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35342526a5
The Steam/GOG path getters were taken out of the frontends. This also switches the Windows directory reader touse the wide string version to get Unicode file names. Some paths were added to the config file instead of hard coding them.
331 lines
8 KiB
C++
331 lines
8 KiB
C++
/*
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** file_directory.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2008-2009 Randy Heit
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** Copyright 2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include <sys/stat.h>
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <fts.h>
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#endif
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#include "resourcefile.h"
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#include "cmdlib.h"
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#include "printf.h"
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//#include "doomtype.h"
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//==========================================================================
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//
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// Zip Lump
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//
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//==========================================================================
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struct FDirectoryLump : public FResourceLump
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{
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virtual FileReader NewReader();
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virtual int FillCache();
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FString mFullPath;
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};
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//==========================================================================
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//
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// Zip file
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//
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//==========================================================================
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class FDirectory : public FResourceFile
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{
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TArray<FDirectoryLump> Lumps;
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int AddDirectory(const char *dirpath);
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void AddEntry(const char *fullpath, int size);
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public:
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FDirectory(const char * dirname);
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bool Open(bool quiet);
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virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FDirectory::FDirectory(const char * directory)
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: FResourceFile(NULL)
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{
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FString dirname;
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#ifdef _WIN32
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directory = _fullpath(NULL, directory, _MAX_PATH);
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#else
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// Todo for Linux: Resolve the path before using it
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#endif
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dirname = directory;
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#ifdef _WIN32
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free((void *)directory);
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#endif
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dirname.Substitute("\\", "/");
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if (dirname[dirname.Len()-1] != '/') dirname += '/';
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FileName = dirname;
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}
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#ifdef _WIN32
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//==========================================================================
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//
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// Windows version
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//
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//==========================================================================
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int FDirectory::AddDirectory(const char *dirpath)
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{
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auto dirmatch = WideString(dirpath);
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struct _wfinddata_t fileinfo;
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intptr_t handle;
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int count = 0;
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dirmatch += '*';
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if ((handle = _wfindfirst(wdirmatch, &fileinfo)) == -1)
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{
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Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
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}
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else
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{
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do
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{
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if (fileinfo.attrib & _A_HIDDEN)
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{
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// Skip hidden files and directories. (Prevents SVN bookkeeping
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// info from being included.)
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continue;
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}
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FString fi = FString(fileinfo.name);
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if (fileinfo.attrib & _A_SUBDIR)
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{
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if (fi[0] == '.' &&
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(fi[1] == '\0' ||
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(fi[1] == '.' && fi[2] == '\0')))
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{
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// Do not record . and .. directories.
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continue;
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}
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FString newdir = dirpath;
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newdir << fi << '/';
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count += AddDirectory(newdir);
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}
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else
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{
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if (strstr(fileinfo.name, ".orig") || strstr(fileinfo.name, ".bak"))
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{
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// We shouldn't add backup files to the lump directory
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continue;
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}
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AddEntry(FString(dirpath) + fi, fileinfo.size);
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count++;
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}
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} while (_wfindnext(handle, &fileinfo) == 0);
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_findclose(handle);
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}
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return count;
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}
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#else
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//==========================================================================
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//
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// add_dirs
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// 4.4BSD version
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//
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//==========================================================================
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int FDirectory::AddDirectory(const char *dirpath)
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{
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char *argv [2] = { NULL, NULL };
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argv[0] = new char[strlen(dirpath)+1];
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strcpy(argv[0], dirpath);
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FTS *fts;
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FTSENT *ent;
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int count = 0;
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fts = fts_open(argv, FTS_LOGICAL, NULL);
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if (fts == NULL)
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{
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Printf("Failed to start directory traversal: %s\n", strerror(errno));
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return 0;
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}
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const size_t namepos = strlen(FileName);
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FString pathfix;
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while ((ent = fts_read(fts)) != NULL)
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{
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if (ent->fts_info == FTS_D && ent->fts_name[0] == '.')
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{
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// Skip hidden directories. (Prevents SVN bookkeeping
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// info from being included.)
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fts_set(fts, ent, FTS_SKIP);
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}
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if (ent->fts_info == FTS_D && ent->fts_level == 0)
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{
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continue;
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}
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if (ent->fts_info != FTS_F)
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{
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// We're only interested in remembering files.
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continue;
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}
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// Some implementations add an extra separator between
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// root of the hierarchy and entity's path.
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// It needs to be removed in order to resolve
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// lumps' relative paths properly.
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const char* path = ent->fts_path;
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if ('/' == path[namepos])
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{
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pathfix = FString(path, namepos);
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pathfix.AppendCStrPart(&path[namepos + 1], ent->fts_pathlen - namepos - 1);
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path = pathfix.GetChars();
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}
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AddEntry(path, ent->fts_statp->st_size);
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count++;
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}
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fts_close(fts);
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delete[] argv[0];
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return count;
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}
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#endif
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FDirectory::Open(bool quiet)
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{
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NumLumps = AddDirectory(FileName);
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if (!quiet) Printf(", %d lumps\n", NumLumps);
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PostProcessArchive(&Lumps[0], sizeof(FDirectoryLump));
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FDirectory::AddEntry(const char *fullpath, int size)
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{
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FDirectoryLump *lump_p = &Lumps[Lumps.Reserve(1)];
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// Store the full path here so that we can access the file later, even if it is from a filter directory.
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lump_p->mFullPath = fullpath;
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// [mxd] Convert name to lowercase
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FString name = fullpath + strlen(FileName);
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name.ToLower();
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// The lump's name is only the part relative to the main directory
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lump_p->LumpNameSetup(name);
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lump_p->LumpSize = size;
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lump_p->Owner = this;
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lump_p->Flags = 0;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FileReader FDirectoryLump::NewReader()
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{
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FileReader fr;
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fr.OpenFile(mFullPath);
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return fr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FDirectoryLump::FillCache()
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{
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FileReader fr;
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if (!fr.OpenFile(mFullPath))
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{
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memset(Cache.Data(), 0, LumpSize);
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return 0;
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}
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LumpSize = fr.GetLength(); // keep this updated
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Cache.Resize(LumpSize);
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fr.Read(Cache.Data(), LumpSize);
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RefCount = 1;
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return 1;
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}
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//==========================================================================
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//
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// File open
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//
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//==========================================================================
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FResourceFile *CheckDir(const char *filename, bool quiet)
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{
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FResourceFile *rf = new FDirectory(filename);
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if (rf->Open(quiet)) return rf;
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delete rf;
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return NULL;
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}
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