raze/polymer/eduke32/source/sw/rsrc
2016-02-29 06:34:29 +00:00
..
build.bmp Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
buildres.rc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
game.bmp Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
game_icon.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
game_icon.ico Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
game_icon.png Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
game_icon.svg Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
gameres.rc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
manifest.build.xml Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
manifest.game.xml Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00