mirror of
https://github.com/ZDoom/Raze.git
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ff71ab14ce
So far only implemented for Blood.
596 lines
17 KiB
C++
596 lines
17 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "gamecontrol.h"
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#include "blood.h"
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#include "gstrings.h"
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#include "cheathandler.h"
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#include "d_protocol.h"
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#include "gamestate.h"
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#include "automap.h"
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BEGIN_BLD_NS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void sub_5A928(void)
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{
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for (int i = 0; i < buttonMap.NumButtons(); i++)
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buttonMap.ClearButton(i);
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}
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const char* SetGodMode(PLAYER* pPlayer, bool god)
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{
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playerSetGodMode(pPlayer, god);
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bPlayerCheated = true;
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return pPlayer->godMode ? GStrings("TXTB_GODMODE") : GStrings("TXTB_NOTGODMODE");
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}
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const char* SetClipMode(bool noclip)
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{
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gNoClip = noclip;
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bPlayerCheated = true;
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return gNoClip ? GStrings("TXTB_NOCLIP") : GStrings("TXTB_NOCLIPOFF");
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}
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void packStuff(PLAYER* pPlayer)
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{
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for (int i = 0; i < 5; i++)
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packAddItem(pPlayer, i);
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}
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void packClear(PLAYER* pPlayer)
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{
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pPlayer->packItemId = 0;
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for (int i = 0; i < 5; i++)
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{
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pPlayer->packSlots[i].isActive = 0;
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pPlayer->packSlots[i].curAmount = 0;
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}
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}
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void SetAmmo(PLAYER* pPlayer, bool stat)
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{
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if (stat)
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{
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for (int i = 0; i < 12; i++)
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pPlayer->ammoCount[i] = gAmmoInfo[i].max;
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viewSetMessage(GStrings("TXTB_FULLAMMO"));
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}
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else
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{
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for (int i = 0; i < 12; i++)
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pPlayer->ammoCount[i] = 0;
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viewSetMessage(GStrings("TXTB_NOAMMO"));
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}
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}
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void SetWeapons(PLAYER* pPlayer, bool stat)
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{
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for (int i = 0; i < 14; i++)
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{
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pPlayer->hasWeapon[i] = stat;
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}
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SetAmmo(pPlayer, stat);
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if (stat)
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viewSetMessage(GStrings("TXTB_ALLWEAP"));
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else
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{
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if (!VanillaMode())
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{
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// Keep the pitchfork to avoid freeze
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pPlayer->hasWeapon[kWeapPitchFork] = 1;
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pPlayer->curWeapon = kWeapNone;
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pPlayer->nextWeapon = kWeapPitchFork;
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}
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viewSetMessage(GStrings("TXTB_NOWEAP"));
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}
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}
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void SetToys(PLAYER* pPlayer, bool stat)
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{
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if (stat)
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{
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packStuff(pPlayer);
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viewSetMessage(GStrings("TXTB_FULLINV"));
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}
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else
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{
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packClear(pPlayer);
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viewSetMessage(GStrings("TXTB_NOINV"));
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}
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}
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void SetArmor(PLAYER* pPlayer, bool stat)
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{
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int nAmount;
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if (stat)
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{
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viewSetMessage(GStrings("TXTB_FULLARM"));
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nAmount = 3200;
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}
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else
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{
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viewSetMessage(GStrings("TXTB_NOARM"));
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nAmount = 0;
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}
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for (int i = 0; i < 3; i++)
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pPlayer->armor[i] = nAmount;
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}
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void SetKeys(PLAYER* pPlayer, bool stat)
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{
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for (int i = 1; i <= 7; i++)
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pPlayer->hasKey[i] = stat;
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if (stat)
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viewSetMessage(GStrings("TXTB_ALLKEYS"));
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else
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viewSetMessage(GStrings("TXTB_NOKEYS"));
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}
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void SetInfiniteAmmo(bool stat)
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{
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gInfiniteAmmo = stat;
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if (gInfiniteAmmo)
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viewSetMessage(GStrings("TXTB_INFAMMO"));
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else
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viewSetMessage(GStrings("TXTB_LIMAMMO"));
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}
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void SetMap(bool stat)
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{
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gFullMap = stat;
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if (gFullMap)
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viewSetMessage(GStrings("TXTB_ALLMAP"));
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else
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viewSetMessage(GStrings("TXTB_NOALLMAP"));
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}
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void SetWooMode(PLAYER* pPlayer, bool stat)
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{
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if (stat)
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{
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if (!powerupCheck(pPlayer, kPwUpTwoGuns))
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powerupActivate(pPlayer, kPwUpTwoGuns);
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}
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else
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{
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if (powerupCheck(pPlayer, kPwUpTwoGuns))
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{
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if (!VanillaMode())
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pPlayer->pwUpTime[kPwUpTwoGuns] = 0;
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powerupDeactivate(pPlayer, kPwUpTwoGuns);
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}
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}
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}
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void ToggleWooMode(PLAYER* pPlayer)
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{
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SetWooMode(pPlayer, !(powerupCheck(pPlayer, kPwUpTwoGuns) != 0));
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}
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void ToggleBoots(PLAYER* pPlayer)
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{
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if (powerupCheck(pPlayer, kPwUpJumpBoots))
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{
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viewSetMessage(GStrings("TXTB_NOJBOOTS"));
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if (!VanillaMode())
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{
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pPlayer->pwUpTime[kPwUpJumpBoots] = 0;
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pPlayer->packSlots[4].curAmount = 0;
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}
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powerupDeactivate(pPlayer, kPwUpJumpBoots);
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}
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else
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{
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viewSetMessage(GStrings("TXTB_JBOOTS"));
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if (!VanillaMode())
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pPlayer->pwUpTime[kPwUpJumpBoots] = gPowerUpInfo[kPwUpJumpBoots].bonusTime;
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powerupActivate(pPlayer, kPwUpJumpBoots);
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}
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}
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void ToggleInvisibility(PLAYER* pPlayer)
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{
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if (powerupCheck(pPlayer, kPwUpShadowCloak))
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{
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viewSetMessage(GStrings("TXTB_VISIBLE"));
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if (!VanillaMode())
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pPlayer->pwUpTime[kPwUpShadowCloak] = 0;
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powerupDeactivate(pPlayer, kPwUpShadowCloak);
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}
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else
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{
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viewSetMessage(GStrings("TXTB_INVISIBLE"));
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powerupActivate(pPlayer, kPwUpShadowCloak);
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}
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}
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void ToggleInvulnerability(PLAYER* pPlayer)
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{
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if (powerupCheck(pPlayer, kPwUpDeathMask))
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{
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viewSetMessage(GStrings("TXTB_VULN"));
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if (!VanillaMode())
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pPlayer->pwUpTime[kPwUpDeathMask] = 0;
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powerupDeactivate(pPlayer, kPwUpDeathMask);
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}
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else
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{
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viewSetMessage(GStrings("TXTB_INVULN"));
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powerupActivate(pPlayer, kPwUpDeathMask);
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}
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}
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void ToggleDelirium(PLAYER* pPlayer)
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{
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if (powerupCheck(pPlayer, kPwUpDeliriumShroom))
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{
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viewSetMessage(GStrings("TXTB_NODELIR"));
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if (!VanillaMode())
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pPlayer->pwUpTime[kPwUpDeliriumShroom] = 0;
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powerupDeactivate(pPlayer, kPwUpDeliriumShroom);
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}
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else
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{
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viewSetMessage(GStrings("TXTB_DELIR"));
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powerupActivate(pPlayer, kPwUpDeliriumShroom);
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}
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}
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bool bPlayerCheated = false;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static int parseArgs(char* pzArgs, int* nArg1, int* nArg2)
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{
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if (!nArg1 || !nArg2 || strlen(pzArgs) < 3)
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return -1;
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*nArg1 = pzArgs[0] - '0';
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int a1 = pzArgs[1] == ' ' ? 0 : pzArgs[1] - '0';
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*nArg2 = a1 * 10 + (pzArgs[2] - '0');
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return 2;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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const char* GameInterface::GenericCheat(int player, int cheat)
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{
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// message processing is not perfect because many cheats output multiple messages.
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PLAYER* pPlayer = &gPlayer[player];
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if (gGameOptions.nGameType != 0 || numplayers > 1) // sp only for now.
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return nullptr;
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if (gamestate != GS_LEVEL || pPlayer->actor->xspr.health == 0) // must be alive and in a level to cheat.
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return nullptr;
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bPlayerCheated = true;
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switch (cheat)
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{
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case CHT_GOD:
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return SetGodMode(pPlayer, !pPlayer->godMode);
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case CHT_GODOFF:
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return SetGodMode(pPlayer, false);
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case CHT_GODON:
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return SetGodMode(pPlayer, true);
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case CHT_NOCLIP:
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return SetClipMode(!gNoClip);
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case kCheatSpielberg:
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// demo record
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break;
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case kCheatSatchel:
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SetToys(pPlayer, true);
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break;
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case kCheatKevorkian:
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actDamageSprite(pPlayer->actor, pPlayer->actor, kDamageBullet, 8000);
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return GStrings("TXTB_KEVORKIAN");
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case kCheatMcGee:
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{
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if (!pPlayer->actor->xspr.burnTime)
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evPostActor(pPlayer->actor, 0, kCallbackFXFlameLick);
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actBurnSprite(pPlayer->actor, pPlayer->actor, 2400);
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return GStrings("TXTB_FIRED");
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}
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case kCheatEdmark:
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actDamageSprite(pPlayer->actor, pPlayer->actor, kDamageExplode, 8000);
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return GStrings("TXTB_THEDAYS");
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case kCheatKrueger:
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{
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actHealDude(pPlayer->actor, 200, 200);
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pPlayer->armor[1] = VanillaMode() ? 200 : 3200;
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if (!pPlayer->actor->xspr.burnTime)
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evPostActor(pPlayer->actor, 0, kCallbackFXFlameLick);
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actBurnSprite(pPlayer->actor, pPlayer->actor, 2400);
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return GStrings("TXTB_RETARD");
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}
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case kCheatSterno:
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pPlayer->blindEffect = 250;
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break;
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case kCheat14: // quakeEffect (causing a little flickerEffect), not used by any cheat code (dead code)
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pPlayer->flickerEffect = 360;
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break;
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case kCheatSpork:
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actHealDude(pPlayer->actor, 200, 200);
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break;
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case kCheatClarice:
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for (int i = 0; i < 3; i++)
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pPlayer->armor[i] = 1600;
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return GStrings("TXTB_HALFARMOR");
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case kCheatFrankenstein:
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pPlayer->packSlots[0].curAmount = 100;
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break;
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case kCheatCheeseHead:
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pPlayer->packSlots[1].curAmount = 100;
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if (!VanillaMode())
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pPlayer->pwUpTime[kPwUpDivingSuit] = gPowerUpInfo[kPwUpDivingSuit].bonusTime;
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break;
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case kCheatTequila:
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ToggleWooMode(pPlayer);
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break;
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case kCheatFunkyShoes:
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ToggleBoots(pPlayer);
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break;
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case kCheatKeyMaster:
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SetKeys(pPlayer, true);
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break;
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case kCheatOneRing:
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ToggleInvisibility(pPlayer);
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break;
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case kCheatVoorhees:
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ToggleInvulnerability(pPlayer);
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break;
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case kCheatJoJo:
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ToggleDelirium(pPlayer);
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break;
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case kCheatLaraCroft:
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SetInfiniteAmmo(!gInfiniteAmmo);
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SetWeapons(pPlayer, gInfiniteAmmo);
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break;
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case kCheatHongKong:
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SetWeapons(pPlayer, true);
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SetInfiniteAmmo(true);
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break;
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case kCheatMontana:
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SetWeapons(pPlayer, true);
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SetToys(pPlayer, true);
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break;
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case kCheatBunz:
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SetWeapons(pPlayer, true);
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SetWooMode(pPlayer, true);
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break;
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case kCheatCousteau:
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actHealDude(pPlayer->actor, 200, 200);
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pPlayer->packSlots[1].curAmount = 100;
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if (!VanillaMode())
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pPlayer->pwUpTime[kPwUpDivingSuit] = gPowerUpInfo[kPwUpDivingSuit].bonusTime;
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break;
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case kCheatForkYou:
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SetInfiniteAmmo(false);
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SetMap(false);
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SetWeapons(pPlayer, false);
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SetAmmo(pPlayer, false);
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SetArmor(pPlayer, false);
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SetToys(pPlayer, false);
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SetKeys(pPlayer, false);
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SetWooMode(pPlayer, true);
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powerupActivate(pPlayer, kPwUpDeliriumShroom);
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pPlayer->actor->xspr.health = 16;
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pPlayer->hasWeapon[kWeapPitchFork] = 1;
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pPlayer->curWeapon = kWeapNone;
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pPlayer->nextWeapon = kWeapPitchFork;
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break;
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default:
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return nullptr;
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}
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return nullptr;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static bool cheatGoonies(cheatseq_t*)
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{
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SetMap(!gFullMap);
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return true;
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}
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static bool cheatMario(cheatseq_t* c)
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{
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int nEpisode, nLevel;
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if (parseArgs((char*)c->Args, &nEpisode, &nLevel) == 2)
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{
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auto map = FindMapByIndex(nEpisode, nLevel);
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if (map) DeferredStartGame(map, g_nextskill);
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}
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return true;
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}
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static bool cheatCalgon(cheatseq_t*)
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{
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levelEndLevel(0);
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static cheatseq_t s_CheatInfo[] = {
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{"MPKFA", nullptr, SendGenericCheat, 0, CHT_GOD },
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{"CAPINMYASS", nullptr, SendGenericCheat, 0, CHT_GODOFF },
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{"NOCAPINMYASS", nullptr, SendGenericCheat, 0, CHT_GODON },
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{"I WANNA BE LIKE KEVIN", nullptr, SendGenericCheat, 0, CHT_GODON },
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{"IDAHO", "give weapons" },
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{"GRISWOLD", "give armor" },
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{"MONTANA", nullptr, SendGenericCheat, 0, kCheatMontana }, // MONTANA (All weapons, full ammo and all items)
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{"EDMARK", nullptr, SendGenericCheat, 0, kCheatEdmark }, // EDMARK (Does a lot of fire damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "THOSE WERE THE DAYS".)
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{"TEQUILA", nullptr, SendGenericCheat, 0, kCheatTequila }, // TEQUILA (Guns akimbo power-up)
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{"BUNZ", nullptr, SendGenericCheat, 0, kCheatBunz }, // BUNZ (All weapons, full ammo, and guns akimbo power-up)
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{"FUNKY SHOES", nullptr, SendGenericCheat, 0, kCheatFunkyShoes }, // FUNKY SHOES (Gives jump boots item and activates it)
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{"GATEKEEPER", nullptr, SendGenericCheat, 0, kCheatGateKeeper }, // GATEKEEPER (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
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{"KEYMASTER", nullptr, SendGenericCheat, 0, kCheatKeyMaster }, // KEYMASTER (All keys)
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{"JOJO", nullptr, SendGenericCheat, 0, kCheatJoJo }, // JOJO (Drunk mode (same effect as getting bitten by red spider))
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{"SATCHEL", nullptr, SendGenericCheat, 0, kCheatSatchel }, // SATCHEL (Full inventory)
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{"SPORK", nullptr, SendGenericCheat, 0, kCheatSpork }, // SPORK (200% health (same effect as getting life seed))
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{"ONERING", nullptr, SendGenericCheat, 0, kCheatOneRing }, // ONERING (Cloak of invisibility power-up)
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{"MARIO###", nullptr, cheatMario }, // MARIO (Warp to level E M, e.g.: MARIO 1 3 will take you to Phantom Express)
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{"MARIO ###", nullptr, cheatMario }, // MARIO (Warp to level E M, e.g.: MARIO 1 3 will take you to Phantom Express)
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{"CALGON", nullptr, cheatCalgon }, // CALGON (Jumps to next level)
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{"KEVORKIAN", nullptr, SendGenericCheat, 0, kCheatKevorkian }, // KEVORKIAN (Does a lot of physical damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "KEVORKIAN APPROVES".)
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{"MCGEE", nullptr, SendGenericCheat, 0, kCheatMcGee }, // MCGEE (Sets you on fire. Displays the message "YOU'RE FIRED".)
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{"KRUEGER", nullptr, SendGenericCheat, 0, kCheatKrueger }, // KRUEGER (200% health, but sets you on fire. Displays the message "FLAME RETARDANT".)
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{"CHEESEHEAD", nullptr, SendGenericCheat, 0, kCheatCheeseHead }, // CHEESEHEAD (100% diving suit)
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{"COUSTEAU", nullptr, SendGenericCheat, 0, kCheatCousteau }, // COUSTEAU (200% health and diving suit)
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{"VOORHEES", nullptr, SendGenericCheat, 0, kCheatVoorhees }, // VOORHEES (Death mask power-up)
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{"LARA CROFT", nullptr, SendGenericCheat, 0, kCheatLaraCroft }, // LARA CROFT (All weapons and infinite ammo. Displays the message "LARA RULES". Typing it the second time will lose all weapons and ammo.)
|
|
{"HONGKONG", nullptr, SendGenericCheat, 0, kCheatHongKong }, // HONGKONG (All weapons and infinite ammo)
|
|
{"FRANKENSTEIN", nullptr, SendGenericCheat, 0, kCheatFrankenstein }, // FRANKENSTEIN (100% med-kit)
|
|
{"STERNO", nullptr, SendGenericCheat, 0, kCheatSterno }, // STERNO (Temporary blindness (same effect as getting bitten by green spider))
|
|
{"CLARICE", nullptr, SendGenericCheat, 0, kCheatClarice }, // CLARICE (Gives 100% body armor, 100% fire armor, 100% spirit armor)
|
|
{"FORK YOU", nullptr, SendGenericCheat, 0, kCheatForkYou }, // FORK YOU (Drunk mode, 1HP, no armor, no weapons, no ammo, no items, no keys, no map, guns akimbo power-up)
|
|
{"LIEBERMAN", nullptr, SendGenericCheat, 0, kCheatLieberMan }, // LIEBERMAN (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
|
|
{"EVA GALLI", nullptr, SendGenericCheat, 0, CHT_NOCLIP },
|
|
{"RATE", "toggle r_showfps", nullptr, 1 }, // RATE (Display frame rate (doesn't count as a cheat))
|
|
{"GOONIES", nullptr, cheatGoonies, 0 }, // GOONIES (Enable full map. Displays the message "YOU HAVE THE MAP".)
|
|
//{"SPIELBERG", nullptr, doCheat<kCheatSpielberg, 1 }, // SPIELBERG (Disables all cheats. If number values corresponding to a level and episode number are entered after the cheat word (i.e. "spielberg 1 3" for Phantom Express), you will be spawned to said level and the game will begin recording a demo from your actions.)
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void cheatReset(void)
|
|
{
|
|
PLAYER* pPlayer = &gPlayer[myconnectindex];
|
|
bPlayerCheated = 0;
|
|
playerSetGodMode(pPlayer, 0);
|
|
gNoClip = 0;
|
|
packClear(pPlayer);
|
|
gInfiniteAmmo = 0;
|
|
gFullMap = 0;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void cmd_Give(int player, uint8_t** stream, bool skip)
|
|
{
|
|
PLAYER* pPlayer = &gPlayer[player];
|
|
int type = ReadByte(stream);
|
|
if (skip) return;
|
|
|
|
if (numplayers != 1 || gamestate != GS_LEVEL || pPlayer->actor->xspr.health == 0)
|
|
{
|
|
Printf("give: Cannot give while dead or not in a single-player game.\n");
|
|
return;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case GIVE_ALL:
|
|
SetWeapons(pPlayer, true);
|
|
SetAmmo(pPlayer, true);
|
|
SetToys(pPlayer, true);
|
|
SetArmor(pPlayer, true);
|
|
SetKeys(pPlayer, true);
|
|
bPlayerCheated = true;
|
|
break;
|
|
|
|
case GIVE_HEALTH:
|
|
actHealDude(pPlayer->actor, 200, 200);
|
|
bPlayerCheated = true;
|
|
break;
|
|
|
|
case GIVE_WEAPONS:
|
|
SetWeapons(pPlayer, true);
|
|
bPlayerCheated = true;
|
|
break;
|
|
|
|
case GIVE_AMMO:
|
|
SetAmmo(pPlayer, true);
|
|
bPlayerCheated = true;
|
|
break;
|
|
|
|
case GIVE_ARMOR:
|
|
SetArmor(pPlayer, true);
|
|
bPlayerCheated = true;
|
|
break;
|
|
|
|
case GIVE_KEYS:
|
|
SetKeys(pPlayer, true);
|
|
bPlayerCheated = true;
|
|
break;
|
|
|
|
case GIVE_INVENTORY:
|
|
SetToys(pPlayer, true);
|
|
bPlayerCheated = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void InitCheats()
|
|
{
|
|
SetCheats(s_CheatInfo, countof(s_CheatInfo));
|
|
Net_SetCommandHandler(DEM_GIVE, cmd_Give);
|
|
}
|
|
|
|
END_BLD_NS
|