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197 lines
6.3 KiB
C++
197 lines
6.3 KiB
C++
#pragma once
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/*
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** v_font.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "filesystem.h"
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#include "vectors.h"
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#include "palentry.h"
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#include "name.h"
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class FGameTexture;
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struct FRemapTable;
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enum EColorRange : int
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{
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CR_UNDEFINED = -1,
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CR_BRICK,
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CR_TAN,
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CR_GRAY,
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CR_GREY = CR_GRAY,
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CR_GREEN,
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CR_BROWN,
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CR_GOLD,
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CR_RED,
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CR_BLUE,
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CR_ORANGE,
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CR_WHITE,
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CR_YELLOW,
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CR_UNTRANSLATED,
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CR_BLACK,
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CR_LIGHTBLUE,
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CR_CREAM,
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CR_OLIVE,
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CR_DARKGREEN,
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CR_DARKRED,
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CR_DARKBROWN,
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CR_PURPLE,
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CR_DARKGRAY,
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CR_CYAN,
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CR_ICE,
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CR_FIRE,
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CR_SAPPHIRE,
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CR_TEAL,
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NUM_TEXT_COLORS,
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};
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extern int NumTextColors;
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using GlyphSet = TMap<int, FGameTexture*>;
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class FFont
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{
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friend void V_LoadTranslations();
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public:
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enum EFontType
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{
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Unknown,
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Folder,
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Multilump,
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Fon1,
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Fon2,
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BMF,
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Custom
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};
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FFont (const char *fontname, const char *nametemplate, const char *filetemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false, bool iwadonly = false, bool doomtemplate = false, GlyphSet *baseGlpyphs = nullptr);
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virtual ~FFont ();
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virtual FGameTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
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virtual int GetCharWidth (int code) const;
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int GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
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int GetLump() const { return Lump; }
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int GetSpaceWidth () const { return SpaceWidth; }
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int GetHeight () const { return FontHeight; }
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int GetDefaultKerning () const { return GlobalKerning; }
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int GetMaxAscender(const uint8_t* text) const;
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int GetMaxAscender(const char* text) const { return GetMaxAscender((uint8_t*)text); }
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int GetMaxAscender(const FString &text) const { return GetMaxAscender((uint8_t*)text.GetChars()); }
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virtual void LoadTranslations();
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FName GetName() const { return FontName; }
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static FFont *FindFont(FName fontname);
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// Return width of string in pixels (unscaled)
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int StringWidth (const uint8_t *str, int spacing = 0) const;
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inline int StringWidth (const char *str, int spacing = 0) const { return StringWidth ((const uint8_t *)str, spacing); }
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inline int StringWidth (const FString &str, int spacing = 0) const { return StringWidth ((const uint8_t *)str.GetChars(), spacing); }
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// Checks if the font contains all characters to print this text.
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bool CanPrint(const uint8_t *str) const;
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inline bool CanPrint(const char *str) const { return CanPrint((const uint8_t *)str); }
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inline bool CanPrint(const FString &str) const { return CanPrint((const uint8_t *)str.GetChars()); }
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int GetCharCode(int code, bool needpic) const;
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char GetCursor() const { return Cursor; }
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void SetCursor(char c) { Cursor = c; }
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void SetKerning(int c) { GlobalKerning = c; }
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bool NoTranslate() const { return noTranslate; }
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void RecordAllTextureColors(uint32_t *usedcolors);
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virtual void SetDefaultTranslation(uint32_t *colors);
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void CheckCase();
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int GetDisplacement() const { return Displacement; }
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protected:
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FFont (int lump);
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void BuildTranslations (const double *luminosity, const uint8_t *identity,
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const void *ranges, int total_colors, const PalEntry *palette, std::function<void(FRemapTable*)> post = nullptr);
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void FixXMoves();
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static int SimpleTranslation (uint32_t *colorsused, uint8_t *translation,
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uint8_t *identity, TArray<double> &Luminosity);
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void ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height, const DVector2 &Scale);
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EFontType Type = EFontType::Unknown;
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int FirstChar, LastChar;
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int SpaceWidth;
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int FontHeight;
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int AsciiHeight = 0;
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int GlobalKerning;
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int TranslationType = 0;
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int Displacement = 0;
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char Cursor;
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bool noTranslate = false;
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bool translateUntranslated;
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bool MixedCase = false;
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bool forceremap = false;
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struct CharData
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{
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FGameTexture *TranslatedPic = nullptr; // Texture for use with font translations.
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FGameTexture *OriginalPic = nullptr; // Texture for use with CR_UNTRANSLATED or font colorization.
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int XMove = INT_MIN;
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};
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TArray<CharData> Chars;
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int ActiveColors = -1;
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TArray<int> Translations;
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uint8_t PatchRemap[256];
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int Lump;
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FName FontName = NAME_None;
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FFont *Next;
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static FFont *FirstFont;
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friend struct FontsDeleter;
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friend void V_ClearFonts();
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friend void V_InitFonts();
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};
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extern FFont *SmallFont, *SmallFont2, *BigFont, *BigUpper, *ConFont, *IntermissionFont, *NewConsoleFont, *NewSmallFont, *CurrentConsoleFont, *OriginalSmallFont, *AlternativeSmallFont, *OriginalBigFont;
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void V_InitFonts();
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void V_ClearFonts();
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EColorRange V_FindFontColor (FName name);
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PalEntry V_LogColorFromColorRange (EColorRange range);
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EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int boldcolor);
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FFont *V_GetFont(const char *fontname, const char *fontlumpname = nullptr);
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void V_InitFontColors();
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char* CleanseString(char* str);
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void V_LoadTranslations();
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