raze/wadsrc/static/zscript/games/duke/actors/tongue.zs
Christoph Oelckers 60af1b4c62 - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
This not only matches its use in CON but seems to be used as a counter in most other places as well.
The main reason is to improve readability of CON to ZScript conversions.
2023-04-12 21:54:33 +02:00

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// This isn't used anywhere and looks broken anyway. Sprites are the animation of Shrinkspark. Only provided for completeness.
class DukeTongue : DukeActor
{
default
{
pic "TONGUE";
}
override void Initialize()
{
if (self.ownerActor && !self.mapSpawned)
self.angle = self.ownerActor.angle;
self.pos.Z -= gs.playerheight;
self.vel.Z = 1 - frandom(0, 2);
self.vel.X = 4 - frandom(0, 8);
self.ChangeStat(STAT_PROJECTILE);
}
override void Tick()
{
self.counter = int(Raze.BobVal(self.temp_data[1]) * 32);
self.temp_data[1] += 32;
if (self.temp_data[1] > 2047 || statnum == STAT_MISC)
{
self.Destroy();
return;
}
let Owner = self.ownerActor;
if (!Owner)
{
self.Destroy();
}
self.angle = Owner.angle;
self.pos = Owner.pos.plusZ(Owner.isPlayer() ? -34 : 0);
for (int k = 0; k < self.counter; k++)
{
let pos = self.pos + self.angle.ToVector() * 2 * k;
pos.Z += k * self.vel.Z / 12;
let q = dlevel.SpawnActor(self.sector, pos, "DukeTongue", -40 + (k << 1), (0.125, 0.125), 0, 0., 0., self, STAT_MISC);
if (q)
{
q.ChangeStat(STAT_MISC);
q.cstat = CSTAT_SPRITE_YCENTER;
q.pal = 8;
}
}
int k = self.counter; // do not depend on the above loop counter.
let pos = self.pos + self.angle.ToVector() * 2 * k;
pos.Z += k * self.vel.Z / 12;
let jaw = 'DukeInnerJaw';
if (self.temp_data[1] > 512 && self.temp_data[1] < 1024) jaw = 'DukeInnerJaw1';
let spawned = dlevel.SpawnActor(self.sector, pos, jaw, -40, (0.5, 0.5), 0, 0., 0., self, STAT_MISC);
if (spawned)
{
spawned.cstat = CSTAT_SPRITE_YCENTER;
}
}
}
class DukeInnerJaw : DukeActor
{
default
{
pic "InnerJaw";
}
override void Tick()
{
double xx;
DukePlayer p;
[p, xx] = self.findplayer();
if (xx < 32)
{
p.pals = Color(32, 32, 0, 0);
p.actor.extra -= 4;
}
if (self.extra != 999)
self.extra = 999;
else
{
self.Destroy();
}
self.ChangeStat(STAT_MISC);
}
}
class DukeInnerJaw1 : DukeInnerJaw
{
default
{
pic "InnerJaw1";
}
}