raze/source
Christoph Oelckers 382a68410a - split up actKillSprite into several smaller functions.
The biggest problem in here was tracking the lifetime of local variables.
2021-05-08 19:59:58 +02:00
..
build - make testnewrenderer persistent. 2021-05-06 18:12:23 +02:00
common Merge branch 'newrenderer' 2021-05-06 17:04:35 +02:00
core - fixed incorrect order of resource deallocation in savegame reader. 2021-05-08 09:22:08 +02:00
games - split up actKillSprite into several smaller functions. 2021-05-08 19:59:58 +02:00
glbackend Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
g_pch.h
gitinfo.cpp