.. |
enet
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Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
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2013-06-01 06:57:00 +00:00 |
eobj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
eobj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
jaudiolib
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multivoc.c: use a local variable instead of a file-scope one used locally.
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2013-11-28 21:18:09 +00:00 |
jmact
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Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
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2013-12-20 07:24:09 +00:00 |
lunatic
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Lunatic: expose player[].gotweapon, document it and *_weapon() methods.
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2013-12-26 19:45:03 +00:00 |
misc
|
Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
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2013-08-31 04:57:46 +00:00 |
obj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
obj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
util
|
Tools updates:
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2012-11-15 06:42:37 +00:00 |
_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
actors.c
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Consolidate P_AddWeaponNoSwitch into an additional P_AddWeapon argument.
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2013-12-26 19:45:00 +00:00 |
actors.h
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Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
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2013-08-06 23:53:34 +00:00 |
actors_inline.c
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Clean up of mostly actors.c, but some other files along the way too.
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2013-04-15 10:48:09 +00:00 |
actors_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
anim.c
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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Take over and use static assertion macro found in LuaJIT sources.
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2013-04-05 17:53:14 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
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2013-12-20 07:24:09 +00:00 |
common.c
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
common_game.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
config.c
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Minor stylistic tweaks of code related to weapon switching.
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2013-12-26 19:44:56 +00:00 |
config.h
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Fix warning from r3128
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2012-11-08 22:09:00 +00:00 |
demo.c
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Lunatic: don't allow starting demo recording, since gamevar diffing is NYI.
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2013-12-24 09:44:21 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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Do not consider system gamearrays for updating from demos.
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2013-12-06 18:56:39 +00:00 |
function.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game.c
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Minor stylistic tweaks of code related to weapon switching.
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2013-12-26 19:44:56 +00:00 |
game.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
game_inline.c
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
game_inline.h
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
gamedef.c
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Minor stylistic tweaks of code related to weapon switching.
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2013-12-26 19:44:56 +00:00 |
gamedef.h
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CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
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2013-11-11 16:48:17 +00:00 |
gamedefs.h
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Remove some duplicate or unused control layer defines.
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2013-02-25 15:31:22 +00:00 |
gameexec.c
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Consolidate P_AddWeaponNoSwitch into an additional P_AddWeapon argument.
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2013-12-26 19:45:00 +00:00 |
gameexec.h
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Scripting: Add EVENT_DAMAGEHPLANE and document it in Lunatic doc Appendix B.
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2013-12-20 18:31:33 +00:00 |
GameListSource.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
gamestructures.c
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Minor stylistic tweaks of code related to weapon switching.
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2013-12-26 19:44:56 +00:00 |
gamevars.c
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Do not consider system gamearrays for updating from demos.
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2013-12-06 18:56:39 +00:00 |
gamevars.h
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LunaCON: proper handling of dynamic remappings with weapon defaults.
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2013-06-02 14:07:56 +00:00 |
global.c
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
global.h
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
GNU.TXT
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|
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GrpFile.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
grpscan.c
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
grpscan.h
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
input.c
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Relax CAPITALIZATION restrictions.
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2013-03-25 04:31:09 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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m32script: fix parsing negated labels, getnumber* with neg. 'max'.
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2013-12-11 21:23:47 +00:00 |
m32def.h
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Add "rotatespritea" to CON and M32script.
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2013-03-25 04:33:03 +00:00 |
m32exec.c
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m32script: fix parsing negated labels, getnumber* with neg. 'max'.
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2013-12-11 21:23:47 +00:00 |
m32structures.c
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Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
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2013-05-17 03:44:09 +00:00 |
m32vars.c
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m32script: fix parsing negated labels, getnumber* with neg. 'max'.
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2013-12-11 21:23:47 +00:00 |
macros.h
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Fix two bugs found by Clang's undefined behavior sanitizer.
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2013-04-29 19:24:19 +00:00 |
mapster32.h
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Split r3159..r3161, part 14: The rest.
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2012-11-15 14:28:47 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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menus.c
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LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing.
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2013-11-12 21:03:16 +00:00 |
menus.h
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Minor menu cleanups, only half-finished (if that).
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2012-10-14 22:16:07 +00:00 |
midi.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mpu401.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
mpu401.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
namesdyn.h
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Lunatic translator: dynamic tile remapping.
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2013-03-17 18:11:38 +00:00 |
net.c
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Fix the long-standing trivial warnings in net.c.
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2013-10-07 10:03:23 +00:00 |
net.h
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Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
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2013-08-07 14:29:10 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
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2013-11-04 22:56:03 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
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2013-11-04 22:56:08 +00:00 |
osdfuncs.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
player.c
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Consolidate P_AddWeaponNoSwitch into an additional P_AddWeapon argument.
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2013-12-26 19:45:00 +00:00 |
player.h
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Consolidate P_AddWeaponNoSwitch into an additional P_AddWeapon argument.
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2013-12-26 19:45:00 +00:00 |
premap.c
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premap.c: stylistic cleanup in map loading code.
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2013-12-24 09:44:25 +00:00 |
premap.h
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Lunatic: various changes.
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2013-07-04 19:38:46 +00:00 |
quotes.h
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Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
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2013-06-13 21:17:03 +00:00 |
rev.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rts.c
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Add newlines to some diagostic log messages that lack them and need them.
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2013-04-13 03:49:35 +00:00 |
rts.h
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Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
savegame.c
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Do not consider system gamearrays for updating from demos.
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2013-12-06 18:56:39 +00:00 |
savegame.h
|
LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
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2013-10-27 21:12:22 +00:00 |
sdlmusic.c
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sdlmusic.c: disable FORK_EXEC_MIDI.
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2013-11-16 18:47:23 +00:00 |
sector.c
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Consolidate P_AddWeaponNoSwitch into an additional P_AddWeapon argument.
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2013-12-26 19:45:00 +00:00 |
sector.h
|
Generalize Sect_DamageCeiling to Sect_DamageCeilingOrFloor, use appropriately.
|
2013-12-20 18:31:29 +00:00 |
sector_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
sector_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
soundefs.h
|
update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
sounds.h
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
sounds_common.h
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
sounds_mapster32.c
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
sounds_mapster32.h
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
soundsdyn.c
|
Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
soundsdyn.h
|
Dynamicsoundremap.
|
2013-06-01 06:55:30 +00:00 |
standard.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
startgtk.game.c
|
Fix a reference to "RDR_POLYMER" that was missed in startgtk
|
2013-05-25 06:11:38 +00:00 |
startosx.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
startwin.game.c
|
Windows startup window tweaks:
|
2013-10-07 10:05:41 +00:00 |
startwin.game.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
winbits.c
|
Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |