raze/source/common/2d
Christoph Oelckers 51ad64f71e - initialize all special tiles to their intended type before starting the game.
This ensures that we have an immutable mapping of tile number to texture ID now.
2022-12-11 19:43:58 +01:00
..
v_2ddrawer.cpp - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
v_2ddrawer.h - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
v_draw.cpp
v_draw.h
v_drawtext.cpp
wipe.cpp
wipe.h