raze/polymer/eduke32/source
2013-02-10 16:23:59 +00:00
..
enet
jaudiolib Address some macro madness in jaudiolib. (Should fix PowerPC builds.) 2013-01-04 17:29:03 +00:00
jmact
lunatic Lunatic: [gs]et{player,actor}var, access to protected projectile members. 2013-02-10 16:23:59 +00:00
misc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c actors.c: factor out 6x identical code into Proj_BounceOffWall(). 2013-02-07 21:00:55 +00:00
actors.h Rework how the z velocity is passed from *zshoot to A_Shoot(). 2013-02-07 21:01:12 +00:00
actors_inline.c
actors_inline.h
anim.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
anim.h
animvpx.c Fix LTO=1 RELEASE=1 Lunatic build. 2012-12-29 15:21:16 +00:00
animvpx.h
astub.c Don't apply GL fogging to wall lines drawn in game's "light" overhead view. 2013-01-26 17:07:58 +00:00
common.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
common_game.h
config.c Simplify HUD scale and viewport size logic and clean up related code. 2013-01-17 21:59:11 +00:00
config.h
demo.c Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
demo.h
duke3d.h Lose the packed attribute on / rearrange some game struct types. 2013-02-03 12:48:25 +00:00
function.h
game.c Move around some #ifdef LUNATIC to compile out more code, minor cleanup. 2013-02-07 21:00:48 +00:00
game.h Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros. 2013-01-19 18:28:32 +00:00
game_inline.c Simplify HUD scale and viewport size logic and clean up related code. 2013-01-17 21:59:11 +00:00
game_inline.h
gamedef.c Lunatic: projectiles... 2013-02-07 21:01:03 +00:00
gamedef.h Lunatic: projectiles... 2013-02-07 21:01:03 +00:00
gamedefs.h
gameexec.c Rework how the z velocity is passed from *zshoot to A_Shoot(). 2013-02-07 21:01:12 +00:00
gameexec.h gameexec: for VM_Fall and VM_ResetPlayer, pass VM sprite/player etc. as args. 2013-02-07 21:00:52 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
gamestructures.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamevars.c Move around some #ifdef LUNATIC to compile out more code, minor cleanup. 2013-02-07 21:00:48 +00:00
gamevars.h Move around some #ifdef LUNATIC to compile out more code, minor cleanup. 2013-02-07 21:00:48 +00:00
global.c Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
global.h Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
GNU.TXT
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32def.c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
m32def.h
m32exec.c Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument. 2013-01-16 20:38:41 +00:00
m32structures.c m32script: remove unused tsprite access via spriteext[].tspr. 2013-02-01 13:05:10 +00:00
m32vars.c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros. 2013-01-19 18:28:32 +00:00
menus.h
midi.c
midi.h
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :( 2013-01-28 22:00:37 +00:00
net.h Fix NETCODE=0 build. 2013-01-06 18:56:38 +00:00
old.diff
osdcmds.c Fix MinGW/GCC build. Oops! 2013-01-27 21:37:21 +00:00
osdcmds.h
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Rework how the z velocity is passed from *zshoot to A_Shoot(). 2013-02-07 21:01:12 +00:00
player.h Rework how the z velocity is passed from *zshoot to A_Shoot(). 2013-02-07 21:01:12 +00:00
premap.c Fix POLYMER=0 build, cleaning up #include discipline on the way. 2013-02-07 21:01:24 +00:00
premap.h Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding. 2013-01-20 21:17:31 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c Lunatic: conditionally compile out more legacy code, remove old mixed mode code. 2013-02-03 12:48:17 +00:00
savegame.h
sdlmusic.c
sector.c player.c: factor out repeated code into P_SetWeaponGamevars(). 2013-01-20 21:16:54 +00:00
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros. 2013-01-19 18:28:32 +00:00
sounds.h gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying. 2013-01-02 22:33:32 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.game.h
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00