raze/source/exhumed/src/rat.cpp
Christoph Oelckers 79d0818201 - added savegame records for all global data that looks to be game relevant.
The data organization here is a mess, no wonder that this game could only save at the beginning of a level.
Fortunately it's all static so no allocations and pointers to track.
2019-12-26 22:00:04 +01:00

395 lines
11 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
#include "rat.h"
#include "sequence.h"
#include "runlist.h"
#include "random.h"
#include "view.h"
#include "init.h"
#include "exhumed.h"
#include "move.h"
#include <assert.h>
BEGIN_PS_NS
#define kMaxRats 50
short nMinChunk;
short nPlayerPic;
short nRatCount;
short nMaxChunk;
struct Rat
{
short a;
short nAction;
short nSprite;
short d;
short nTarget;
short f;
short g;
// short _pad;
};
Rat RatList[kMaxRats];
static actionSeq ActionSeq[] = {{0, 1}, {1, 0}, {1, 0}, {9, 1}, {0, 1}};
static SavegameHelper sgh("rat",
SV(nMinChunk),
SV(nPlayerPic),
SV(nRatCount),
SV(nMaxChunk),
SA(RatList),
nullptr);
void InitRats()
{
nRatCount = 0;
nMinChunk = 9999;
nMaxChunk = -1;
for (int i = 122; i <= 131; i++)
{
int nPic = seq_GetSeqPicnum(kSeqJoe, i, 0);
if (nPic < nMinChunk)
nMinChunk = nPic;
if (nPic > nMaxChunk)
nMaxChunk = nPic;
}
nPlayerPic = seq_GetSeqPicnum(kSeqJoe, 120, 0);
}
void SetRatVel(short nSprite)
{
sprite[nSprite].xvel = Cos(sprite[nSprite].ang) >> 2;
sprite[nSprite].yvel = Sin(sprite[nSprite].ang) >> 2;
}
int BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle)
{
if (nRatCount >= kMaxRats) {
return -1;
}
short nRat = nRatCount++;
if (nSprite < 0)
{
nSprite = insertsprite(nSector, 108);
assert(nSprite >= 0 && nSprite < kMaxSprites);
sprite[nSprite].x = x;
sprite[nSprite].y = y;
sprite[nSprite].z = z;
}
else
{
nAngle = sprite[nSprite].ang;
changespritestat(nSprite, 108);
}
sprite[nSprite].cstat = 0x101;
sprite[nSprite].shade = -12;
sprite[nSprite].xoffset = 0;
sprite[nSprite].yoffset = 0;
sprite[nSprite].picnum = 1;
sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal;
sprite[nSprite].clipdist = 30;
sprite[nSprite].ang = nAngle;
sprite[nSprite].xrepeat = 50;
sprite[nSprite].yrepeat = 50;
sprite[nSprite].yvel = 0;
sprite[nSprite].xvel = 0;
sprite[nSprite].zvel = 0;
sprite[nSprite].lotag = runlist_HeadRun() + 1;
sprite[nSprite].hitag = 0;
sprite[nSprite].extra = -1;
if (nAngle >= 0) {
RatList[nRat].nAction = 2;
}
else {
RatList[nRat].nAction = 4;
}
RatList[nRat].a = 0;
RatList[nRat].nSprite = nSprite;
RatList[nRat].nTarget = -1;
RatList[nRat].f = RandomSize(5);
RatList[nRat].g = RandomSize(3);
sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nRat | 0x240000);
RatList[nRat].d = runlist_AddRunRec(NewRun, nRat | 0x240000);
return 0;
}
int FindFood(short nSprite)
{
short nSector = sprite[nSprite].sectnum;
int x = sprite[nSprite].x;
int y = sprite[nSprite].y;
int z = sprite[nSprite].z;
int z2 = (z + sector[nSector].ceilingz) / 2;
if (nChunkTotal)
{
int nSprite2 = nChunkSprite[RandomSize(7) % nChunkTotal];
if (nSprite2 != -1)
{
if (cansee(x, y, z2, nSector, sprite[nSprite2].x, sprite[nSprite2].y, sprite[nSprite2].z, sprite[nSprite2].sectnum)) {
return nSprite2;
}
}
}
if (!nBodyTotal) {
return -1;
}
int nSprite2 = nBodySprite[RandomSize(7) % nBodyTotal];
if (nSprite2 != -1)
{
if (nPlayerPic == sprite[nSprite2].picnum)
{
if (cansee(x, y, z, nSector, sprite[nSprite2].x, sprite[nSprite2].y, sprite[nSprite2].z, sprite[nSprite2].sectnum)) {
return nSprite2;
}
}
}
return -1;
}
void FuncRat(int a, int nDamage, int nRun)
{
short nRat = RunData[nRun].nVal;
short nSprite = RatList[nRat].nSprite;
short nAction = RatList[nRat].nAction;
bool var_20 = false;
int nMessage = a & 0x7F0000;
switch (nMessage)
{
default:
{
Printf("unknown msg %d for Rathead\n", nMessage);
return;
}
case 0xA0000:
{
nDamage = runlist_CheckRadialDamage(nSprite);
// fall through to 0x80000
fallthrough__;
}
case 0x80000:
{
if (nDamage)
{
sprite[nSprite].cstat = 0;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
RatList[nRat].nAction = 3;
RatList[nRat].a = 0;
}
return;
}
case 0x90000:
{
seq_PlotSequence(a & 0xFFFF, SeqOffsets[kSeqRat] + ActionSeq[nAction].a, RatList[nRat].a, ActionSeq[nAction].b);
return;
}
case 0x20000:
{
int nSeq = SeqOffsets[kSeqRat] + ActionSeq[nAction].a;
sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, RatList[nRat].a);
seq_MoveSequence(nSprite, nSeq, RatList[nRat].a);
RatList[nRat].a++;
if (RatList[nRat].a >= SeqSize[nSeq])
{
var_20 = true;
RatList[nRat].a = 0;
}
short nTarget = RatList[nRat].nTarget;
Gravity(nSprite);
switch (nAction)
{
default:
return;
case 0:
{
RatList[nRat].f--;
if (RatList[nRat].f > 0) {
return;
}
int xVal = klabs(sprite[nSprite].x - sprite[nTarget].x);
int yVal = klabs(sprite[nSprite].y - sprite[nTarget].y);
if (xVal > 50 || yVal > 50)
{
RatList[nRat].nAction = 2;
RatList[nRat].a = 0;
RatList[nRat].nTarget = -1;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
return;
}
RatList[nRat].a ^= 1;
RatList[nRat].f = RandomSize(5) + 4;
RatList[nRat].g--;
if (RatList[nRat].g <= 0)
{
short nFoodSprite = FindFood(nSprite);
if (nFoodSprite == -1) {
return;
}
RatList[nRat].nTarget = nFoodSprite;
PlotCourseToSprite(nSprite, nFoodSprite);
SetRatVel(nSprite);
RatList[nRat].nAction = 1;
RatList[nRat].g = 900;
RatList[nRat].a = 0;
}
return;
}
case 1:
{
RatList[nRat].g--;
if (RatList[nRat].g <= 0)
{
RatList[nRat].nAction = 2;
RatList[nRat].a = 0;
RatList[nRat].nTarget = -1;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
}
MoveCreature(nSprite);
int xVal = klabs(sprite[nSprite].x - sprite[nTarget].x);
int yVal = klabs(sprite[nSprite].y - sprite[nTarget].y);
if (xVal >= 50 || yVal >= 50)
{
RatList[nRat].f--;
if (RatList[nRat].f < 0)
{
PlotCourseToSprite(nSprite, nTarget);
SetRatVel(nSprite);
RatList[nRat].f = 32;
}
return;
}
RatList[nRat].nAction = 0;
RatList[nRat].a = 0;
RatList[nRat].g = RandomSize(3);
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
return;
}
case 2:
{
if (sprite[nSprite].xvel || sprite[nSprite].yvel || sprite[nSprite].zvel) {
MoveCreature(nSprite);
}
RatList[nRat].f--;
if (RatList[nRat].f <= 0)
{
RatList[nRat].nTarget = FindFood(nSprite);
if (RatList[nRat].nTarget <= -1)
{
RatList[nRat].f = RandomSize(6);
if (sprite[nSprite].xvel || sprite[nSprite].yvel)
{
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
return;
}
sprite[nSprite].ang = RandomSize(11);
SetRatVel(nSprite);
return;
}
else
{
PlotCourseToSprite(nSprite, RatList[nRat].nTarget);
SetRatVel(nSprite);
RatList[nRat].nAction = 1;
RatList[nRat].g = 900;
RatList[nRat].a = 0;
return;
}
}
return;
}
case 3:
{
if (var_20)
{
runlist_DoSubRunRec(sprite[nSprite].owner);
runlist_FreeRun(sprite[nSprite].lotag - 1);
runlist_SubRunRec(RatList[nRat].d);
sprite[nSprite].cstat = 0x8000;
mydeletesprite(nSprite);
}
return;
}
}
break;
}
}
}
END_PS_NS