raze/source/games/blood/src
Christoph Oelckers f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
..
actor.cpp - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
actor.h - Blood: applied all changes outside of nnexts.cpp from the latest modern update. 2022-11-16 07:53:21 +01:00
ai.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
ai.h - only have one version of fxSpawnActor 2022-10-25 07:07:13 +02:00
aibat.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aibeast.cpp - another bunch of type conversion warnings fixed. 2022-10-30 16:51:35 +01:00
aiboneel.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aiburn.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aicaleb.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aicerber.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aicult.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aigarg.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aighost.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aigilbst.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aihand.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aihound.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aiinnoc.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aipod.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
airat.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aispid.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aiunicult.cpp - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
aiunicult.h - handled all remaining x/yrepeat in Blood. 2022-10-30 16:51:23 +01:00
aizomba.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aizombf.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
animatesprite.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
asound.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
barf.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
blood.cpp - Blood: Migrate to new actor viewzoffset property (sort of). 2022-12-11 18:41:50 +01:00
blood.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
bloodactor.h - Blood: applied all changes outside of nnexts.cpp from the latest modern update. 2022-11-16 07:53:21 +01:00
callback.cpp - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
choke.h - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
common_game.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
controls.cpp - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
d_menu.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
db.cpp - Blood: applied all changes outside of nnexts.cpp from the latest modern update. 2022-11-16 07:53:21 +01:00
db.h - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
endgame.cpp - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
endgame.h - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
eventq.cpp ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
eventq.h - Blood: applied all changes outside of nnexts.cpp from the latest modern update. 2022-11-16 07:53:21 +01:00
fire.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fx.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
fx.h - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
gameutil.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
gameutil.h - cleanup in Blood plus repeats in aiunicult.cpp 2022-10-30 16:51:23 +01:00
gib.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
inifile.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
inifile.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
levels.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - floatified dudeSlope. 2022-10-25 07:07:10 +02:00
mapstructs.h - renamed everything back 2022-10-30 16:51:33 +01:00
messages.cpp - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
messages.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
mirrors.cpp - wrapped all reads of sectortype::wallnum and renamed all other wallnum variables. 2022-11-15 12:21:21 +01:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
nnexts.h - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
nnsprinsect.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
osdcmd.cpp - Blood: Fix gi->WarpToCoords() that messed up the Z. 2022-12-11 18:41:51 +01:00
player.cpp - Blood: Migrate to new actor viewzoffset property (sort of). 2022-12-11 18:41:50 +01:00
player.h - Blood: Make bobPhase a proper float. 2022-10-30 16:51:24 +01:00
prediction.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
preload.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
qav.cpp - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
qav.h - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectorfx.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
seq.h - renamed yet another bunch of repeat variables. 2022-10-30 16:51:22 +01:00
seqcb.h - renamed two functions. 2022-10-25 07:07:04 +02:00
sfx.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
sound.cpp - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
sound.h - deleted several unused functions. 2022-10-25 07:07:12 +02:00
tile.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
triggers.cpp - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - Blood: Migrate to new actor viewzoffset property (sort of). 2022-12-11 18:41:50 +01:00
view.h - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
warp.cpp - Blood: Floatified playerStart() and ZONE::ang. 2022-10-22 12:17:04 +02:00
weapon.cpp - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00