mirror of
https://github.com/ZDoom/Raze.git
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21b4862460
* music system improvements * Zip64 support * fixes for menu scaling on ultrawide screens * Mac default paths fixed * lightmap code (not active yet)
38 lines
804 B
C++
Executable file
38 lines
804 B
C++
Executable file
#ifndef __F_WIPE_H__
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#define __F_WIPE_H__
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#include "stdint.h"
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#include <functional>
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class FTexture;
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int wipe_CalcBurn(uint8_t *buffer, int width, int height, int density);
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enum
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{
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wipe_None, // don't bother
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wipe_Melt, // weird screen melt
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wipe_Burn, // fade in shape of fire
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wipe_Fade, // crossfade from old to new
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wipe_NUMWIPES
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};
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class Wiper
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{
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protected:
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FGameTexture *startScreen = nullptr, *endScreen = nullptr;
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public:
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virtual ~Wiper();
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virtual bool Run(int ticks) = 0;
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virtual void SetTextures(FGameTexture *startscreen, FGameTexture *endscreen)
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{
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startScreen = startscreen;
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endScreen = endscreen;
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}
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static Wiper *Create(int type);
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};
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void PerformWipe(FTexture* startimg, FTexture* endimg, int wipe_type, bool stopsound, std::function<void()> overlaydrawer);
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#endif
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