mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-02 09:02:18 +00:00
43 lines
736 B
Text
43 lines
736 B
Text
class DukeBoss2 : DukeBossBase
|
|
{
|
|
const BOSS2STRENGTH = 4500;
|
|
const BOSS2PALSTRENGTH = 1000;
|
|
|
|
default
|
|
{
|
|
pic "BOSS2";
|
|
-ALTHITSCANDIRECTION;
|
|
+NONSMOKYROCKET; // If this wasn't needed for a CON defined actor it could be handled better
|
|
+SPECIALINIT;
|
|
+ST3CONFINED;
|
|
+DONTENTERWATER;
|
|
Strength BOSS2STRENGTH;
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
override void PlayFTASound(int mode)
|
|
{
|
|
if (self.pal == 1)
|
|
Duke.PlaySound("BOS2_RECOG");
|
|
else Duke.PlaySound("WHIPYOURASS");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
class DukeBoss2Stayput : DukeBoss2
|
|
{
|
|
default
|
|
{
|
|
pic "BOSS2STAYPUT";
|
|
+BADGUYSTAYPUT;
|
|
}
|
|
|
|
}
|
|
|