raze/polymer/eduke32/source/sounds.c
hendricks266 3ed90ca4f2 Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled.
These hacks could no longer be allowed to co-opt the fake multiplayer mode, used for local testing and mod development.

I have half a mind to remove the hacks outright because they could be likened to drilling bolts directly into your car engine just so you could mount a bowling ball as a hood ornament. However, I don't want to take away the splitscreen hack mod from anyone who uses it, and the work done on these hacks should be useful if proper splitscreen were implemented internally using per-player input and multiple renderer/audio passes.

git-svn-id: https://svn.eduke32.com/eduke32@4249 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:51 +00:00

956 lines
25 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#define __STDC_FORMAT_MACROS
#define __STDC_LIMIT_MACROS
#include <stdio.h>
#include <string.h>
#include "fx_man.h"
#include "music.h"
#include "duke3d.h"
#include "osd.h"
#include "sounds.h"
#ifdef _WIN32
#include "winlayer.h"
#endif
int32_t g_numEnvSoundsPlaying,g_maxSoundPos = 0;
static int32_t MusicIsWaveform = 0;
static char *MusicPtr = 0;
static int32_t MusicLen = 0;
static int32_t MusicVoice = -1;
static int32_t MusicPaused = 0;
static mutex_t s_mutex;
static volatile uint32_t dq[128], dnum = 0;
void S_SoundStartup(void)
{
int32_t fxdevicetype, i;
void *initdata = 0;
if (ud.config.FXDevice >= 0)
fxdevicetype = ASS_AutoDetect;
else return;
#ifdef MIXERTYPEWIN
initdata = (void *) win_gethwnd(); // used for DirectSound
#endif
initprintf("Initializing sound... ");
if (FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata) != FX_Ok)
{
initprintf("failed! %s\n", FX_ErrorString(FX_Error));
return;
}
initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
ud.config.NumBits, ud.config.MixRate);
for (i=g_maxSoundPos; i >= 0 ; i--)
{
int32_t j = MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
{
g_sounds[i].num = 0;
g_sounds[i].SoundOwner[j].voice = 0;
g_sounds[i].SoundOwner[j].ow = -1;
g_sounds[i].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[i].SoundOwner[j].clock = 0;
}
g_soundlocks[i] = 199;
}
FX_SetVolume(ud.config.MasterVolume);
FX_SetReverseStereo(ud.config.ReverseStereo);
FX_SetCallBack(S_Callback);
FX_SetPrintf(initprintf);
mutex_init(&s_mutex);
}
void S_SoundShutdown(void)
{
if (ud.config.FXDevice < 0)
return;
if (MusicVoice >= 0)
S_MusicShutdown();
if (FX_Shutdown() != FX_Ok)
{
Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
}
}
void S_MusicStartup(void)
{
if (ud.config.MusicDevice < 0)
return;
initprintf("Initializing music...\n");
if (MUSIC_Init(ud.config.MusicDevice, 0) == MUSIC_Ok || MUSIC_Init((ud.config.MusicDevice = 0), 0) == MUSIC_Ok)
{
MUSIC_SetVolume(MASTER_VOLUME(ud.config.MusicVolume));
return;
}
initprintf("S_MusicStartup(): failed initializing\n");
}
void S_MusicShutdown(void)
{
if (ud.config.MusicDevice < 0)
return;
S_StopMusic();
if (MUSIC_Shutdown() != MUSIC_Ok)
initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode));
}
void S_PauseMusic(int32_t onf)
{
if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0))
return;
MusicPaused = onf;
if (MusicIsWaveform)
{
FX_PauseVoice(MusicVoice, onf);
return;
}
if (onf)
MUSIC_Pause();
else
MUSIC_Continue();
}
void S_MusicVolume(int32_t volume)
{
if (MusicIsWaveform && MusicVoice >= 0)
FX_SetPan(MusicVoice, volume, volume, volume);
MUSIC_SetVolume(volume);
}
void S_MenuSound(void)
{
static int32_t SoundNum=0;
int32_t menusnds[] =
{
LASERTRIP_EXPLODE,
DUKE_GRUNT,
DUKE_LAND_HURT,
CHAINGUN_FIRE,
SQUISHED,
KICK_HIT,
PISTOL_RICOCHET,
PISTOL_BODYHIT,
PISTOL_FIRE,
SHOTGUN_FIRE,
BOS1_WALK,
RPG_EXPLODE,
PIPEBOMB_BOUNCE,
PIPEBOMB_EXPLODE,
NITEVISION_ONOFF,
RPG_SHOOT,
SELECT_WEAPON,
};
S_PlaySound(menusnds[SoundNum++ % (sizeof(menusnds)/sizeof(menusnds[0]))]);
}
int32_t S_PlayMusic(const char *fn, const int32_t sel)
{
char *ofn = (char *)fn, *testfn, *extension;
int32_t fp;
const char *alt = 0;
if (ud.config.MusicToggle == 0) return 0;
if (ud.config.MusicDevice < 0) return 0;
if (MapInfo[sel].alt_musicfn != NULL)
alt = fn = MapInfo[sel].alt_musicfn;
testfn = (char *) Bmalloc(strlen(fn) + 6);
strcpy(testfn, fn);
extension = strrchr(testfn, '.');
do
{
if (extension && !Bstrcasecmp(extension, ".mid"))
{
// we've been asked to load a .mid file, but first let's see
// if there's a flac or an ogg with the same base name lying around
strcpy(extension, ".flac");
extension[5] = '\0';
fp = kopen4loadfrommod(testfn, 0);
if (fp >= 0)
{
Bfree(testfn);
break;
}
strcpy(extension, ".ogg");
extension[4] = '\0';
fp = kopen4loadfrommod(testfn, 0);
if (fp >= 0)
{
Bfree(testfn);
break;
}
}
Bfree(testfn);
// just use what we've been given
fp = kopen4loadfrommod((char *)fn, 0);
if (alt && fp < 0)
fp = kopen4loadfrommod(ofn, 0);
}
while (0);
if (fp < 0)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn);
return 0;
}
S_StopMusic();
MusicPtr = (char *) Bmalloc((MusicLen = kfilelength(fp)));
if ((g_musicSize = kread(fp, (char *)MusicPtr, MusicLen)) != MusicLen)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n",g_musicSize, fn, MusicLen);
kclose(fp);
g_musicSize = 0;
return 0;
}
kclose(fp);
if (!Bmemcmp(MusicPtr, "MThd", 4))
{
MUSIC_PlaySong(MusicPtr, MUSIC_LoopSong);
MusicIsWaveform = 0;
}
else
{
int32_t mvol = MASTER_VOLUME(ud.config.MusicVolume);
MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0,
0, mvol, mvol, mvol,
FX_MUSIC_PRIORITY, MUSIC_ID);
if (MusicVoice > FX_Ok)
MusicIsWaveform = 1;
}
return (alt != 0);
}
void S_StopMusic(void)
{
MusicPaused = 0;
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_StopSound(MusicVoice);
MusicVoice = -1;
MusicIsWaveform = 0;
}
MUSIC_StopSong();
if (MusicPtr)
{
Bfree(MusicPtr);
MusicPtr = NULL;
g_musicSize = MusicLen = 0;
}
}
void S_Cleanup(void)
{
// process from our own local copy of the delete queue so we don't hold the lock long
uint32_t ldq[128], ldnum;
mutex_lock(&s_mutex);
if (!dnum)
{
mutex_unlock(&s_mutex);
return;
}
ldnum = dnum;
Bmemcpy(ldq, (void *)dq, ldnum*sizeof(int32_t));
dnum = 0;
mutex_unlock(&s_mutex);
do
{
uint32_t num = ldq[--ldnum];
// negative index is RTS playback
if ((int32_t)num < 0)
{
if (rts_lumplockbyte[-(int32_t)num] >= 200)
rts_lumplockbyte[-(int32_t)num]--;
continue;
}
// num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally
// for which there was no open slot to keep track of the voice
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
{
g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]--;
continue;
}
{
int32_t j = num & (MAXSOUNDINSTANCES-1);
int32_t i;
num = (num - j) / MAXSOUNDINSTANCES;
i = g_sounds[num].SoundOwner[j].ow;
if (g_sounds[num].num > MAXSOUNDINSTANCES)
OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num);
if (g_sounds[num].num > 0)
g_sounds[num].num--;
// MUSICANDSFX uses t_data[0] to control restarting the sound
// ST_2_UNDERWATER
if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3)
actor[i].t_data[0] = 0;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = 0;
g_sounds[num].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[num].SoundOwner[j].clock = 0;
}
g_soundlocks[num]--;
}
while (ldnum);
}
// returns number of bytes read
int32_t S_LoadSound(uint32_t num)
{
int32_t fp = -1, l;
if (num > (unsigned)g_maxSoundPos || ud.config.SoundToggle == 0 || ud.config.FXDevice < 0) return 0;
if (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL)
{
OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
return 0;
}
if (g_sounds[num].filename1)
fp = kopen4loadfrommod(g_sounds[num].filename1,g_loadFromGroupOnly);
if (fp == -1)
{
fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
if (fp == -1)
{
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
return 0;
}
}
g_sounds[num].soundsiz = l = kfilelength(fp);
g_soundlocks[num] = 200;
allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]);
l = kread(fp, g_sounds[num].ptr, l);
kclose(fp);
return l;
}
static int32_t S_GetPitch(int32_t num)
{
int32_t j = klabs(g_sounds[num].pe-g_sounds[num].ps);
if (j == 0)
return g_sounds[num].ps;
return min(g_sounds[num].ps, g_sounds[num].pe) + rand()%j;
}
static int32_t S_TakeSlot(int32_t num)
{
uint32_t dist = 0, clock = UINT32_MAX;
int32_t i = 0, j = 0;
S_Cleanup();
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
{
if (g_sounds[num].SoundOwner[j].sndist > dist ||
(g_sounds[num].SoundOwner[j].sndist == dist && g_sounds[num].SoundOwner[j].clock < clock))
{
clock = g_sounds[num].SoundOwner[j].clock;
dist = g_sounds[num].SoundOwner[j].sndist;
i = j;
}
j++;
}
if (j != MAXSOUNDINSTANCES)
return j;
if (FX_SoundActive(g_sounds[num].SoundOwner[i].voice))
FX_StopSound(g_sounds[num].SoundOwner[i].voice);
mutex_lock(&s_mutex);
dq[dnum++] = (num * MAXSOUNDINSTANCES) + i;
mutex_unlock(&s_mutex);
S_Cleanup();
return i;
}
static int32_t S_GetSlot(int32_t num)
{
int32_t j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
if (j == MAXSOUNDINSTANCES)
j = S_TakeSlot(num);
return j;
}
static inline int32_t S_GetAngle(int32_t camang, const vec3_t *cam, const vec3_t *pos)
{
return (2048 + camang - getangle(cam->x-pos->x, cam->y-pos->y))&2047;
}
static int32_t S_CalcDistAndAng(int32_t i, int32_t num, int32_t camsect, int32_t camang,
const vec3_t *cam, const vec3_t *pos,
int32_t *sndistptr, int32_t *sndangptr)
{
int32_t sndang, sndist;
int32_t explosion = 0;
if (PN == APLAYER && P_Get(i) == screenpeek)
{
sndang = sndist = 0;
goto sound_further_processing;
}
sndang = S_GetAngle(camang, cam, pos);
sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z)>>4);
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2)
{
// HACK for splitscreen mod: take the min of sound distances
// to 1st and 2nd player.
if (PN == APLAYER && P_Get(i) == 1)
{
sndist = sndang = 0;
goto sound_further_processing;
}
{
const vec3_t *cam2 = &g_player[1].ps->pos;
int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z)>>4);
if (sndist2 < sndist)
{
cam = cam2;
camsect = g_player[1].ps->cursectnum;
camang = g_player[1].ps->ang;
sndist = sndist2;
sndang = S_GetAngle(camang, cam, pos);
}
}
}
#endif
if ((g_sounds[num].m & SF_GLOBAL) == 0 && S_IsAmbientSFX(i) && (sector[SECT].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR
sndist = divscale14(sndist, SHT+1);
sound_further_processing:
sndist += g_sounds[num].vo;
if (sndist < 0)
sndist = 0;
if (camsect > -1 && sndist && PN != MUSICANDSFX &&
!cansee(cam->x,cam->y,cam->z-(24<<8),camsect, SX,SY,SZ-(24<<8),SECT))
sndist += sndist>>5;
switch (DYNAMICSOUNDMAP(num))
{
case PIPEBOMB_EXPLODE__STATIC:
case LASERTRIP_EXPLODE__STATIC:
case RPG_EXPLODE__STATIC:
explosion = 1;
if (sndist > 6144)
sndist = 6144;
break;
}
if ((g_sounds[num].m & SF_GLOBAL) || sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
*sndistptr = sndist;
*sndangptr = sndang;
return explosion;
}
int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
{
int32_t j = 0;
int32_t sndist, sndang, explosionp;
int32_t voice, pitch;
const DukePlayer_t *const myps = g_player[myconnectindex].ps;
const DukePlayer_t *peekps;
if (G_HaveEvent(EVENT_SOUND))
num = VM_OnEvent(EVENT_SOUND, i, screenpeek, -1, num);
if ((unsigned)num > (unsigned)g_maxSoundPos ||
ud.config.FXDevice < 0 ||
((g_sounds[num].m & SF_ADULT) && ud.lockout) ||
ud.config.SoundToggle == 0 ||
// g_sounds[num].num >= MAXSOUNDINSTANCES ||
(unsigned)i >= MAXSPRITES ||
FX_VoiceAvailable(g_sounds[num].pr) == 0 ||
(myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC*3) ||
(myps->gm&MODE_MENU))
return -1;
if (g_sounds[num].m & SF_DTAG) // Duke-Tag sound
{
if ((voice = S_PlaySound(num)) <= FX_Ok)
return -1;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice != voice)
j++;
if (j >= MAXSOUNDINSTANCES)
{
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
return -1;
}
g_sounds[num].SoundOwner[j].ow = i;
return voice;
}
// Duke talk
if (g_sounds[num].m & SF_TALK)
{
if ((g_netServer || ud.multimode > 1) && PN == APLAYER && P_Get(i) != screenpeek) // other player sound
{
if (!(ud.config.VoiceToggle&4))
return -1;
}
else if (!(ud.config.VoiceToggle&1))
return -1;
// don't play if any Duke talk sounds are already playing
for (j=g_maxSoundPos; j>=0; j--)
if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
return -1;
}
explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), CAMERA(ang), &CAMERA(pos), pos, &sndist, &sndang);
pitch = S_GetPitch(num);
peekps = g_player[screenpeek].ps;
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2)
{
// splitscreen HACK
if (g_player[1].ps->i == i)
peekps = g_player[1].ps;
}
#endif
if (peekps->sound_pitch)
pitch += peekps->sound_pitch;
if (explosionp)
{
if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER)
pitch -= 1024;
}
else
{
if (sndist > 32767 && PN != MUSICANDSFX && (g_sounds[num].m & (SF_LOOP|SF_MSFX)) == 0)
return -1;
if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER
&& (g_sounds[num].m & SF_TALK) == 0)
pitch = -768;
}
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
S_StopEnvSound(num, i);
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
j = S_GetSlot(num);
if (j >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
return -1;
}
{
const int32_t repeatp = (g_sounds[num].m & SF_LOOP);
const int32_t ambsfxp = S_IsAmbientSFX(i);
if (repeatp && (g_sounds[num].m & SF_ONEINST_INTERNAL) && g_sounds[num].num > 0)
{
g_soundlocks[num]--;
return -1;
}
if (repeatp && !ambsfxp)
{
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch, FX_VOLUME(sndist>>6), FX_VOLUME(sndist>>6), 0, // XXX: why is 'right' 0?
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
}
else
{
// Ambient MUSICANDSFX always start playing using the 3D routines!
voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz,
repeatp ? FX_LOOP : FX_ONESHOT,
pitch, sndang>>4, FX_VOLUME(sndist>>6),
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
}
}
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
return -1;
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = i;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].sndist = sndist>>6;
g_sounds[num].SoundOwner[j].clock = totalclock;
return voice;
}
int32_t S_PlaySound(int32_t num)
{
int32_t pitch;
int32_t voice, j;
if (G_HaveEvent(EVENT_SOUND))
num = VM_OnEvent(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, -1, num);
if (ud.config.FXDevice < 0) return -1;
if (ud.config.SoundToggle==0) return -1;
if ((unsigned)num > (unsigned)g_maxSoundPos || (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL))
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1;
}
if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m & SF_TALK)) return -1;
if ((g_sounds[num].m & SF_ADULT) && ud.lockout) return -1;
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1;
pitch = S_GetPitch(num);
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
j = S_GetSlot(num);
if (j >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
return -1;
}
if (g_sounds[num].m & SF_LOOP)
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME),
g_sounds[num].soundsiz, (num * MAXSOUNDINSTANCES) + j);
else
voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz, FX_ONESHOT,
pitch, 0, FX_VOLUME(255-LOUDESTVOLUME),
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
return -1;
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].sndist = 255-LOUDESTVOLUME;
g_sounds[num].SoundOwner[j].clock = totalclock;
return voice;
}
int32_t A_PlaySound(uint32_t num, int32_t i)
{
if ((unsigned)num > (unsigned)g_maxSoundPos) return -1;
return i < 0 ? S_PlaySound(num) :
S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
}
void S_StopEnvSound(int32_t num, int32_t i)
{
int32_t j, iter = 0;
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
return;
do
{
if (iter++ > MAXSOUNDINSTANCES<<1)
{
initprintf(OSD_ERROR "S_StopEnvSound(): too many iterations! The following IDs are still active for sound %d:\n", num);
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
if (g_sounds[num].SoundOwner[j].ow == i)
initprintf(OSD_ERROR "slot %d, voice %d, sprite %d\n", j, g_sounds[num].SoundOwner[j].voice, g_sounds[num].SoundOwner[j].ow);
return;
}
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
{
if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
{
if (i >= 0 && g_sounds[num].SoundOwner[j].voice <= FX_Ok)
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].SoundOwner[j].voice, num, j);
else if (g_sounds[num].SoundOwner[j].voice > FX_Ok)
{
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
return;
}
}
}
}
while (j >= 0);
}
void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
{
int32_t j;
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
return;
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
{
int32_t voice = g_sounds[num].SoundOwner[j].voice;
if ((i == -1 && voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
{
if (i >= 0 && voice <= FX_Ok)
initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d index %d!\n", voice, num, j);
else if (voice > FX_Ok && FX_SoundActive(voice))
FX_SetPitch(voice, pitchoffset);
break;
}
}
}
void S_Update(void)
{
const vec3_t *c;
int32_t ca,cs;
int32_t num; // the sound index...
S_Cleanup();
if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
return;
g_numEnvSoundsPlaying = 0;
if (ud.camerasprite == -1)
{
c = &CAMERA(pos);
cs = CAMERA(sect);
ca = CAMERA(ang);
}
else
{
c = (vec3_t *)&sprite[ud.camerasprite];
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
num = g_maxSoundPos;
do
{
int32_t k;
for (k=MAXSOUNDINSTANCES-1; k>=0; k--)
{
int32_t i = g_sounds[num].SoundOwner[k].ow;
int32_t sndist, sndang;
if ((unsigned)i >= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].SoundOwner[k].voice <= FX_Ok)
continue;
if (!FX_SoundActive(g_sounds[num].SoundOwner[k].voice))
{
/*
OSD_Printf("S_Update(): stale voice %d from sound %d position %d sprite %d\n",
g_sounds[num].SoundOwner[k].voice, num, k, g_sounds[num].SoundOwner[k].ow);
*/
continue;
}
S_CalcDistAndAng(i, num, cs, ca, c, (const vec3_t *)&sprite[i], &sndist, &sndang);
if (S_IsAmbientSFX(i))
g_numEnvSoundsPlaying++;
// AMBIENT_SOUND
FX_Pan3D(g_sounds[num].SoundOwner[k].voice, sndang>>4, FX_VOLUME(sndist>>6));
g_sounds[num].SoundOwner[k].sndist = sndist>>6;
}
}
while (num--);
}
void S_Callback(uint32_t num)
{
if ((int32_t)num == MUSIC_ID)
return;
mutex_lock(&s_mutex);
dq[dnum++] = num;
mutex_unlock(&s_mutex);
}
void S_ClearSoundLocks(void)
{
int32_t i;
for (i=g_maxSoundPos; i >= 0 ; i--)
if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199;
for (i=0; i<11; i++)
if (rts_lumplockbyte[i] >= 200)
rts_lumplockbyte[i] = 199;
}
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
{
if (num > g_maxSoundPos || num < 0) return 0;
if (g_sounds[num].num > 0 && i >= 0)
{
int32_t j=MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
if (g_sounds[num].SoundOwner[j].ow == i)
return 1;
}
return (i == -1) ? g_sounds[num].num : 0;
}
// Check if actor <i> is playing any sound.
int32_t A_CheckAnySoundPlaying(int32_t i)
{
int32_t j;
for (j=g_maxSoundPos; j>=0; j--)
{
int32_t k;
for (k=0; k<MAXSOUNDINSTANCES; k++)
if (g_sounds[j].SoundOwner[k].ow == i)
return 1;
}
return 0;
}
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
{
if (num > g_maxSoundPos || num < 0) return 0;
return (i == -1) ? (g_soundlocks[num] >= 200) : g_sounds[num].num;
}