raze/source/games/exhumed/src
2022-10-08 16:11:23 +02:00
..
2d.cpp - avoid larger time jumps in Ramses text scroll. 2022-01-04 12:42:45 +01:00
aistuff.h - half of GetActorHeight 2022-10-08 16:11:23 +02:00
anims.cpp - Exhumed: use DVector3 in BuildAnim and some related code 2022-10-08 10:06:03 +02:00
anubis.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
bubbles.cpp - Exhumed: use DVector3 in BuildAnim and some related code 2022-10-08 10:06:03 +02:00
bullet.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
d_menu.cpp
engine.h - AngleDiff 2022-10-08 10:06:04 +02:00
enginesubs.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
exhumed.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
exhumed.h - Replace use of binangle in gi->processSprites() with DAngle object. 2022-10-05 00:36:24 +02:00
exhumedactor.h - deleted ClearContent functions from actor classes. 2021-12-30 09:58:47 +01:00
fish.cpp - half of GetActorHeight 2022-10-08 16:11:23 +02:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
grenade.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
gun.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
init.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
input.cpp - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
input.h - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
items.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
lavadude.cpp - Exhumed: eliminated several set_int_pos calls 2022-10-08 16:11:01 +02:00
light.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
lighting.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
lion.cpp - AngleDiff 2022-10-08 10:06:04 +02:00
map.cpp - Replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
menu.cpp - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
move.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
movie.cpp - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
mummy.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
namelist.h
names.h
object.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
osdcmds.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
player.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
player.h - Exhumed: Replace Player velocity and damage variables with vectors. 2021-12-31 00:19:33 +11:00
queen.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
ra.cpp - half of GetActorHeight 2022-10-08 16:11:23 +02:00
ramses.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
random.cpp
rat.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
rex.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
roach.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
runlist.cpp - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
save.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
scorp.cpp - half of GetActorHeight 2022-10-08 16:11:23 +02:00
sequence.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
sequence.h - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
set.cpp - half of GetActorHeight 2022-10-08 16:11:23 +02:00
snake.cpp - Exhumed: eliminated several set_int_pos calls 2022-10-08 16:11:01 +02:00
sound.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
sound.h - Exhumed: Fix two signed/unsigned comparison warnings in PlayFX2(). 2021-12-26 23:10:06 +01:00
spider.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
status.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
status.h
switch.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
trigdat.cpp - AngleDiff 2022-10-08 10:06:04 +02:00
view.cpp - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
view.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
wasp.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00