mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
103 lines
No EOL
1.9 KiB
C
103 lines
No EOL
1.9 KiB
C
// Raze specific names
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xx(IngameMenu)
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xx(ListMenuItemBloodDripDrawer)
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xx(UsermapMenu)
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xx(EngineCredits)
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xx(EngineCredits2)
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xx(CreditsMenu)
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xx(MultiMenu)
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xx(RazeStatusBar)
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xx(zoomsize)
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xx(AltHud)
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// internal Duke actor classes that need direct checking
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xx(DukeMasterSwitch)
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xx(DukeTouchplate)
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xx(DukeSoundController)
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xx(DukeRespawnController)
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xx(DukeActivator)
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xx(DukeActivatorLocked)
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xx(DukeLocator)
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xx(DukeGenericDestructible)
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xx(DukeGlassPieces)
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xx(DukeGlassPieces1)
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xx(DukeGlassPieces2)
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xx(DukeNaturalLightning)
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xx(RedneckBowlingPin)
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xx(DukeReactor)
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xx(DukeFootprints)
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xx(RedneckMinecartDef)
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xx(RedneckMinecartSound)
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xx(RedneckMinecartInner)
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xx(RedneckJaildoorDef)
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xx(RedneckJaildoorSound)
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xx(RedneckGeometryEffect)
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xx(RedneckKeyinfoSetter)
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xx(DukeSectorEffector)
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xx(RedneckGoogooCluster)
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xx(DukeAtomicHealth)
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xx(RedneckHen)
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xx(DukeSmallSmoke)
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xx(DukeExplosion2)
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xx(DukeWaterBubble)
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xx(DukeMoney)
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xx(DukeMail)
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xx(DukePaper)
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xx(RedneckFeather)
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xx(DukeSteamBase)
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xx(RedneckFire)
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xx(DukePlayerOnWater)
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xx(RedneckBillyRay)
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xx(RedneckBiker)
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xx(RedneckCheerleader)
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xx(DukeShotSpark)
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xx(DukeJibs6)
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xx(RedneckMotoHit)
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xx(DukeFlamethrowerFlame)
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xx(DukeShrinkSpark)
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xx(DukeFirefly)
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xx(DukeFireball)
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xx(DukeBloodSplat3)
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xx(DukeBloodSplat1)
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xx(DukeBloodSplat2)
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xx(DukeBloodSplat4)
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xx(DukeBloodPool)
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xx(DukeFirelaser)
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xx(RedneckFirelaser)
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xx(DukeMeleeAttack)
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xx(DukeFirstgunSprite)
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xx(DukeShotgunSprite)
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xx(DukeChaingunSprite)
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xx(DukeRPGSprite)
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xx(DukePipeBomb)
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xx(DukeShrinkerSprite)
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xx(DukeDevastatorSprite)
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xx(DukeTripBombSprite)
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xx(DukeFreezeSprite)
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xx(DukeTransporterBeam)
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xx(DukeWaterSplash)
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xx(DukeShell)
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xx(DukeShotgunShell)
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xx(DukeRPG)
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xx(RedneckDynamiteArrow)
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xx(RedneckHulk)
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xx(RedneckPig)
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xx(RedneckMinion)
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xx(RedneckVixen)
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xx(RedneckRabbit)
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xx(RedneckDoorkey)
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xx(RedneckEmptyBike)
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xx(RedneckEmptyBoat)
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xx(spawnstate)
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xx(brokenstate)
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xx(breaksound)
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xx(fullbright)
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xx(spawnsound)
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xx(gutsoffset)
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xx(falladjustz)
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xx(aimoffset)
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xx(strength)
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xx(autoaimangle)
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xx(shootzoffset) |