raze/polymer/eduke32/build/include
2013-10-13 09:08:31 +00:00
..
msvc Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
a.h
baselayer.h Fix the vsync menu option so that it actually works. 2013-10-08 10:00:25 +00:00
build.h Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.) 2013-10-13 09:08:31 +00:00
cache1d.h Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later. 2013-04-05 07:48:20 +00:00
common.h Clean up parallaxed sky functionality, part 2. 2013-08-04 20:37:48 +00:00
compat.h Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
crc32.h
dxdidf.h Fix the DirectInput breakage on Win64. 2012-12-16 05:46:20 +00:00
dxtfilter.h WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
dynamicgtk.h
editor.h Prevent calling function pointers cast to an incompatible type. 2013-09-21 13:38:44 +00:00
glbuild.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
glext.h
gtkbits.h
hightile.h
kplib.h
lunatic.h Lunatic: prepare Makefiles for synthesis build. 2013-08-11 15:28:42 +00:00
lzwnew.h
m32script.h LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags. 2013-05-24 13:54:25 +00:00
mdsprite.h Fix POLYMER=0 build, cleaning up #include discipline on the way. 2013-02-07 21:01:24 +00:00
mutex.h Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.) 2013-10-13 09:08:31 +00:00
osd.h WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
osxbits.h
osxmain.h
polymer.h Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu 2013-05-15 14:53:54 +00:00
polymost.h Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
pragmas.h
prlights.h
quicklz.h
rawinput.h
renderlayer.h Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0. 2013-10-08 10:00:44 +00:00
scancodes.h
scriptfile.h
sdl_inc.h Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sdlappicon.h Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
sdlayer.h Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
startwin.editor.h
texcache.h Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management. 2013-05-17 03:42:37 +00:00
tracker.hpp Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
tracker_operator.hpp Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
tracker_operators.hpp
winbits.h In Windows and SDL layers, rename *hitick* to *u64tick*. 2013-07-07 20:59:00 +00:00
winlayer.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00