raze/source/core/updatesector.h
2022-10-13 19:59:15 +02:00

145 lines
4.5 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2022 Christoph Oelckers
This is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
//
// updatesector utilities. Uses a breadth-first algorithm similar
// but not identical to EDuke32's updatesectorneighbor.
// checker functions for updatesector's template parameter.
inline int inside0(double x, double y, double z, const sectortype* sect)
{
return inside(x, y, sect);
}
inline int insideZ(double x, double y, double z, const sectortype* sect)
{
double cz, fz;
getzsofslopeptr(sect, x, y, &cz, &fz);
return (z >= cz && z <= fz && inside(x, y, sect) != 0);
}
template<class Inside>
void DoUpdateSector(double x, double y, double z, int* sectnum, double maxDistance, Inside checker)
{
double maxDistSq = maxDistance * maxDistance;
if (validSectorIndex(*sectnum))
{
if (checker(x, y, z, &sector[*sectnum]))
return;
BFSSearch search(sector.Size(), *sectnum);
int iter = 0;
for (unsigned listsectnum; (listsectnum = search.GetNext()) != BFSSearch::EOL;)
{
auto lsect = &sector[listsectnum];
if (checker(x, y, z, lsect))
{
*sectnum = listsectnum;
return;
}
for (auto& wal : wallsofsector(lsect))
{
if (wal.nextsector >= 0 && !search.Check(wal.nextsector) && (iter == 0 || SquareDistToSector(x, y, wal.nextSector()) <= maxDistSq))
search.Add(wal.nextsector);
}
iter++;
}
}
*sectnum = -1;
}
template<class Inside>
int FindSector(double x, double y, double z, Inside checker)
{
for (int i = (int)sector.Size() - 1; i >= 0; i--)
if (checker(x, y, z, &sector[i]))
{
return i;
}
return -1;
}
constexpr int MAXUPDATESECTORDIST = 96;
inline void updatesector(int x_, int y_, int* sectnum)
{
double x = x_ * inttoworld;
double y = y_ * inttoworld;
DoUpdateSector(x, y, 0, sectnum, MAXUPDATESECTORDIST, inside0);
if (*sectnum == -1) *sectnum = FindSector(x, y, 0, inside0);
}
inline void updatesectorz(int x_, int y_, int z_, int* sectnum)
{
double x = x_ * inttoworld;
double y = y_ * inttoworld;
double z = z_ * zinttoworld;
DoUpdateSector(x, y, z, sectnum, MAXUPDATESECTORDIST, insideZ);
if (*sectnum == -1) *sectnum = FindSector(x, y, z, insideZ);
}
inline void updatesector(int const x, int const y, sectortype** const sectp)
{
int sectno = *sectp? sector.IndexOf(*sectp) : -1;
updatesector(x, y, &sectno);
*sectp = sectno == -1? nullptr : &sector[sectno];
}
inline void updatesector(const DVector3& pos, sectortype** const sectp)
{
int sectno = *sectp ? sector.IndexOf(*sectp) : -1;
updatesector(int(pos.X * worldtoint), int(pos.Y * worldtoint), &sectno);
*sectp = sectno == -1 ? nullptr : &sector[sectno];
}
// This is still needed for map startup.
inline void updatesector(const DVector3& pos, int* sectno)
{
updatesector(int(pos.X * worldtoint), int(pos.Y * worldtoint), sectno);
}
inline void updatesectorz(int x, int y, int z, sectortype** const sectp)
{
int sectno = *sectp ? sector.IndexOf(*sectp) : -1;
updatesectorz(x, y, z, &sectno);
*sectp = sectno == -1 ? nullptr : &sector[sectno];
}
inline void updatesectorz(const DVector3& pos, sectortype** const sectp)
{
int sectno = *sectp ? sector.IndexOf(*sectp) : -1;
updatesectorz(int(pos.X * worldtoint), int(pos.Y * worldtoint), int(pos.Z * zworldtoint), &sectno);
*sectp = sectno == -1 ? nullptr : &sector[sectno];
}
inline void updatesectorneighbor(const DVector3& pos, sectortype** const sect, double maxDistance = MAXUPDATESECTORDIST)
{
int sectno = *sect? sector.IndexOf(*sect) : -1;
DoUpdateSector(pos.X, pos.Y, 0, &sectno, maxDistance, inside0);
*sect = sectno < 0? nullptr : &sector[sectno];
}