raze/source/blood/src/osdcmd.cpp

228 lines
5.9 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
Copyright (C) 2020 Raze developers and contributors
This file was part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "baselayer.h"
#include "compat.h"
#include "mmulti.h"
#include "common_game.h"
#include "blood.h"
#include "globals.h"
#include "levels.h"
#include "messages.h"
#include "network.h"
#include "sound.h"
#include "view.h"
#include "mapinfo.h"
#include "gamestate.h"
BEGIN_BLD_NS
void LevelWarp(int nEpisode, int nLevel);
static int osdcmd_map(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
return CCMD_SHOWHELP;
FString mapname = parm->parms[0];
FString mapfilename = mapname;
DefaultExtension(mapfilename, ".map");
if (!fileSystem.FindFile(mapfilename))
{
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars());
return CCMD_OK;
}
for (int i = 0; i < 512; i++)
{
if (mapList[i].labelName.CompareNoCase(mapname) == 0)
{
int e = i / kMaxLevels;
int m = i % kMaxLevels;
LevelWarp(e, m);
return CCMD_OK;
}
}
// Map has not been defined. Treat as user map.
levelAddUserMap(mapname);
if (numplayers > 1)
{
gPacketStartGame.episodeId = gGameOptions.nEpisode;
gPacketStartGame.levelId = gGameOptions.nLevel;
netBroadcastNewGame();
gStartNewGame = 1;
return CCMD_OK;
}
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
StartLevel(&gGameOptions);
viewResizeView(gViewSize);
return CCMD_OK;
}
static int osdcmd_give(CCmdFuncPtr parm)
{
if (numplayers != 1 || gamestate != GS_LEVEL|| gMe->pXSprite->health == 0)
{
Printf("give: Cannot give while dead or not in a single-player game.\n");
return CCMD_OK;
}
if (parm->numparms != 1) return CCMD_SHOWHELP;
if (!Bstrcasecmp(parm->parms[0], "all"))
{
SetWeapons(true);
SetAmmo(true);
SetToys(true);
SetArmor(true);
SetKeys(true);
gCheatMgr.m_bPlayerCheated = true;
return CCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "health"))
{
actHealDude(gMe->pXSprite, 200, 200);
gCheatMgr.m_bPlayerCheated = true;
return CCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{
SetWeapons(true);
gCheatMgr.m_bPlayerCheated = true;
return CCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{
SetAmmo(true);
gCheatMgr.m_bPlayerCheated = true;
return CCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "armor"))
{
SetArmor(true);
gCheatMgr.m_bPlayerCheated = true;
return CCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "keys"))
{
SetKeys(true);
gCheatMgr.m_bPlayerCheated = true;
return CCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{
SetToys(true);
gCheatMgr.m_bPlayerCheated = true;
return CCMD_OK;
}
return CCMD_SHOWHELP;
}
static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && gamestate == GS_LEVEL)
{
SetGodMode(!gMe->godMode);
gCheatMgr.m_bPlayerCheated = true;
}
else
Printf("god: Not in a single-player game.\n");
return CCMD_OK;
}
static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && gamestate == GS_LEVEL)
{
SetClipMode(!gNoClip);
gCheatMgr.m_bPlayerCheated = true;
}
else
{
Printf("noclip: Not in a single-player game.\n");
}
return CCMD_OK;
}
static int osdcmd_activatecheat(CCmdFuncPtr parm)
{
FString CheatEntry;
if (parm->numparms != 1)
return CCMD_SHOWHELP;
CheatEntry = (char*)(parm->parms[0]);
CheatEntry.ToUpper();
if (gCheatMgr.Check((char*)(CheatEntry.GetChars())))
return CCMD_OK;
else
{
Printf("Unrecognized cheat!: %s\n", parm->parms[0]);
return CCMD_OK;
}
}
static int osdcmd_levelwarp(CCmdFuncPtr parm)
{
if (parm->numparms != 2)
return CCMD_SHOWHELP;
int e = atoi(parm->parms[0]);
int m = atoi(parm->parms[1]);
if (e == 0 || m == 0)
{
Printf(TEXTCOLOR_RED "Invalid level!: E%sM%s\n", parm->parms[0], parm->parms[1]);
return CCMD_OK;
}
LevelWarp(e - 1, m - 1);
return CCMD_OK;
}
int32_t registerosdcommands(void)
{
C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
C_RegisterFunction("activatecheat","activatecheat <string>: activates a classic cheat code", osdcmd_activatecheat);
C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
return 0;
}
END_BLD_NS