raze/source
Christoph Oelckers 330e2af217 made SW's panel sprites into actual DObjects
so that they can a) cleanly be exposed to scripting later and b) serialized for savegames without using gross hacks.
2023-12-05 22:39:09 +01:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common fixed bad assumption about object destruction state in garbage collector. 2023-12-05 22:39:08 +01:00
core - Centralise the saving of player actions within DCorePlayer's serialiser. 2023-12-05 22:39:08 +01:00
games made SW's panel sprites into actual DObjects 2023-12-05 22:39:09 +01:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty
CMakeLists.txt - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00