raze/source
Christoph Oelckers 3c193bb243 - moved the animvpx shader to the backend code.
This removes the final access to OpenGL from the rest of the source, with the exception of the glFinish call in the swap code.
2019-10-05 13:38:02 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
build - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
common - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
duke3d/src - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added an engine resource file. 2019-10-04 23:29:00 +02:00
rr/src - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
sw/src - fixed the setup. 2019-09-23 01:28:18 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00