raze/source
2022-10-05 00:36:31 +02:00
..
build - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
common - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
core - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
games - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
platform
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
g_pch.h