raze/polymer/eduke32/source
2008-08-22 23:10:54 +00:00
..
jaudiolib Fix sound system restart crash with high res music pack 2008-08-22 23:10:54 +00:00
jmact
misc
_functio.h
_rts.h
actors.c
anim.c
astub.c
config.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
config.h
duke3d.h Use mod_dir for savegames 2008-08-20 09:27:17 +00:00
funct.h Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
function.h
game.c Fix sound system restart crash with high res music pack 2008-08-22 23:10:54 +00:00
gamedef.c 1. Improved access to tsprites. It even didn't have access to the owner member that points at the real sprite. 2008-08-22 16:31:03 +00:00
gamedef.h 1. Improved access to tsprites. It even didn't have access to the owner member that points at the real sprite. 2008-08-22 16:31:03 +00:00
gamedefs.h
gameexec.c 1. Improved access to tsprites. It even didn't have access to the owner member that points at the real sprite. 2008-08-22 16:31:03 +00:00
gamevars.c
global.c
GNU.TXT
grpscan.c Fix sound system restart crash with high res music pack 2008-08-22 23:10:54 +00:00
grpscan.h
keys.h
mapster32.h
mdump.cpp
mdump.h
menus.c
names.h
namesdyn.c
namesdyn.h
osdcmds.c git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-22 04:26:26 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c
premap.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
rts.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
rts.h
savegame.c Oops 2008-08-20 09:38:36 +00:00
sector.c
soundefs.h
sounds.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
sounds.h
startgtk.game.c
startwin.game.c Use mod_dir for savegames 2008-08-20 09:27:17 +00:00
startwin.game.h
testcd.c
winbits.c
wrapper.c