.. |
_polymost.cpp
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
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2021-12-30 09:58:14 +01:00 |
actors.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
actors_d.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
actors_lava.cpp
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
actors_r.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
animatesprites_d.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
animatesprites_r.cpp
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
bowling.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
ccmds.cpp
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
cheats.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
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2021-11-29 00:53:35 +01:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- actor clearing cleaned up.
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2021-12-26 23:09:55 +01:00 |
constants.h
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- crane cleanup
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2021-11-29 00:56:22 +01:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- refactored the owner index in tspritetype.
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2021-12-26 23:09:53 +01:00 |
duke3d.h
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
dukeactor.h
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- Getting rid of DDukeActor::s, part 1.
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2021-12-30 09:57:00 +01:00 |
flags_d.cpp
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- add some hackery to deal with WT's bosses.
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2021-05-29 13:12:50 +02:00 |
flags_r.cpp
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
funct.h
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- premap_r.cpp + dependencies.
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2021-12-30 09:56:59 +01:00 |
game.cpp
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- activated the garbage collector
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2021-12-26 23:10:00 +01:00 |
game_misc.cpp
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
gamedef.cpp
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
gameexec.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
gameloop.cpp
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- fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0.
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2021-11-29 00:57:11 +01:00 |
gamevar.cpp
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- Get rid of some now irrelevant comments.
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2021-12-26 23:10:03 +01:00 |
gamevar.h
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- migrated the actors to DObjects.
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2021-12-26 23:09:57 +01:00 |
global.cpp
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- GC setup for Duke.
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2021-12-26 23:09:58 +01:00 |
global.h
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- GC setup for Duke.
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2021-12-26 23:09:58 +01:00 |
hudweapon_d.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
hudweapon_r.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
inlines.h
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- Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
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2021-12-30 09:58:10 +01:00 |
input.cpp
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
namelist_d.h
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
namelist_r.h
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- RR: fixed the bowling lane lights.
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2021-06-09 23:53:05 +02:00 |
names.h
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
player.cpp
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- Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
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2021-12-30 09:58:10 +01:00 |
player_d.cpp
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
player_r.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
player_w.cpp
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
prediction.cpp
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
prediction.h
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- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
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2021-11-07 16:33:13 +01:00 |
premap.cpp
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
premap_d.cpp
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
premap_r.cpp
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
render.cpp
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- Duke: make camera actors temporarily invisible before rendering a scene.
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2021-12-30 09:58:09 +01:00 |
savegame.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
sbar.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
sectors.cpp
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
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2021-12-30 09:58:14 +01:00 |
sectors_d.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
sectors_r.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
sounds.h
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- SW/Exhumed fixed sound relinking on actor destruction.
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2021-12-30 09:53:10 +01:00 |
spawn.cpp
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- renamed DDukeActor::picnum to attackertype.
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2021-12-30 09:58:14 +01:00 |
spawn_d.cpp
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
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2021-12-30 09:58:14 +01:00 |
spawn_r.cpp
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
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2021-12-30 09:58:14 +01:00 |
types.h
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- deleted ClearContent functions from actor classes.
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2021-12-30 09:58:47 +01:00 |