mirror of
https://github.com/ZDoom/Raze.git
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6aa61e72b5
* cleanup on the sound init code. * added #pragma once in several headers. * macOS version detection overhaul.
823 lines
21 KiB
C++
823 lines
21 KiB
C++
/*
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** r_translate.cpp
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** Translation table handling
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "palutil.h"
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#include "sc_man.h"
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#include "m_crc32.h"
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#include "printf.h"
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#include "colormatcher.h"
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#include "palettecontainer.h"
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#include "files.h"
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PaletteContainer GPalette;
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FColorMatcher ColorMatcher;
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extern uint8_t IcePalette[16][3];
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::Init(int numslots, const uint8_t* indexmap) // This cannot be a constructor!!!
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{
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if (numslots < 1) numslots = 1;
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Clear();
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HasGlobalBrightmap = false;
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// Make sure that index 0 is always the identity translation.
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FRemapTable remap;
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remap.MakeIdentity();
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remap.Inactive = true;
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TranslationTables.Resize(numslots);
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StoreTranslation(0, &remap); // make sure that translation ID 0 is the identity.
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ColorMatcher.SetPalette(BaseColors);
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ColorMatcher.SetIndexMap(indexmap);
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}
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void PaletteContainer::SetPalette(const uint8_t* colors, int transparent_index)
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{
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// Initialize all tables to the original palette.
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// At this point we do not care about the transparent index yet.
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for (int i = 0; i < 256; i++, colors += 3)
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{
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uniqueRemaps[0]->Palette[i] = BaseColors[i] = RawColors[i] = PalEntry(255, colors[0], colors[1], colors[2]);
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Remap[i] = i;
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}
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uniqueRemaps[0]->MakeIdentity(); // update the identity remap.
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// If the palette already has a transparent index, clear that color now
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if (transparent_index >= 0 && transparent_index <= 255)
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{
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BaseColors[transparent_index] = 0;
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uniqueRemaps[0]->Palette[transparent_index] = 0;
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}
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uniqueRemaps[0]->crc32 = CalcCRC32((uint8_t*)uniqueRemaps[0]->Palette, sizeof(uniqueRemaps[0]->Palette));
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// Find white and black from the original palette so that they can be
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// used to make an educated guess of the translucency % for a
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// translucency map.
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WhiteIndex = BestColor((uint32_t*)RawColors, 255, 255, 255, 0, 255);
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BlackIndex = BestColor((uint32_t*)RawColors, 0, 0, 0, 0, 255);
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// The alphatexture translation. This is just a standard index as gray mapping and has no association with the palette.
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auto remap = &GrayRamp;
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remap->Remap[0] = 0;
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remap->Palette[0] = 0;
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for (int i = 1; i < 256; i++)
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{
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remap->Remap[i] = i;
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remap->Palette[i] = PalEntry(255, i, i, i);
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}
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// Palette to grayscale ramp. For internal use only, because the remap does not map to the palette.
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remap = &GrayscaleMap;
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remap->Remap[0] = 0;
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remap->Palette[0] = 0;
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for (int i = 1; i < 256; i++)
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{
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int r = GPalette.BaseColors[i].r;
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int g = GPalette.BaseColors[i].g;
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int b = GPalette.BaseColors[i].b;
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int v = (r * 77 + g * 143 + b * 37) >> 8;
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remap->Remap[i] = v;
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remap->Palette[i] = PalEntry(255, v, v, v);
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}
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for (int i = 0; i < 256; ++i)
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{
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GrayMap[i] = ColorMatcher.Pick(i, i, i);
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}
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// Create the ice translation table, based on Hexen's. Alas, the standard
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// Doom palette has no good substitutes for these bluish-tinted grays, so
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// they will just look gray unless you use a different PLAYPAL with Doom.
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uint8_t IcePaletteRemap[16];
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for (int i = 0; i < 16; ++i)
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{
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IcePaletteRemap[i] = ColorMatcher.Pick(IcePalette[i][0], IcePalette[i][1], IcePalette[i][2]);
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}
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remap = &IceMap;
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remap->Remap[0] = 0;
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remap->Palette[0] = 0;
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for (int i = 1; i < 256; ++i)
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{
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int r = GPalette.BaseColors[i].r;
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int g = GPalette.BaseColors[i].g;
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int b = GPalette.BaseColors[i].b;
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int v = (r * 77 + g * 143 + b * 37) >> 12;
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remap->Remap[i] = IcePaletteRemap[v];
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remap->Palette[i] = PalEntry(255, IcePalette[v][0], IcePalette[v][1], IcePalette[v][2]);
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}
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::Clear()
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{
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remapArena.FreeAllBlocks();
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uniqueRemaps.Reset();
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TranslationTables.Reset();
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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int PaletteContainer::DetermineTranslucency(FileReader& tranmap)
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{
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uint8_t index;
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PalEntry newcolor;
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PalEntry newcolor2;
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if (!tranmap.isOpen()) return 255;
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tranmap.Seek(GPalette.BlackIndex * 256 + GPalette.WhiteIndex, FileReader::SeekSet);
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tranmap.Read(&index, 1);
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newcolor = GPalette.BaseColors[GPalette.Remap[index]];
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tranmap.Seek(GPalette.WhiteIndex * 256 + GPalette.BlackIndex, FileReader::SeekSet);
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tranmap.Read(&index, 1);
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newcolor2 = GPalette.BaseColors[GPalette.Remap[index]];
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if (newcolor2.r == 255) // if black on white results in white it's either
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// fully transparent or additive
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{
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return -newcolor.r;
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}
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return newcolor.r;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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FRemapTable* PaletteContainer::AddRemap(FRemapTable* remap)
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{
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if (!remap) return uniqueRemaps[0];
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remap->crc32 = CalcCRC32((uint8_t*)remap->Palette, sizeof(remap->Palette));
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for (auto uremap : uniqueRemaps)
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{
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if (uremap->crc32 == remap->crc32 && uremap->NumEntries == remap->NumEntries && *uremap == *remap && remap->Inactive == uremap->Inactive)
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return uremap;
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}
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auto newremap = (FRemapTable*)remapArena.Alloc(sizeof(FRemapTable));
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*newremap = *remap;
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auto index = uniqueRemaps.Push(newremap);
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newremap->Index = index;
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return newremap;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap)
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{
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auto newremap = AddRemap(remap);
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TranslationTables[GetTranslationType(trans)].SetVal(GetTranslationIndex(trans), newremap);
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
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{
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uint32_t id = 0;
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for (int i = 0; i < count; i++)
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{
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auto newremap = AddRemap(&remap[i]);
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id = TranslationTables[slot].Push(newremap);
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}
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return TRANSLATION(slot, id);
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void PaletteContainer::CopyTranslation(int dest, int src)
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{
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TranslationTables[GetTranslationType(dest)].SetVal(GetTranslationIndex(dest), TranslationToTable(src));
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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FRemapTable *PaletteContainer::TranslationToTable(int translation)
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{
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unsigned int type = GetTranslationType(translation);
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unsigned int index = GetTranslationIndex(translation);
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if (type >= TranslationTables.Size() || index >= NumTranslations(type))
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{
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return uniqueRemaps[0]; // this is the identity table.
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}
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return GetTranslation(type, index);
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}
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//----------------------------------------------------------------------------
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//
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// Stores a copy of this translation but avoids duplicates
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//
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//----------------------------------------------------------------------------
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int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
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{
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unsigned int i;
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auto size = NumTranslations(slot);
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for (i = 0; i < size; i++)
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{
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if (*remap == *TranslationToTable(TRANSLATION(slot, i)))
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{
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// A duplicate of this translation already exists
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return TRANSLATION(slot, i);
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}
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}
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if (size >= 65535) // Translation IDs only have 16 bits for the index.
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{
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I_Error("Too many DECORATE translations");
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}
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return AddTranslation(slot, remap);
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}
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//===========================================================================
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//
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// Examines the colormap to see if some of the colors have to be
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// considered fullbright all the time.
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//
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//===========================================================================
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void PaletteContainer::GenerateGlobalBrightmapFromColormap(const uint8_t *cmapdata, int numlevels)
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{
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GlobalBrightmap.MakeIdentity();
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memset(GlobalBrightmap.Remap, WhiteIndex, 256);
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for (int i = 0; i < 256; i++) GlobalBrightmap.Palette[i] = PalEntry(255, 255, 255, 255);
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for (int j = 0; j < numlevels; j++)
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{
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for (int i = 0; i < 256; i++)
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{
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// the palette comparison should be for ==0 but that gives false positives with Heretic
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// and Hexen.
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uint8_t mappedcolor = cmapdata[i]; // consider colormaps which already remap the base level.
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if (cmapdata[i + j * 256] != mappedcolor || (RawColors[mappedcolor].r < 10 && RawColors[mappedcolor].g < 10 && RawColors[mappedcolor].b < 10))
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{
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GlobalBrightmap.Remap[i] = BlackIndex;
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GlobalBrightmap.Palette[i] = PalEntry(255, 0, 0, 0);
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}
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}
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}
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for (int i = 0; i < 256; i++)
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{
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HasGlobalBrightmap |= GlobalBrightmap.Remap[i] == WhiteIndex;
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if (GlobalBrightmap.Remap[i] == WhiteIndex) DPrintf(DMSG_NOTIFY, "Marked color %d as fullbright\n", i);
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}
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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static bool IndexOutOfRange(const int color)
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{
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const bool outOfRange = color < 0 || color > 255;
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if (outOfRange)
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{
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Printf(TEXTCOLOR_ORANGE "Palette index %i is out of range [0..255]\n", color);
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}
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return outOfRange;
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}
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static bool IndexOutOfRange(const int start, const int end)
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{
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const bool outOfRange = IndexOutOfRange(start);
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return IndexOutOfRange(end) || outOfRange;
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}
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static bool IndexOutOfRange(const int start1, const int end1, const int start2, const int end2)
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{
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const bool outOfRange = IndexOutOfRange(start1, end1);
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return IndexOutOfRange(start2, end2) || outOfRange;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::operator==(const FRemapTable& o) const
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{
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// Two translations are identical when they have the same amount of colors
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// and the palette values for both are identical.
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if (&o == this) return true;
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if (o.NumEntries != NumEntries) return false;
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return !memcmp(o.Palette, Palette, NumEntries * sizeof(*Palette));
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void FRemapTable::MakeIdentity()
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{
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int i;
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for (i = 0; i < NumEntries; ++i)
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{
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Remap[i] = i;
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}
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for (i = 0; i < NumEntries; ++i)
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{
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Palette[i] = GPalette.BaseColors[i];
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}
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for (i = 1; i < NumEntries; ++i)
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{
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Palette[i].a = 255;
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}
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::IsIdentity() const
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{
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for (int j = 0; j < 256; ++j)
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{
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if (Remap[j] != j)
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{
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return false;
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}
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddIndexRange(int start, int end, int pal1, int pal2)
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{
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if (IndexOutOfRange(start, end, pal1, pal2))
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{
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return false;
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}
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double palcol, palstep;
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if (start > end)
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{
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std::swap (start, end);
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std::swap (pal1, pal2);
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}
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else if (start == end)
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{
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start = GPalette.Remap[start];
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pal1 = GPalette.Remap[pal1];
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Remap[start] = pal1;
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Palette[start] = GPalette.BaseColors[pal1];
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Palette[start].a = start == 0 ? 0 : 255;
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return true;
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}
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palcol = pal1;
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palstep = (pal2 - palcol) / (end - start);
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for (int i = start; i <= end; palcol += palstep, ++i)
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{
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int j = GPalette.Remap[i], k = GPalette.Remap[int(round(palcol))];
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Remap[j] = k;
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Palette[j] = GPalette.BaseColors[k];
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Palette[j].a = j == 0 ? 0 : 255;
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddColorRange(int start, int end, int _r1,int _g1, int _b1, int _r2, int _g2, int _b2)
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{
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if (IndexOutOfRange(start, end))
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{
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return false;
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}
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double r1 = _r1;
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double g1 = _g1;
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double b1 = _b1;
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double r2 = _r2;
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double g2 = _g2;
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double b2 = _b2;
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double r, g, b;
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double rs, gs, bs;
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if (start > end)
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{
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std::swap (start, end);
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r = r2;
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g = g2;
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b = b2;
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rs = r1 - r2;
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gs = g1 - g2;
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bs = b1 - b2;
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}
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else
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{
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r = r1;
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g = g1;
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b = b1;
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rs = r2 - r1;
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gs = g2 - g1;
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bs = b2 - b1;
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}
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if (start == end)
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{
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start = GPalette.Remap[start];
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Palette[start] = PalEntry(start == 0 ? 0 : 255, int(r), int(g), int(b));
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Remap[start] = ColorMatcher.Pick(Palette[start]);
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}
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else
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{
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rs /= (end - start);
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gs /= (end - start);
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bs /= (end - start);
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for (int i = start; i <= end; ++i)
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{
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int j = GPalette.Remap[i];
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Palette[j] = PalEntry(j == 0 ? 0 : 255, int(r), int(g), int(b));
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Remap[j] = ColorMatcher.Pick(Palette[j]);
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r += rs;
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g += gs;
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b += bs;
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}
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}
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return true;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::AddDesaturation(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2)
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{
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if (IndexOutOfRange(start, end))
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{
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return false;
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}
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r1 = clamp(r1, 0.0, 2.0);
|
|
g1 = clamp(g1, 0.0, 2.0);
|
|
b1 = clamp(b1, 0.0, 2.0);
|
|
r2 = clamp(r2, 0.0, 2.0);
|
|
g2 = clamp(g2, 0.0, 2.0);
|
|
b2 = clamp(b2, 0.0, 2.0);
|
|
|
|
if (start > end)
|
|
{
|
|
std::swap(start, end);
|
|
std::swap(r1, r2);
|
|
std::swap(g1, g2);
|
|
std::swap(b1, b2);
|
|
}
|
|
|
|
r2 -= r1;
|
|
g2 -= g1;
|
|
b2 -= b1;
|
|
r1 *= 255;
|
|
g1 *= 255;
|
|
b1 *= 255;
|
|
|
|
for(int c = start; c <= end; c++)
|
|
{
|
|
double intensity = (GPalette.BaseColors[c].r * 77 +
|
|
GPalette.BaseColors[c].g * 143 +
|
|
GPalette.BaseColors[c].b * 37) / 256.0;
|
|
|
|
PalEntry pe = PalEntry( min(255, int(r1 + intensity*r2)),
|
|
min(255, int(g1 + intensity*g2)),
|
|
min(255, int(b1 + intensity*b2)));
|
|
|
|
int cc = GPalette.Remap[c];
|
|
|
|
Remap[cc] = ColorMatcher.Pick(pe);
|
|
Palette[cc] = pe;
|
|
Palette[cc].a = cc == 0 ? 0:255;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool FRemapTable::AddColourisation(int start, int end, int r, int g, int b)
|
|
{
|
|
if (IndexOutOfRange(start, end))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (int i = start; i < end; ++i)
|
|
{
|
|
double br = GPalette.BaseColors[i].r;
|
|
double bg = GPalette.BaseColors[i].g;
|
|
double bb = GPalette.BaseColors[i].b;
|
|
double grey = (br * 0.299 + bg * 0.587 + bb * 0.114) / 255.0f;
|
|
if (grey > 1.0) grey = 1.0;
|
|
br = r * grey;
|
|
bg = g * grey;
|
|
bb = b * grey;
|
|
|
|
int j = GPalette.Remap[i];
|
|
Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb));
|
|
Remap[j] = ColorMatcher.Pick(Palette[j]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool FRemapTable::AddTint(int start, int end, int r, int g, int b, int amount)
|
|
{
|
|
if (IndexOutOfRange(start, end))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (int i = start; i < end; ++i)
|
|
{
|
|
float br = GPalette.BaseColors[i].r;
|
|
float bg = GPalette.BaseColors[i].g;
|
|
float bb = GPalette.BaseColors[i].b;
|
|
float a = amount * 0.01f;
|
|
float ia = 1.0f - a;
|
|
br = br * ia + r * a;
|
|
bg = bg * ia + g * a;
|
|
bb = bb * ia + b * a;
|
|
|
|
int j = GPalette.Remap[i];
|
|
Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb));
|
|
Remap[j] = ColorMatcher.Pick(Palette[j]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool FRemapTable::AddToTranslation(const char *range)
|
|
{
|
|
int start,end;
|
|
FScanner sc;
|
|
|
|
sc.OpenMem("translation", range, int(strlen(range)));
|
|
sc.SetCMode(true);
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
start = sc.Number;
|
|
sc.MustGetToken(':');
|
|
sc.MustGetToken(TK_IntConst);
|
|
end = sc.Number;
|
|
sc.MustGetToken('=');
|
|
if (start < 0 || start > 255 || end < 0 || end > 255)
|
|
{
|
|
sc.ScriptError("Palette index out of range");
|
|
return false;
|
|
}
|
|
|
|
sc.MustGetAnyToken();
|
|
|
|
if (sc.TokenType == '[')
|
|
{
|
|
// translation using RGB values
|
|
int r1,g1,b1,r2,g2,b2;
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
r1 = sc.Number;
|
|
sc.MustGetToken(',');
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
g1 = sc.Number;
|
|
sc.MustGetToken(',');
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
b1 = sc.Number;
|
|
sc.MustGetToken(']');
|
|
sc.MustGetToken(':');
|
|
sc.MustGetToken('[');
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
r2 = sc.Number;
|
|
sc.MustGetToken(',');
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
g2 = sc.Number;
|
|
sc.MustGetToken(',');
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
b2 = sc.Number;
|
|
sc.MustGetToken(']');
|
|
|
|
return AddColorRange(start, end, r1, g1, b1, r2, g2, b2);
|
|
}
|
|
else if (sc.TokenType == '%')
|
|
{
|
|
// translation using RGB values
|
|
double r1,g1,b1,r2,g2,b2;
|
|
|
|
sc.MustGetToken('[');
|
|
sc.MustGetAnyToken();
|
|
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
|
r1 = sc.Float;
|
|
sc.MustGetToken(',');
|
|
|
|
sc.MustGetAnyToken();
|
|
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
|
g1 = sc.Float;
|
|
sc.MustGetToken(',');
|
|
|
|
sc.MustGetAnyToken();
|
|
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
|
b1 = sc.Float;
|
|
sc.MustGetToken(']');
|
|
sc.MustGetToken(':');
|
|
sc.MustGetToken('[');
|
|
|
|
sc.MustGetAnyToken();
|
|
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
|
r2 = sc.Float;
|
|
sc.MustGetToken(',');
|
|
|
|
sc.MustGetAnyToken();
|
|
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
|
g2 = sc.Float;
|
|
sc.MustGetToken(',');
|
|
|
|
sc.MustGetAnyToken();
|
|
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
|
|
b2 = sc.Float;
|
|
sc.MustGetToken(']');
|
|
|
|
return AddDesaturation(start, end, r1, g1, b1, r2, g2, b2);
|
|
}
|
|
else if (sc.TokenType == '#')
|
|
{
|
|
// Colourise translation
|
|
int r, g, b;
|
|
sc.MustGetToken('[');
|
|
sc.MustGetToken(TK_IntConst);
|
|
r = sc.Number;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
g = sc.Number;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
b = sc.Number;
|
|
sc.MustGetToken(']');
|
|
|
|
return AddColourisation(start, end, r, g, b);
|
|
}
|
|
else if (sc.TokenType == '@')
|
|
{
|
|
// Tint translation
|
|
int a, r, g, b;
|
|
|
|
sc.MustGetToken(TK_IntConst);
|
|
a = sc.Number;
|
|
sc.MustGetToken('[');
|
|
sc.MustGetToken(TK_IntConst);
|
|
r = sc.Number;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
g = sc.Number;
|
|
sc.MustGetToken(',');
|
|
sc.MustGetToken(TK_IntConst);
|
|
b = sc.Number;
|
|
sc.MustGetToken(']');
|
|
|
|
return AddTint(start, end, r, g, b, a);
|
|
}
|
|
else
|
|
{
|
|
int pal1, pal2;
|
|
|
|
sc.TokenMustBe(TK_IntConst);
|
|
pal1 = sc.Number;
|
|
sc.MustGetToken(':');
|
|
sc.MustGetToken(TK_IntConst);
|
|
pal2 = sc.Number;
|
|
return AddIndexRange(start, end, pal1, pal2);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// Adds raw colors to a given translation
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool FRemapTable::AddColors(int start, int count, const uint8_t*colors, int trans_color)
|
|
{
|
|
int end = start + count;
|
|
if (IndexOutOfRange(start, end-1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (int i = start; i < end; ++i)
|
|
{
|
|
auto br = colors[0];
|
|
auto bg = colors[1];
|
|
auto bb = colors[2];
|
|
colors += 3;
|
|
|
|
int j = GPalette.Remap[i];
|
|
Palette[j] = PalEntry(j == trans_color ? 0 : 255, br, bg, bb);
|
|
Remap[j] = ColorMatcher.Pick(Palette[j]);
|
|
}
|
|
return true;
|
|
|
|
}
|
|
|
|
|