raze/source/exhumed/src/object.h

90 lines
2.5 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __object_h__
#define __object_h__
BEGIN_PS_NS
#define kMaxPoints 1024
#define kMaxSlides 128
#define kMaxElevs 1024
enum kStatus
{
kStatDestructibleSprite = 97,
kStatAnubisDrum,
kStatExplodeTrigger = 141,
kStatExplodeTarget = 152
};
extern short nSmokeSparks;
extern short nDronePitch;
extern int lFinaleStart;
extern short nFinaleSpr;
void InitObjects();
void InitElev();
void InitPoint();
void InitSlide();
void InitWallFace();
void DoDrips();
void DoMovingSects();
void DoFinale();
void PostProcess();
void FuncElev(int, int, int);
void FuncWallFace(int, int, int);
void FuncSlide(int, int, int);
void FuncObject(int, int, int);
void FuncTrap(int, int, int);
void FuncEnergyBlock(int, int, int);
void FuncSpark(int, int, int);
void SnapBobs(short nSectorA, short nSectorB);
short FindWallSprites(short nSector);
void AddMovingSector(int nSector, int edx, int ebx, int ecx);
int BuildWallSprite(int nSector);
void ProcessTrailSprite(int nSprite, int nLotag, int nHitag);
void AddSectorBob(int nSector, int nHitag, int bx);
int BuildObject(short nSprite, int nOjectType, int nHitag);
int BuildArrow(int nSprite, int nVal);
int BuildFireBall(int nSprite, int a, int b);
void BuildDrip(int nSprite);
int BuildEnergyBlock(short nSector);
int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, ...);
int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...);
int BuildWallFace(short nChannel, short nWall, int nCount, ...);
int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3);
END_PS_NS
#endif