raze/source/games/exhumed/src
Christoph Oelckers 042795612e - Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor.
... because it seems to be inevitable that games have to exploit some implementation shortcomings...
2021-01-16 23:42:34 +01:00
..
2d.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aistuff.h - project cleanup 2021-01-10 20:31:32 +01:00
anims.cpp - project cleanup 2021-01-10 20:31:32 +01:00
anubis.cpp - project cleanup 2021-01-10 20:31:32 +01:00
bubbles.cpp - project cleanup 2021-01-10 20:31:32 +01:00
bullet.cpp - project cleanup 2021-01-10 20:31:32 +01:00
cd.cpp - project cleanup 2021-01-10 20:31:32 +01:00
cheats.cpp - project cleanup 2021-01-10 20:31:32 +01:00
d_menu.cpp - project cleanup 2021-01-10 20:31:32 +01:00
engine.h - project cleanup 2021-01-10 20:31:32 +01:00
enginesubs.cpp - project cleanup 2021-01-10 20:31:32 +01:00
exhumed.cpp - project cleanup 2021-01-10 20:31:32 +01:00
exhumed.h - project cleanup 2021-01-10 20:31:32 +01:00
fish.cpp - project cleanup 2021-01-10 20:31:32 +01:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - project cleanup 2021-01-10 20:31:32 +01:00
grenade.cpp - project cleanup 2021-01-10 20:31:32 +01:00
gun.cpp - project cleanup 2021-01-10 20:31:32 +01:00
init.cpp - project cleanup 2021-01-10 20:31:32 +01:00
input.cpp - project cleanup 2021-01-10 20:31:32 +01:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - project cleanup 2021-01-10 20:31:32 +01:00
lavadude.cpp - project cleanup 2021-01-10 20:31:32 +01:00
light.cpp - project cleanup 2021-01-10 20:31:32 +01:00
lighting.cpp - Exhumed: fixed wall scrollers. 2021-01-14 23:55:45 +01:00
lion.cpp - project cleanup 2021-01-10 20:31:32 +01:00
map.cpp - project cleanup 2021-01-10 20:31:32 +01:00
menu.cpp - project cleanup 2021-01-10 20:31:32 +01:00
move.cpp - project cleanup 2021-01-10 20:31:32 +01:00
movie.cpp - project cleanup 2021-01-10 20:31:32 +01:00
mummy.cpp - project cleanup 2021-01-10 20:31:32 +01:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
object.cpp - Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor. 2021-01-16 23:42:34 +01:00
osdcmds.cpp - project cleanup 2021-01-10 20:31:32 +01:00
player.cpp - project cleanup 2021-01-10 20:31:32 +01:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
queen.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ra.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ramses.cpp - project cleanup 2021-01-10 20:31:32 +01:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rex.cpp - project cleanup 2021-01-10 20:31:32 +01:00
roach.cpp - project cleanup 2021-01-10 20:31:32 +01:00
runlist.cpp - project cleanup 2021-01-10 20:31:32 +01:00
save.cpp - project cleanup 2021-01-10 20:31:32 +01:00
scorp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sequence.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sequence.h - project cleanup 2021-01-10 20:31:32 +01:00
set.cpp - project cleanup 2021-01-10 20:31:32 +01:00
snake.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sound.h - project cleanup 2021-01-10 20:31:32 +01:00
spider.cpp - project cleanup 2021-01-10 20:31:32 +01:00
status.cpp - project cleanup 2021-01-10 20:31:32 +01:00
status.h - project cleanup 2021-01-10 20:31:32 +01:00
switch.cpp - project cleanup 2021-01-10 20:31:32 +01:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.h - project cleanup 2021-01-10 20:31:32 +01:00
wasp.cpp - project cleanup 2021-01-10 20:31:32 +01:00