_t testkopen(const char *filename, char searchfirst)
{
int32_t fd = kopen4load(filename, searchfirst);
if (fd >= 0)
kclose(fd);
return (fd >= 0);
}
// checks from path and in ZIPs, returns 1 if NOT found
int32_t check_file_exist(const char *fn)
{
int32_t opsm = pathsearchmode;
char *tfn;
pathsearchmode = 1;
if (findfrompath(fn,&tfn) < 0)
{
char buf[BMAX_PATH];
Bstrcpy(buf,fn);
kzfindfilestart(buf);
if (!kzfindfile(buf))
{
initprintf("Error: file \"%s\" does not exist\n",fn);
pathsearchmode = opsm;
return 1;
}
}
else Bfree(tfn);
pathsearchmode = opsm;
return 0;
}
//// FILE NAME / DIRECTORY LISTS ////
void fnlist_clearnames(fnlist_t *fnl)
{
klistfree(fnl->finddirs);
klistfree(fnl->findfiles);
fnl->finddirs = fnl->findfiles = NULL;
fnl->numfiles = fnl->numdirs = 0;
}
// dirflags, fileflags:
// -1 means "don't get dirs/files",
// otherwise ORed to flags for respective klistpath
int32_t fnlist_getnames(fnlist_t *fnl, const char *dirname, const char *pattern,
int32_t dirflags, int32_t fileflags)
{
CACHE1D_FIND_REC *r;
fnlist_clearnames(fnl);
if (dirflags != -1)
fnl->finddirs = klistpath(dirname, "*", CACHE1D_FIND_DIR|dirflags);
if (fileflags != -1)
fnl->findfiles = klistpath(dirname, pattern, CACHE1D_FIND_FILE|fileflags);
for (r=fnl->finddirs; r; r=r->next)
fnl->numdirs++;
for (r=fnl->findfiles; r; r=r->next)
fnl->numfiles++;
return(0);
}
// loads all group (grp, zip, pk3/4) files in the given directory
void G_LoadGroupsInDir(const char *dirname)
{
static const char *extensions[4] = { "*.grp", "*.zip", "*.pk3", "*.pk4" };
char buf[BMAX_PATH];
int32_t i;
fnlist_t fnlist = FNLIST_INITIALIZER;
for (i=0; i<4; i++)
{
CACHE1D_FIND_REC *rec;
fnlist_getnames(&fnlist, dirname, extensions[i], -1, 0);
for (rec=fnlist.findfiles; rec; rec=rec->next)
{
Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name);
initprintf("Using group file \"%s\".\n", buf);
initgroupfile(buf);
}
fnlist_clearnames(&fnlist);
}
}
void G_DoAutoload(const char *dirname)
{
char buf[BMAX_PATH];
Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname);
G_LoadGroupsInDir(buf);
}
////
// returns a buffer of size BMAX_PATH
char *dup_filename(const char *fn)
{
char *buf = (char *)Bmalloc(BMAX_PATH);
return Bstrncpyz(buf, fn, BMAX_PATH);
}
// Copy FN to WBUF and append an extension if it's not there, which is checked
// case-insensitively.
// Returns: 1 if not all characters could be written to WBUF, 0 else.
int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext)
{
const int32_t slen=Bstrlen(fn), extslen=Bstrlen(ext);
const int32_t haveext = (slen>=extslen && Bstrcasecmp(&fn[slen-extslen], ext)==0);
Bassert((intptr_t)wbuf != (intptr_t)fn); // no aliasing
// If 'fn' has no extension suffixed, append one.
return (Bsnprintf(wbuf, wbufsiz, "%s%s", fn, haveext ? "" : ext) >= wbufsiz);
}
// Approximations to the 2D and 3D euclidean distances. Initial EDuke32 SVN import says
// in jmact/mathutil.c: "Ken's reverse-engineering job".
// Note that jmact/mathutil.c contains practically the same code, but where the
// individual x/y(/z) distances are passed instead.
int32_t ldist(const spritetype *s1, const spritetype *s2)
{
int32_t x = klabs(s1->x-s2->x);
int32_t y = klabs(s1->y-s2->y);
if (x<y) swaplong(&x,&y);
{
int32_t t = y + (y>>1);
return (x - (x>>5) - (x>>7) + (t>>2) + (t>>6));
}
}
int32_t dist(const spritetype *s1, const spritetype *s2)
{
int32_t x = klabs(s1->x-s2->x);
int32_t y = klabs(s1->y-s2->y);
int32_t z = klabs((s1->z-s2->z)>>4);
if (x<y) swaplong(&x,&y);
if (x<z) swaplong(&x,&z);
{
int32_t t = y + z;
return (x - (x>>4) + (t>>2) + (t>>3));
}
}
// Clear OSD background
void COMMON_clearbackground(int32_t numcols, int32_t numrows)
{
UNREFERENCED_PARAMETER(numcols);
# ifdef USE_OPENGL
if (rendmode>=3 && qsetmode==200)
{
setpolymost2dview();
bglColor4f(0,0,0,0.67f);
bglEnable(GL_BLEND);
bglRectd(0,0, xdim,8*numrows+8);
bglColor4f(0,0,0,1);
bglRectd(0,8*numrows+4, xdim,8*numrows+8);
return;
}
# endif
CLEARLINES2D(0, min(ydim, numrows*8+8), editorcolors[16]);
}