mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-27 22:42:22 +00:00
ac1d1a90e0
When checked on the owner it can fall victim to garbage collection.
148 lines
2.2 KiB
Text
148 lines
2.2 KiB
Text
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class DukeFloorFlame : DukeActor
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{
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default
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{
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pic "FLOORFLAME";
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+FULLBRIGHT;
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+FORCERUNCON;
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}
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override void Initialize()
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{
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self.shade = -127;
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self.ChangeStat(STAT_STANDABLE);
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}
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}
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class DukeBurning : DukeActor
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{
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default
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{
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pic "BURNING";
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+FULLBRIGHT;
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+FORCERUNCON;
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+NOTELEPORT;
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+NOFLOORPAL;
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}
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override void Initialize()
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{
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if (!self.mapSpawned)
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{
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double c,f;
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[c, f] = self.sector.getSlopes(self.pos.XY);
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self.pos.Z = min(self.pos.Z, f - 12);
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}
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self.Scale = (0.0625, 0.0625);
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self.ChangeStat(STAT_MISC);
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}
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override bool animate(tspritetype t)
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{
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let OwnerAc = self.ownerActor;
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if (OwnerAc && OwnerAc.statnum == STAT_PLAYER)
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{
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let p = Duke.GetViewPlayer();
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if (display_mirror == 0 && OwnerAc == p.actor && p.over_shoulder_on == 0)
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t.scale = (0, 0);
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else
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{
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// not needed.
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//t.Angle = (viewVec - t.pos.XY()).Angle();
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//t.pos.XY = OwnerAc.pos.XY + t.Angle.ToVector();
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}
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}
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t.cstat |= CSTAT_SPRITE_YCENTER;
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double d;
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if (!bNOFLOORFIRE)
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[d, t.pos.Z] = t.sector.getSlopes(t.pos.XY);
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return false;
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}
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}
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class DukeBurning2 : DukeBurning
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{
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default
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{
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pic "BURNING2";
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}
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}
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class RedneckFire : DukeActor
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{
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default
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{
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pic "FIRE";
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+FULLBRIGHT;
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+NOTELEPORT;
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+NOFLOORPAL;
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}
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override bool animate(tspritetype t)
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{
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let OwnerAc = self.ownerActor;
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double d;
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[d, t.pos.Z] = t.sector.getSlopes(t.pos.XY);
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return false;
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}
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}
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class DukeFire : RedneckFire
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{
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override bool animate(tspritetype t)
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{
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super.animate(t);
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t.cstat |= CSTAT_SPRITE_YCENTER;
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return false;
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}
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}
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class DukeFire2 : DukeFire
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{
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default
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{
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pic "FIRE2";
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}
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}
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class DukeOnFire : DukeActor
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{
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default
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{
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pic "FLOORFLAME";
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+FORCERUNCON;
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}
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override void Initialize()
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{
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if (!self.mapspawned)
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{
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self.Angle = self.ownerActor.Angle;
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self.shade = -64;
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self.cstat = randomXFlip();
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double c, f;
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[c, f] = self.sector.getSlopes(self.pos.XY);
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if (self.pos.Z > f - 12)
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self.pos.Z = f - 12;
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}
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self.pos.X += frandom(-16, 16);
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self.pos.Y += frandom(-16, 16);
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self.pos.Z -= frandom(0, 40);
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self.cstat |= CSTAT_SPRITE_YCENTER;
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self.scale = (0.375, 0.375);
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self.ChangeStat(STAT_MISC);
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}
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}
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class DukeOnFireSmoke : DukeActor
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{
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default
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{
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pic "ONFIRESMOKE";
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+FORCERUNCON;
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}
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}
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