raze/source/games/duke/src
Christoph Oelckers 3fcecedf32 - deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
2021-12-30 09:58:47 +01:00
..
_polymost.cpp - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface. 2021-12-30 09:58:14 +01:00
actors.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
actors_d.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
actors_lava.cpp - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
actors_r.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
animatesprites_d.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
animatesprites_r.cpp - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
bowling.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
ccmds.cpp - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
cheats.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - actor clearing cleaned up. 2021-12-26 23:09:55 +01:00
constants.h - crane cleanup 2021-11-29 00:56:22 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
duke3d.h - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
dukeactor.h - Getting rid of DDukeActor::s, part 1. 2021-12-30 09:57:00 +01:00
flags_d.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
flags_r.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
funct.h - premap_r.cpp + dependencies. 2021-12-30 09:56:59 +01:00
game.cpp - activated the garbage collector 2021-12-26 23:10:00 +01:00
game_misc.cpp - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
gamedef.cpp - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
gameexec.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
gameloop.cpp - fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0. 2021-11-29 00:57:11 +01:00
gamevar.cpp - Get rid of some now irrelevant comments. 2021-12-26 23:10:03 +01:00
gamevar.h - migrated the actors to DObjects. 2021-12-26 23:09:57 +01:00
global.cpp - GC setup for Duke. 2021-12-26 23:09:58 +01:00
global.h - GC setup for Duke. 2021-12-26 23:09:58 +01:00
hudweapon_d.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
hudweapon_r.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
inlines.h - Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off. 2021-12-30 09:58:10 +01:00
input.cpp - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
namelist_d.h - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
player.cpp - Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off. 2021-12-30 09:58:10 +01:00
player_d.cpp - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
player_r.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
player_w.cpp - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
prediction.cpp - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
prediction.h - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
premap.cpp - got rid of sx() and sm() inlines. 2021-12-30 09:57:13 +01:00
premap_d.cpp - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
premap_r.cpp - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
render.cpp - Duke: make camera actors temporarily invisible before rendering a scene. 2021-12-30 09:58:09 +01:00
savegame.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
sbar.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
sectors.cpp - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface. 2021-12-30 09:58:14 +01:00
sectors_d.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
sectors_r.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
sounds.h - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
spawn.cpp - renamed DDukeActor::picnum to attackertype. 2021-12-30 09:58:14 +01:00
spawn_d.cpp - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface. 2021-12-30 09:58:14 +01:00
spawn_r.cpp - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface. 2021-12-30 09:58:14 +01:00
types.h - deleted ClearContent functions from actor classes. 2021-12-30 09:58:47 +01:00