raze/wadsrc/static/zscript/games/duke/ui/sbar_r.zs
Christoph Oelckers a9ea2cd5c0 - moved GetReservedScreenSpace function into the scripted status bar where it belongs.
Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
2022-12-18 14:47:38 +01:00

557 lines
18 KiB
Text

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
class RedneckStatusBar : DukeCommonStatusBar
{
override int, int GetReservedScreenSpace(int viewsize)
{
// todo: factor in the frag bar: tileHeight(TILE_FRAGBAR)
int sbar = tileHeight("BOTTOMSTATUSBAR");
return 0, sbar >> 1;
}
override void Init()
{
numberFont = HudFont.Create(BigFont, 0, Mono_Off, 1, 1 );
miniFont = HudFont.Create(SmallFont2, 0, Mono_Off, 1, 1 );
digiFont = HudFont.Create(Font.FindFont("DigiFont"), 2, Mono_Off, 1, 1 );
// optionally draw at the top of the screen.
SetSize(tileHeight("BOTTOMSTATUSBAR"), 320, 200);
scale = 0.5;
ammo_sprites.PushV("", "AMMO", "SHOTGUNAMMO", "BATTERYAMMO", "HBOMBAMMO", "HBOMBAMMO", "SAWAMMO", "DEVISTATORAMMO",
"POWDERKEG", "GROWSPRITEICON", "HBOMBAMMO", "", "BOWLINGBALLSPRITE", "MOTOAMMO", "BOATAMMO", "", "RPG2SPRITE");
item_icons.PushV("", "FIRSTAID_ICON", "STEROIDS_ICON", "HOLODUKE_ICON", "JETPACK_ICON", "HEAT_ICON", "AIRTANK_ICON", "BOOT_ICON" );
}
int getinvamountforitem(DukePlayer p, int item)
{
switch (item)
{
case Duke.ICON_FIRSTAID:
return p.firstaid_amount;
case Duke.ICON_STEROIDS:
return (p.steroids_amount + 3) >> 2;
case Duke.ICON_HOLODUKE:
return (p.holoduke_amount) / 400;
case Duke.ICON_JETPACK:
return (p.jetpack_amount) / 100;
case Duke.ICON_HEATS:
return p.heat_amount / 12;
case Duke.ICON_SCUBA:
return (p.scuba_amount + 63) >> 6;
case Duke.ICON_BOOTS:
return (p.boot_amount / 10) >> 1;
}
return -1;
}
int getinvamount(DukePlayer p)
{
return getinvamountforitem(p, p.inven_icon);
}
//==========================================================================
//
// Fullscreen HUD variant #1 for RR
//
//==========================================================================
void FullscreenHUD1(DukePlayer p)
{
String format;
TextureID img;
double imgScale;
double baseScale = (scale * numberFont.mFont.GetHeight()) * 0.76;
//
// Health
//
img = TexMan.CheckForTexture("SPINNINGNUKEICON1");
let siz = TexMan.GetScaledSize(img);
imgScale = baseScale / siz.Y;
DrawTexture(img, (2, -2), DI_ITEM_LEFT_BOTTOM, scale:(imgScale, imgScale));
if (!althud_flashing || p.last_extra > (gs.max_player_health >> 2) || (PlayClock & 32) || (p.IsFrozen() && p.last_extra < 2))
{
int s = -8;
if (althud_flashing && p.last_extra > gs.max_player_health)
s += Raze.bsin(Raze.GetBuildTime() << 5) >> 10;
int intens = clamp(255 - 6 * s, 0, 255);
format = String.Format("%d", p.last_extra);
DrawString(numberFont, format, (26.5, -numberFont.mFont.GetHeight() * scale + 4), DI_TEXT_ALIGN_LEFT, Font.CR_UNTRANSLATED, intens / 255., 0, 0, (scale, scale));
}
//
// drink
//
img = TexMan.CheckForTexture("BEER");
siz = TexMan.GetScaledSize(img);
imgScale = baseScale / siz.Y;
DrawTexture(img, (74, -2), DI_ITEM_LEFT_BOTTOM, scale:(imgScale, imgScale));
format = String.Format("%d", p.drink_amt);
DrawString(numberFont, format, (86, -numberFont.mFont.GetHeight() * scale + 4), DI_TEXT_ALIGN_LEFT, scale:(scale, scale));
//
// eat
//
img = TexMan.CheckForTexture("COWPIE");
siz = TexMan.GetScaledSize(img);
imgScale = baseScale / siz.Y;
DrawTexture(img, (133.5, -2), DI_ITEM_LEFT_BOTTOM, scale:(imgScale, imgScale));
format = String.Format("%d", p.eat);
DrawString(numberFont, format, (173, -numberFont.mFont.GetHeight() * scale + 4), DI_TEXT_ALIGN_LEFT, scale:(scale, scale));
//
// selected weapon
//
int weapon = p.curr_weapon;
if (weapon == RRWpn.THROWINGDYNAMITE_WEAPON) weapon = RRWpn.DYNAMITE_WEAPON;
let wicon = ammo_sprites[weapon];
if (wicon.length() > 0)
{
int ammo = p.ammo_amount[weapon];
bool reloadableWeapon = weapon == RRWpn.PISTOL_WEAPON || weapon == RRWpn.SHOTGUN_WEAPON;
if (!reloadableWeapon || (reloadableWeapon && !cl_showmagamt))
{
format = String.Format("%d", ammo);
}
else
{
int clip;
switch (weapon)
{
case RRWpn.PISTOL_WEAPON:
clip = CalcMagazineAmount(ammo, 6, p.kickback_pic >= 1);
break;
case RRWpn.SHOTGUN_WEAPON:
clip = CalcMagazineAmount(ammo, 2, p.kickback_pic >= 4);
break;
}
format = String.Format("%d/%d", clip, ammo - clip);
}
img = TexMan.CheckForTexture(wicon, TexMan.TYPE_Any);
siz = TexMan.GetScaledSize(img);
imgScale = baseScale / siz.Y;
let imgX = 22.5;
let strlen = format.Length();
if (strlen > 1)
{
imgX += (imgX * 0.755) * (strlen - 1);
}
if (weapon != RRWpn.KNEE_WEAPON && weapon != RRWpn.SLINGBLADE_WEAPON && (!althud_flashing || PlayClock & 32 || ammo > (Duke.MaxAmmoAmount(weapon) / 10)))
{
DrawString(numberFont, format, (-1, -numberFont.mFont.GetHeight() * scale + 4), DI_TEXT_ALIGN_RIGHT, scale:(scale, scale));
}
DrawTexture(img, (-imgX, -2), DI_ITEM_RIGHT_BOTTOM, scale:(imgScale, imgScale));
}
//
// Selected inventory item
//
uint icon = p.inven_icon;
if (icon > 0)
{
int x = -130;
if (icon < Duke.ICON_MAX)
{
img = TexMan.CheckForTexture(item_icons[icon], TexMan.TYPE_Any);
siz = TexMan.GetScaledSize(img);
imgScale = baseScale / siz.Y;
DrawTexture(img, (x, -2), DI_ITEM_RIGHT_BOTTOM, scale:(imgScale, imgScale));
}
int percentv = getinvamount(p);
if (icon <= 2) format = String.Format("%d%%", percentv);
else format = String.Format("%d", percentv);
DrawString(miniFont, format, (x + 19, -miniFont.mFont.GetHeight() * scale - 1), DI_TEXT_ALIGN_RIGHT, scale:(scale, scale));
let text = ontext(p);
if (text.length() > 0) DrawString(miniFont, text, (x + 20, -miniFont.mFont.GetHeight() * scale - 15), DI_TEXT_ALIGN_RIGHT, scale:(scale, scale));
}
//
// keys
//
if (p.keys[1]) DrawImage("ACCESSCARD", (-28.5, -32 ), DI_ITEM_BOTTOM, 1, (-1, -1), (scale, scale), STYLE_Translucent, 0xffffffff, Translation.MakeID(Translation_Remap, 0));
if (p.keys[3]) DrawImage("ACCESSCARD", (-21.25, -28.375), DI_ITEM_BOTTOM, 1, (-1, -1), (scale, scale), STYLE_Translucent, 0xffffffff, Translation.MakeID(Translation_Remap, 23));
if (p.keys[2]) DrawImage("ACCESSCARD", (-14, -24.75 ), DI_ITEM_BOTTOM, 1, (-1, -1), (scale, scale), STYLE_Translucent, 0xffffffff, Translation.MakeID(Translation_Remap, 21));
}
//==========================================================================
//
// Fullscreen HUD variant #2 for RR
//
//==========================================================================
void FullscreenHUD2(DukePlayer p)
{
//
// health
//
DrawImage("HEALTHBOX", (2, -2), DI_ITEM_LEFT_BOTTOM, scale:(scale, scale));
int health = p.IsFrozen() ? 1 : p.last_extra;
String format = String.Format("%d", health);
DrawString(digiFont, format, (18.5, -digiFont.mFont.GetHeight() * scale - 7), DI_TEXT_ALIGN_CENTER, scale:(scale, scale));
//
// ammo
//
DrawImage("AMMOBOX", (41, -2), DI_ITEM_LEFT_BOTTOM, scale:(scale, scale));
int wp = p.curr_weapon == RRWpn.THROWINGDYNAMITE_WEAPON? RRWpn.DYNAMITE_WEAPON : p.curr_weapon;
format = String.Format("%d", p.ammo_amount[wp]);
DrawString(digiFont, format, (56.5, -digiFont.mFont.GetHeight() * scale - 7), DI_TEXT_ALIGN_CENTER, scale:(scale, scale));
//
// inventory
//
uint icon = p.inven_icon;
if (icon > 0)
{
int x = 84;
DrawImage("INVENTORYBOX", (77, -2), DI_ITEM_LEFT_BOTTOM, scale:(scale, scale));
if (icon < Duke.ICON_MAX)
DrawImage(item_icons[icon], (x, -15.375), DI_ITEM_LEFT|DI_ITEM_VCENTER, scale:(scale, scale));
int percentv = getinvamount(p);
if (icon <= 2) format = String.Format("%d%%", percentv);
else format = String.Format("%d", percentv);
DrawString(miniFont, format, (x + 31.5, -miniFont.mFont.GetHeight() * scale - 6.5), DI_TEXT_ALIGN_RIGHT, scale:(scale, scale));
}
}
//==========================================================================
//
// Fullscreen HUD drawer
//
//==========================================================================
void DrawHud(DukePlayer p, int style, SummaryInfo info)
{
BeginHUD(1, false, 320, 200);
if (style == 1)
{
double y = -40;
//if (ud.multimode > 1) y -= 4;
//if (ud.multimode > 4) y -= 4;
DrawInventory(p, 0, y, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD1(p);
DoLevelStats(int(scale * tileHeight("BIGALPHANUM") + 10), info);
}
else if (style == 2)
{
DrawInventory(p, 56, -20, DI_SCREEN_CENTER_BOTTOM);
FullscreenHUD2(p);
DoLevelStats(int(scale * tileHeight("HEALTHBOX") + 4), info);
}
else
{
DrawInventory(p, 0, -20, DI_SCREEN_CENTER_BOTTOM);
DoLevelStats(2, info);
}
}
//==========================================================================
//
// Status bar drawer (RR)
//
//==========================================================================
void DrawWeaponBar(DukePlayer p, int top)
{
double sbscale = 32800. / 65536.;
DrawImage("WEAPONBAR", (0, 158), DI_ITEM_OFFSETS, scale:(sbscale, sbscale));
for (int i = 0; i < 9; i++)
{
String format, texname;
if ((gameinfo.gameType & GAMEFLAG_RRRA) && i == 4 && p.curr_weapon == RRWpn.CHICKEN_WEAPON)
{
texname = "AMMO_ICON10";
format = String.Format("%d", p.ammo_amount[RRWpn.CHICKEN_WEAPON]);
}
else
{
texname = "AMMO_ICON" .. i;
format = String.Format("%d", p.ammo_amount[i+1]);
}
DrawImage(texname, (18 + i * 32, top - 6.5), DI_ITEM_OFFSETS, scale:(sbscale, sbscale));
if (format.Length())
{
DrawString(miniFont, format, (38 + i * 32, 162.75 - miniFont.mFont.GetHeight() * scale * 0.5), DI_TEXT_ALIGN_CENTER, scale:(scale * .875, scale * .875));
}
}
}
//==========================================================================
//
// Status bar drawer (RR)
//
//==========================================================================
void Statusbar(DukePlayer p)
{
let bsb = TexMan.CheckForTexture("BOTTOMSTATUSBAR", Texman.Type_Any);
let siz = TexMan.GetScaledSize(bsb) * scale;
double wh = 0;
if (hud_size < Hud_Stbar) wh = tileHeight("WEAPONBAR") * scale;
double h = siz.Y;
double top = 200 - h;
int left = (320 - int(siz.X)) / 2;
BeginStatusBar(false, 320, 200, int(wh + h));
DrawInventory(p, 160, hud_size <= Hud_Stbar? 148 : 154, 0);
if (hud_size <= Hud_Stbar)
DrawWeaponBar(p, int(top));
if (hud_size == Hud_StbarOverlay) Set43ClipRect();
DrawTexture(bsb, (left, top), DI_ITEM_LEFT_TOP, scale:(scale, scale));
screen.ClearClipRect();
String format;
/*
if (ud.multimode > 1 && !ud.coop)
{
DrawTexture("KILLSICON", (228, top + 8), DI_ITEM_OFFSETS, 1, 0, 0);
format = String.Format("%d", max(p.frag - p.fraggedself, 0));
DrawString(digiFont, format, (287, top + 17), DI_TEXT_ALIGN_CENTER, Font.CR_UNTRANSLATED, 1, 0, 0, (scale, scale));
}
else*/
{
let key = TexMan.CheckForTexture("ACCESS_ICON", TexMan.Type_Any);
if (p.keys[3]) DrawTexture(key, (138, top + 13), DI_ITEM_OFFSETS, 1, (-1, -1), (scale, scale), STYLE_Translucent, 0xffffffff, Translation.MakeID(Translation_Remap, 23));
if (p.keys[2]) DrawTexture(key, (152, top + 13), DI_ITEM_OFFSETS, 1, (-1, -1), (scale, scale), STYLE_Translucent, 0xffffffff, Translation.MakeID(Translation_Remap, 21));
if (p.keys[1]) DrawTexture(key, (145, top + 21), DI_ITEM_OFFSETS, 1, (-1, -1), (scale, scale), STYLE_Translucent, 0xffffffff, Translation.MakeID(Translation_Remap, 0));
}
int num = (p.IsFrozen()) ? 1 : p.last_extra;
format = String.Format("%d", num);
DrawString(digiFont, format, (63.5, top + 15), DI_TEXT_ALIGN_CENTER, scale:(scale, scale));
if (p.curr_weapon != RRWpn.KNEE_WEAPON)
{
int wep = (p.curr_weapon == RRWpn.THROWINGDYNAMITE_WEAPON) ? RRWpn.DYNAMITE_WEAPON : p.curr_weapon;
format = String.Format("%d", p.ammo_amount[wep]);
DrawString(digiFont, format, (106.25, top + 15), DI_TEXT_ALIGN_CENTER, scale:(scale, scale));
}
int icon = p.inven_icon;
if (icon)
{
int x = 182;
if (icon < Duke.ICON_MAX)
DrawImage(item_icons[icon], (x, top + 20.125), DI_ITEM_LEFT | DI_ITEM_VCENTER, scale:(scale, scale));
int percentv = getinvamount(p);
if (icon <= 2) format = String.Format("%d%%", percentv);
else format = String.Format("%d", percentv);
DrawString(miniFont, format, (x + 38, top + 23.5), DI_TEXT_ALIGN_RIGHT, scale:(scale, scale));
if (p.inven_icon == Duke.ICON_SCUBA || p.inven_icon == Duke.ICON_BOOTS)
DrawString(miniFont, "AUTO", (x + 39, top + 13), DI_TEXT_ALIGN_RIGHT, scale:(scale, scale));
}
p.drunkang = ((p.drink_amt * 8) + 1647) & 2047;
if (p.drink_amt >= 100)
{
p.drink_amt = 100;
p.drunkang = 400;
}
DrawImageRotated("GUTMETER", (256, top + 15), DI_ITEM_RELCENTER, p.drunkang * -Raze.BAngToDegree, 1, (scale, scale));
DrawImageRotated("GUTMETER", (292, top + 15), DI_ITEM_RELCENTER, p.eatang * -Raze.BAngToDegree, 1, (scale, scale));
if (p.drink_amt >= 0 && p.drink_amt <= 30)
{
DrawImage("GUTMETER_LIGHT1", (239, top + 24), DI_ITEM_OFFSETS, scale:(scale, scale));
}
else if (p.drink_amt >= 31 && p.drink_amt <= 65)
{
DrawImage("GUTMETER_LIGHT2", (248, top + 24), DI_ITEM_OFFSETS, scale:(scale, scale));
}
else if (p.drink_amt >= 66 && p.drink_amt <= 87)
{
DrawImage("GUTMETER_LIGHT3", (256, top + 24), DI_ITEM_OFFSETS, scale:(scale, scale));
}
else
{
DrawImage("GUTMETER_LIGHT4", (265, top + 24), DI_ITEM_OFFSETS, scale:(scale, scale));
}
if (p.eat >= 0 && p.eat <= 30)
{
DrawImage("GUTMETER_LIGHT1", (276, top + 24), DI_ITEM_OFFSETS, scale:(scale, scale));
}
else if (p.eat >= 31 && p.eat <= 65)
{
DrawImage("GUTMETER_LIGHT2", (285, top + 24), DI_ITEM_OFFSETS, scale:(scale, scale));
}
else if (p.eat >= 66 && p.eat <= 87)
{
DrawImage("GUTMETER_LIGHT3", (294, top + 24), DI_ITEM_OFFSETS, scale:(scale, scale));
}
else
{
DrawImage("GUTMETER_LIGHT4", (302, top + 24), DI_ITEM_OFFSETS, scale:(scale, scale));
}
}
override void UpdateStatusBar(SummaryInfo info)
{
let p = Duke.GetViewPlayer();
if (hud_size >= Hud_Mini)
{
DrawHud(p, hud_size == Hud_Nothing ? 0 : hud_size == Hud_Full ? 1 : 2, info);
}
else
{
Statusbar(p);
DoLevelStats(-1, info);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
override void GetAllStats(HudStats stats)
{
stats.Clear();
stats.info.fontscale = 0.5;
stats.info.statfont = SmallFont;
stats.info.letterColor = Font.TEXTCOLOR_ORANGE;
stats.info.spacing = 10;
stats.info.standardColor =
stats.info.completeColor = Font.TEXTCOLOR_UNTRANSLATED;
let p = Duke.GetViewPlayer();
stats.healthicon = "SPINNINGNUKEICON1";
stats.healthvalue = p.last_extra;
stats.armoricons.Push("BEER");
stats.armorvalues.Push(p.drink_amt);
stats.armoricons.Push("COWPIE");
stats.armorvalues.Push(p.eat);
for (int i = 0; i < 3; i++)
{
if (p.keys[i])
{
stats.keyicons.Push("ACCESS_ICON");
}
}
// omits all weapons where ammo == weapon or secondary fire mode.
static const String weaponIcons[] = { "", "FIRSTGUNSPRITE", "SHOTGUNSPRITE", "RIFLEGUNSPRITE", "" /*dynamite*/, "CROSSBOWSPRITE", "RIPSAWSPRITE",
"ALIENBLASTERSPRITE", "" /*powder keg*/, "TITSPRITE" };
for(int i = 0; i <= RRWpn.TIT_WEAPON; i++)
{
if (p.gotweapon[i] && weaponIcons[i] != "")
{
if (p.curr_weapon == i ||
(p.curr_weapon == RRWpn.THROWINGDYNAMITE_WEAPON && i == RRWpn.DYNAMITE_WEAPON) ||
(p.curr_weapon == RRWpn.CHICKEN_WEAPON && i == RRWpn.CROSSBOW_WEAPON) ||
(p.curr_weapon == RRWpn.BUZZSAW_WEAPON && i == RRWpn.THROWSAW_WEAPON))
{
stats.weaponselect = stats.weaponicons.Size();
}
stats.weaponicons.Push(weaponIcons[i]);
}
}
// bowling ball is intentionally left out
static const int ammoOrder[] = { RRWpn.PISTOL_WEAPON, RRWpn.SHOTGUN_WEAPON, RRWpn.RIFLEGUN_WEAPON, RRWpn.CROSSBOW_WEAPON, RRWpn.CHICKEN_WEAPON, RRWpn.THROWSAW_WEAPON,
RRWpn.ALIENBLASTER_WEAPON, RRWpn.POWDERKEG_WEAPON, RRWpn.TIT_WEAPON, RRWpn.MOTORCYCLE_WEAPON, RRWpn.BOAT_WEAPON };
static const string ammoIcons[] = { "", "AMMO", "SHOTGUNAMMO", "BATTERYAMMO", "", "HBOMBAMMO", "SAWAMMO", "DEVISTATORAMMO", "POWDERKEG", "GROWSPRITEICON",
"", "", "", "MOTOAMMO", "BOATAMMO", "", "RPG2SPRITE"};
for(int i = 0; i < ammoOrder.Size(); i++)
{
int ammonum = ammoorder[i];
if (ammonum == RRWpn.CHICKEN_WEAPON && !Raze.isRRRA()) continue;
if (ammonum == RRWpn.MOTORCYCLE_WEAPON && !p.OnMotorcycle) continue;
if (ammonum == RRWpn.BOAT_WEAPON && !p.OnBoat) continue;
// dynamite and crossbow dynamite ammo types are coupled.
if (p.curr_weapon == ammonum || ((p.curr_weapon == RRWpn.THROWINGDYNAMITE_WEAPON || p.curr_weapon == RRWpn.DYNAMITE_WEAPON) && ammonum == RRWpn.CROSSBOW_WEAPON))
{
stats.ammoselect = stats.ammoicons.Size();
}
stats.ammoicons.Push(ammo_sprites[ammonum]);
int num = p.ammo_amount[ammonum];
stats.ammovalues.Push(num);
stats.ammomaxvalues.Push(Duke.MaxAmmoAmount(ammonum));
}
int n = 0, j = 0;
if (p.firstaid_amount > 0) { n |= 1; j++; }
if (p.steroids_amount > 0) { n |= 2; j++; }
if (p.holoduke_amount > 0) { n |= 4; j++; }
if (p.jetpack_amount > 0) { n |= 8; j++; }
if (p.heat_amount > 0) { n |= 16; j++; }
if (p.scuba_amount > 0) { n |= 32; j++; }
if (p.boot_amount > 0) { n |= 64; j++; }
for(int bit = 0; bit < 7; bit++)
{
int i = 1 << bit;
if (n & i)
{
if (p.inven_icon == bit + 1) stats.inventoryselect = stats.inventoryicons.Size();
stats.inventoryicons.Push(item_icons[bit+1]);
stats.inventoryamounts.Push(getinvamountforitem(p, bit + 1));
}
}
}
}