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enet
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jaudiolib
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Address some macro madness in jaudiolib. (Should fix PowerPC builds.)
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2013-01-04 17:29:03 +00:00 |
jmact
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lunatic
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Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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2013-02-10 16:23:59 +00:00 |
misc
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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actors.c: factor out 6x identical code into Proj_BounceOffWall().
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2013-02-07 21:00:55 +00:00 |
actors.h
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Rework how the z velocity is passed from *zshoot to A_Shoot().
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2013-02-07 21:01:12 +00:00 |
actors_inline.c
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actors_inline.h
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anim.c
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Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
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2012-12-30 20:34:34 +00:00 |
anim.h
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animvpx.c
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Fix LTO=1 RELEASE=1 Lunatic build.
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2012-12-29 15:21:16 +00:00 |
animvpx.h
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astub.c
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Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
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2013-01-26 17:07:58 +00:00 |
common.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
common_game.h
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config.c
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Simplify HUD scale and viewport size logic and clean up related code.
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2013-01-17 21:59:11 +00:00 |
config.h
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demo.c
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Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
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2013-01-20 21:17:06 +00:00 |
demo.h
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duke3d.h
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Lose the packed attribute on / rearrange some game struct types.
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2013-02-03 12:48:25 +00:00 |
function.h
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game.c
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Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
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2013-02-07 21:00:48 +00:00 |
game.h
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Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
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2013-01-19 18:28:32 +00:00 |
game_inline.c
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Simplify HUD scale and viewport size logic and clean up related code.
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2013-01-17 21:59:11 +00:00 |
game_inline.h
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gamedef.c
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Lunatic: projectiles...
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2013-02-07 21:01:03 +00:00 |
gamedef.h
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Lunatic: projectiles...
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2013-02-07 21:01:03 +00:00 |
gamedefs.h
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gameexec.c
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Rework how the z velocity is passed from *zshoot to A_Shoot().
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2013-02-07 21:01:12 +00:00 |
gameexec.h
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gameexec: for VM_Fall and VM_ResetPlayer, pass VM sprite/player etc. as args.
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2013-02-07 21:00:52 +00:00 |
GameListSource.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
gamestructures.c
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CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
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2013-01-24 20:02:52 +00:00 |
gamevars.c
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Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
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2013-02-07 21:00:48 +00:00 |
gamevars.h
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Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
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2013-02-07 21:00:48 +00:00 |
global.c
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Replace initialize_globals() with global initialization.
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2012-12-29 10:58:38 +00:00 |
global.h
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Replace initialize_globals() with global initialization.
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2012-12-29 10:58:38 +00:00 |
GNU.TXT
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GrpFile.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
grpscan.c
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grpscan.h
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input.c
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input.h
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keys.h
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m32def.c
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CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
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2013-01-20 21:17:15 +00:00 |
m32def.h
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m32exec.c
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Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument.
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2013-01-16 20:38:41 +00:00 |
m32structures.c
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m32script: remove unused tsprite access via spriteext[].tspr.
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2013-02-01 13:05:10 +00:00 |
m32vars.c
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CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
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2013-01-20 21:17:15 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
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2013-01-19 18:28:32 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :(
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2013-01-28 22:00:37 +00:00 |
net.h
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Fix NETCODE=0 build.
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2013-01-06 18:56:38 +00:00 |
old.diff
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osdcmds.c
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Fix MinGW/GCC build. Oops!
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2013-01-27 21:37:21 +00:00 |
osdcmds.h
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osdfuncs.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
osdfuncs.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
player.c
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Rework how the z velocity is passed from *zshoot to A_Shoot().
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2013-02-07 21:01:12 +00:00 |
player.h
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Rework how the z velocity is passed from *zshoot to A_Shoot().
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2013-02-07 21:01:12 +00:00 |
premap.c
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Fix POLYMER=0 build, cleaning up #include discipline on the way.
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2013-02-07 21:01:24 +00:00 |
premap.h
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Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
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2013-01-20 21:17:31 +00:00 |
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
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2013-02-03 12:48:17 +00:00 |
savegame.h
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sdlmusic.c
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sector.c
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player.c: factor out repeated code into P_SetWeaponGamevars().
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2013-01-20 21:16:54 +00:00 |
sector.h
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sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
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2013-01-19 18:28:32 +00:00 |
sounds.h
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gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.
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2013-01-02 22:33:32 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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startosx.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
startwin.game.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
startwin.game.h
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winbits.c
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Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |