mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 06:53:29 +00:00
136 lines
2.8 KiB
Text
136 lines
2.8 KiB
Text
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DukeFreezeBlast : DukeProjectile
|
|
{
|
|
default
|
|
{
|
|
pic "FREEZEBLAST";
|
|
+FULLBRIGHT;
|
|
+FREEZEDAMAGE;
|
|
+REFLECTIVE;
|
|
}
|
|
|
|
override bool postmoveeffect(CollisionData coll)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
override bool weaponhitsprite_pre(DukeActor targ)
|
|
{
|
|
if (targ.pal == 1) // is target already frozen?
|
|
{
|
|
if (targ.badguy() || targ.isPlayer())
|
|
{
|
|
let spawned = targ.spawn('DukeTransporterStar');
|
|
if (spawned)
|
|
{
|
|
spawned.pal = 1;
|
|
spawned.scale = (0.5, 0.5);
|
|
}
|
|
|
|
self.Destroy();
|
|
return true;
|
|
}
|
|
}
|
|
return super.weaponhitsprite_pre(targ);
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
|
|
if (self.yint < 1 || self.extra < 2 || (self.vel.X == 0 && self.vel.Z == 0))
|
|
{
|
|
let star = self.spawn("DukeTransporterStar");
|
|
if (star)
|
|
{
|
|
star.pal = 1;
|
|
star.scale = (0.5, 0.5);
|
|
}
|
|
self.Destroy();
|
|
}
|
|
else
|
|
Super.Tick();
|
|
|
|
}
|
|
|
|
override bool weaponhitsector()
|
|
{
|
|
self.bounce();
|
|
self.doMove(CLIPMASK1);
|
|
self.extra >>= 1;
|
|
if (self.scale.X > 0.125 )
|
|
self.scale.X -= 0.03125;
|
|
if (self.scale.Y > 0.125 )
|
|
self.scale.Y -= 0.03125;
|
|
self.yint--;
|
|
return true;
|
|
}
|
|
|
|
override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
|
|
{
|
|
let sect = actor.sector;
|
|
double vel, zvel;
|
|
int scount;
|
|
|
|
pos.Z += 3;
|
|
if (actor.extra >= 0 && !self.bDONTLIGHTSHOOTER) actor.shade = -96;
|
|
|
|
scount = 1;
|
|
vel = 40.25;
|
|
|
|
if (p != null)
|
|
{
|
|
let aimed = actor.aim(self);
|
|
|
|
if (aimed)
|
|
{
|
|
double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5) + 8;
|
|
double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
|
|
zvel = ((aimed.pos.Z - pos.Z - dal) * vel) / dist;
|
|
if (!(aimed.bSPECIALAUTOAIM))
|
|
ang = (aimed.pos.XY - pos.XY).Angle();
|
|
}
|
|
else
|
|
[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 40.5);
|
|
|
|
}
|
|
else
|
|
{
|
|
let j = actor.findplayer();
|
|
ang = (j.actor.opos.XY - pos.XY).Angle();
|
|
|
|
double dist = (j.actor.pos.XY - actor.pos.XY).Length();
|
|
zvel = ((j.actor.opos.Z + j.actor.viewzoffset - pos.Z) * vel) / dist;
|
|
|
|
if (actor.bBADGUY && (actor.hitag & face_player_smart))
|
|
ang = actor.Angle + frandom(-22.5 / 8, 22.5 / 8);
|
|
}
|
|
|
|
|
|
let offset = (ang + 61.171875).ToVector() * (1024. / 448.);
|
|
let spawned = dlevel.SpawnActor(sect, pos.plusZ(-1) + offset, self.GetClass(), 0, (0.109375, 0.109375), ang, vel, zvel, actor, STAT_PROJECTILE);
|
|
|
|
if (!spawned) return true;
|
|
|
|
if (p != null)
|
|
{
|
|
let snd = self.spawnsound;
|
|
if (snd > 0) spawned.PlayActorSound(snd);
|
|
}
|
|
|
|
spawned.extra += random(0, 7);
|
|
spawned.yint = gs.numfreezebounces;
|
|
spawned.vel.Z -= 0.25;
|
|
spawned.cstat = CSTAT_SPRITE_YCENTER;
|
|
spawned.clipdist = 10;
|
|
return true;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|