raze/polymer/eduke32
2012-03-18 08:48:32 +00:00
..
Apple OS X: another set of new universal x86/x86_64/PPC libraries provided by LSDNinja, this time compiled under Leopard 10.5 2012-03-11 07:15:44 +00:00
build Buildtools: Add "unpackssi" and "Build Customization Suite" [Palette Importer/Extractor] (bsuite), both by JonoF. I have rewritten bsuite to use command-line arguments rather than a 16-bit real mode DOS UI. Both programs have had all warnings fixed and whitespace corrected. 2012-03-18 08:48:32 +00:00
eobj
eobj_win
installer
obj
obj_win
psd Add the source .psd files for the EDuke32 logo and program icon to the repository. Though they are .psd, they are effectively vector because they utilize paths. 2012-02-25 02:57:59 +00:00
rsrc cosmetic: 2012-02-25 02:57:25 +00:00
samples Update samples/trueror1.map with some tests of sprites lying on TROR floors. 2012-02-16 19:25:56 +00:00
source Remix undo/redo system, fixing potential access of freed memory. 2012-03-17 11:35:35 +00:00
Windows Fix building ebacktrace1.dll with versions of binutils/libbfd after 2.20.51-1. This removes the need to link and depend on libintl (for now). 2012-03-05 07:25:55 +00:00
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile More Build tools improvements: 2012-03-12 04:48:42 +00:00
Makefile.common osxbuild.sh: new "tools" parameter builds the Build tools in addition to the full binaries 2012-03-14 06:27:45 +00:00
Makefile.deps Trivial stuff that got accumulated and not committed. 2012-03-13 20:07:40 +00:00
Makefile.msvc
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll Rebuild nedmalloc.dll using newest git sources 2012-02-19 04:07:14 +00:00
osxbuild.sh osxbuild.sh: 2012-03-17 07:25:46 +00:00
SEHELP.HLP
STHELP.HLP
tiles.cfg