.. |
actor.cpp
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- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
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2020-09-26 11:59:24 +02:00 |
actor.h
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First round of Blood Savegame fix.
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2020-02-11 23:15:25 +01:00 |
ai.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
ai.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aibat.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aibeast.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiboneel.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aiburn.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicaleb.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aicerber.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aicult.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aigarg.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aighost.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aigilbst.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aihand.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aihound.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiinnoc.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aipod.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
airat.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aispid.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aistate.h
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- merged all of Blood's ai state headers together to reduce number of files and include clutter.
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2020-07-25 17:56:39 +02:00 |
aitchern.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aiunicult.cpp
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- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
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2020-09-26 11:59:24 +02:00 |
aiunicult.h
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- fixed bad ordering of directives.
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2020-07-31 21:03:23 +02:00 |
aizomba.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aizombf.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
animatesprite.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
asound.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
barf.cpp
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- compat.h cleanup.
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2020-09-04 21:24:48 +02:00 |
blood.cpp
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- use an alias for the menu bar texture in Blood.
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2020-10-06 20:05:51 +02:00 |
blood.h
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- safety commit
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2020-10-05 21:47:53 +02:00 |
callback.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
callback.h
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- Added tracking type of conditions. Generally conditions is still WIP.
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2020-05-22 17:28:35 +02:00 |
choke.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
choke.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
common_game.h
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- use an alias for the menu bar texture in Blood.
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2020-10-06 20:05:51 +02:00 |
controls.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
credits.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
d_menu.cpp
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- safety commit
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2020-10-05 21:47:53 +02:00 |
db.cpp
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- fixed Blood map loading
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2020-10-03 18:35:47 +02:00 |
db.h
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- added back the hijacked 'detail' member to spritetype.
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2020-10-02 22:18:08 +02:00 |
dude.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
dude.h
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- More compact code for event redirection
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2020-05-22 17:34:33 +02:00 |
endgame.cpp
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- safety commit
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2020-10-05 21:47:53 +02:00 |
endgame.h
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- transitioned Blood to the new level change messaging system
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2020-09-04 20:46:44 +02:00 |
eventq.cpp
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
eventq.h
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- Event redirection support for modern types
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2020-03-02 23:53:33 +01:00 |
fire.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
fx.cpp
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- added back the hijacked 'detail' member to spritetype.
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2020-10-02 22:18:08 +02:00 |
fx.h
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
gameutil.cpp
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |
gameutil.h
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
gib.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
gib.h
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
globals.cpp
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- Blood: Clean up remainder of control.cpp in-line with Duke/SW.
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2020-09-20 16:20:20 +10:00 |
globals.h
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- Blood: Clean up remainder of control.cpp in-line with Duke/SW.
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2020-09-20 16:20:20 +10:00 |
hudsprites.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
inifile.cpp
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- compat.h cleanup.
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2020-09-04 21:24:48 +02:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
levels.h
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- transitioned Blood to the new level change messaging system
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2020-09-04 20:46:44 +02:00 |
loadsave.cpp
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- added back the hijacked 'detail' member to spritetype.
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2020-10-02 22:18:08 +02:00 |
loadsave.h
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
map2d.cpp
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- excised Blood's entire automap code.
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2020-09-06 10:59:45 +02:00 |
messages.cpp
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- hooked up the new automap framework.
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2020-09-06 12:44:58 +02:00 |
messages.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
mirrors.cpp
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- Blood: Repair some ROR regressions from 31fc39b051 .
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2020-09-22 18:14:43 +10:00 |
misc.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
misc.h
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- safety commit
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2020-10-05 21:47:53 +02:00 |
namelist.h
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- we need this...
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2020-10-06 21:11:37 +02:00 |
nnexts.cpp
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- Blood: Fix remaining issues such as starting horizon, remove q16look and clean up some remaining bits in nnexts.cpp.
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2020-09-20 16:21:40 +10:00 |
nnexts.h
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- Blood: eliminated gameclock in weapon draw code
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2020-09-01 20:10:36 +02:00 |
osdcmd.cpp
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- Blood: Revert upstream unsynchronised input implementation.
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2020-09-20 16:20:04 +10:00 |
player.cpp
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- Blood: When dead, ensure player's horizon scales to max horizon value like before (old horizon was based on 0, not 100, so 100+120 is gi->playerHorizMax().
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2020-09-22 22:52:17 +10:00 |
player.h
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- Blood/Duke/RR/SW: Unify the player's angle/horizon helper functions.
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2020-09-21 17:12:51 +10:00 |
pqueue.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
prediction.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
preload.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
qav.cpp
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- Blood: fixed application of palette from the QAV data for HUD weapons.
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2020-09-25 23:55:20 +02:00 |
qav.h
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
replace.cpp
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- removed Blood's loadboard replacement hook.
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2020-09-22 22:38:08 +02:00 |
sbar.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
screen.cpp
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- removed unused stuff from screen.cpp and deleted screen.h.
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2020-08-02 13:54:36 +02:00 |
sectorfx.cpp
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- use gFrameClock in DoSectorLighting
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2020-09-01 20:12:02 +02:00 |
sectorfx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
seq.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
seq.h
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
sfx.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
sound.cpp
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- Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound.
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2020-09-05 19:20:25 +02:00 |
sound.h
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- Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound.
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2020-09-05 19:20:25 +02:00 |
tile.cpp
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- connecting the dots for Blood's special tile features.
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2020-09-15 01:27:24 +02:00 |
trig.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
triggers.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
triggers.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
view.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
view.h
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- Blood/Duke/RR/SW: Unify the player's angle function.
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2020-09-21 17:12:26 +10:00 |
warp.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
weapon.cpp
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |