mirror of
https://github.com/ZDoom/Raze.git
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105 lines
2.3 KiB
Text
105 lines
2.3 KiB
Text
class RedneckUWhip : DukeProjectile
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{
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default
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{
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pic "UWHIP";
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+FULLBRIGHT;
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+INFLAME;
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Strength ALIENGISMO_WEAPON_STRENGTH;
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}
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void shootwhip(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
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{
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let sect = actor.sector;
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double zvel;
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double vel = 300 / 16;
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if (actor.extra >= 0) actor.shade = -96;
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if (p != null)
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{
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let aimed = actor.aim(self);
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if (aimed)
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{
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double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5);
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double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
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zvel = ((aimed.pos.Z - pos.Z - dal) * vel) / dist;
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ang = (aimed.pos.XY - pos.XY).Angle();
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}
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else
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[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 49.);
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}
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else
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{
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let j = actor.findplayer();
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if (actor.projectilespread < 0)
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ang += frandom(self.projectilespread, 0);
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else
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ang += frandom(-self.projectilespread / 2, self.projectilespread / 2);
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double dist = (j.actor.pos.XY - actor.pos.XY).Length();
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zvel = ((j.actor.opos.Z + j.actor.oviewzoffset - pos.Z + 3) * vel) / dist;
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}
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double oldzvel = zvel;
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double scale = p? 0.109375 : 0.125;
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let spawned = dlevel.SpawnActor(sect, pos, self.GetClass(), -127, (scale,scale), ang, vel, zvel, actor, STAT_PROJECTILE);
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if (!spawned) return;
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spawned.extra += random(0, 7);
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spawned.cstat = CSTAT_SPRITE_YCENTER;
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spawned.clipdist = 1;
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ang = actor.Angle + frandom(-22.5 / 4, 22.5 / 4);
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zvel = oldzvel + frandom(-2, 2);
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}
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override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang)
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{
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pos.Z += 4;
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shootwhip(actor, p, pos, ang);
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return true;
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}
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}
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class RedneckOWhip : RedneckUWhip
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{
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default
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{
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pic "OWHIP";
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}
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override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang)
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{
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pos.Z -= 15;
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shootwhip(actor, p, pos, ang);
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return true;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class RedneckVixenShot : DukeProjectile
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{
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default
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{
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pic "VIXENSHOT";
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+INFLAME;
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+FULLBRIGHT;
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Strength PLASMATHROWER_WEAPON_STRENGTH;
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}
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override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
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{
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pos.Z -= 4;
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shootprojectile1(actor, p, pos, ang, 52.5, 0, 0.125);
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return true;
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}
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}
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