mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-15 07:01:15 +00:00
136 lines
3.5 KiB
C++
136 lines
3.5 KiB
C++
#include "c_dispatch.h"
|
|
#include "filesystem.h"
|
|
#include "printf.h"
|
|
#include "v_text.h"
|
|
#include "tarray.h"
|
|
#include "c_cvars.h"
|
|
#include "v_font.h"
|
|
#include "v_draw.h"
|
|
#include "serializer.h"
|
|
#include "mapinfo.h"
|
|
#include "v_video.h"
|
|
#include "v_text.h"
|
|
#include "c_cvars.h"
|
|
|
|
// Unlike in GZDoom we have to maintain this list here, because we got different game frontents that all store this info differently.
|
|
// So the games will have to report the credited secrets so that this code can keep track of how to display them.
|
|
static TArray<int> discovered_secrets;
|
|
CVAR(Bool, secret_notify, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
|
|
FString mapfile, maptitle;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Print secret info (submitted by Karl Murks)
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static void PrintSecretString(const char *string, bool thislevel)
|
|
{
|
|
const char *colstr = thislevel? TEXTCOLOR_YELLOW : TEXTCOLOR_CYAN;
|
|
if (string != NULL)
|
|
{
|
|
if (*string == '$')
|
|
{
|
|
if (string[1] == 'S' || string[1] == 's')
|
|
{
|
|
auto secnum = (unsigned)strtoull(string+2, (char**)&string, 10);
|
|
if (*string == ';') string++;
|
|
colstr = discovered_secrets.Find(secnum) == discovered_secrets.Size() ? TEXTCOLOR_RED : TEXTCOLOR_GREEN;
|
|
}
|
|
}
|
|
auto brok = V_BreakLines(NewConsoleFont, screen->GetWidth()*95/100, string);
|
|
|
|
for (auto &line : brok)
|
|
{
|
|
Printf("%s%s\n", colstr, line.Text.GetChars());
|
|
}
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// Print secret hints
|
|
//
|
|
//============================================================================
|
|
|
|
CCMD(secret)
|
|
{
|
|
const char *mapname = argv.argc() < 2? currentLevel->labelName.GetChars() : argv[1];
|
|
bool thislevel = !stricmp(mapname, currentLevel->labelName.GetChars());
|
|
bool foundsome = false;
|
|
|
|
int lumpno=fileSystem.FindFile("secrets.txt");
|
|
if (lumpno < 0) return;
|
|
|
|
auto lump = fileSystem.OpenFileReader(lumpno);
|
|
FString maphdr;
|
|
maphdr.Format("[%s]", mapname);
|
|
|
|
FString linebuild;
|
|
char readbuffer[1024];
|
|
bool inlevel = false;
|
|
|
|
while (lump.Gets(readbuffer, 1024))
|
|
{
|
|
if (!inlevel)
|
|
{
|
|
if (readbuffer[0] == '[')
|
|
{
|
|
inlevel = !strnicmp(readbuffer, maphdr, maphdr.Len());
|
|
if (!foundsome)
|
|
{
|
|
FString levelname;
|
|
if (thislevel) levelname.Format("%s - %s", mapname, currentLevel->name.GetChars());
|
|
else levelname = mapname;
|
|
Printf(TEXTCOLOR_YELLOW "%s\n", levelname.GetChars());
|
|
size_t llen = levelname.Len();
|
|
levelname = "";
|
|
for(size_t ii=0; ii<llen; ii++) levelname += '-';
|
|
Printf(TEXTCOLOR_YELLOW "%s\n", levelname.GetChars());
|
|
foundsome = true;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (readbuffer[0] != '[')
|
|
{
|
|
linebuild += readbuffer;
|
|
if (linebuild.Len() < 1023 || linebuild[1022] == '\n')
|
|
{
|
|
// line complete so print it.
|
|
linebuild.Substitute("\r", "");
|
|
linebuild.StripRight(" \t\n");
|
|
PrintSecretString(linebuild, thislevel);
|
|
linebuild = "";
|
|
}
|
|
}
|
|
else inlevel = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SECRET_Serialize(FSerializer &arc)
|
|
{
|
|
if (arc.BeginObject("secrets"))
|
|
{
|
|
arc("secrets", discovered_secrets)
|
|
.EndObject();
|
|
}
|
|
}
|
|
|
|
void SECRET_SetMapName(const char *filename, const char *_maptitle)
|
|
{
|
|
discovered_secrets.Clear();
|
|
mapfile = filename;
|
|
maptitle = _maptitle;
|
|
}
|
|
|
|
void SECRET_Trigger(int num)
|
|
{
|
|
if (secret_notify) Printf(PRINT_NONOTIFY, "Secret #%d found\n", num);
|
|
if (discovered_secrets.Find(num) == discovered_secrets.Size())
|
|
discovered_secrets.Push(num);
|
|
}
|
|
|