raze/polymer/eduke32
2017-01-18 22:22:10 +00:00
..
build This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV. 2017-01-18 22:22:10 +00:00
jit Bump LuaJIT to git HEAD >= 2.0.4. BUILD_LUNATIC. 2017-01-05 05:30:34 +00:00
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Bump LuaJIT to git HEAD >= 2.0.4. BUILD_LUNATIC. 2017-01-05 05:30:34 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Remove some unused definitions. DONT_BUILD. 2017-01-18 22:22:00 +00:00
_clang-format The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
Android.mk Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Mac: Remove more vestiges of SDLMain from SDL 2.0 builds. 2016-12-26 06:02:14 +00:00
eduke32.vcxproj.filters Mac: Remove more vestiges of SDLMain from SDL 2.0 builds. 2016-12-26 06:02:14 +00:00
Makefile Makefile: Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD. 2016-11-28 04:35:34 +00:00
Makefile.common Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD. 2017-01-18 22:21:40 +00:00
Makefile.deps Support building without a startup window through the Makefile. DONT_BUILD. 2016-11-09 22:51:33 +00:00
Makefile.msvc Add libxmp-lite support to Makefile.msvc. 2016-11-09 22:51:45 +00:00