mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-27 22:42:22 +00:00
88 lines
2.2 KiB
Text
88 lines
2.2 KiB
Text
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class DukeGrowSpark : DukeActor
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{
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default
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{
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spriteset "GROWSPARK", "GROWSPARK1", "GROWSPARK2", "GROWSPARK3";
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Strength GROWSPARK_WEAPON_STRENGTH;
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+FULLBRIGHT;
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+NOFLOORPAL;
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}
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override bool ShootThis(DukeActor shooter, DukePlayer p, Vector3 pos, double ang) const
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{
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let sect = shooter.sector;
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double vel = 1024., zvel;
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int k;
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HitInfo hit;
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if (p != null)
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{
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let aimed = shooter.aim(self);
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if (aimed)
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{
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double dal = ((aimed.scale.Y * aimed.spriteHeight()) * 0.5) + aimed.sparkoffset; // originally used aimed.scale.X which is not correct.
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double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
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zvel = ((aimed.pos.Z - pos.Z - dal) * 16) / dist;
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ang = (aimed.pos.XY - pos.XY).Angle();
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}
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else
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{
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ang += 22.5 / 8 - frandom(0, 22.5 / 4);
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[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 16.);
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zvel += 0.5 - frandom(0, 1);
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}
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pos.Z -= 2;
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}
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else
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{
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double x;
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DukePlayer j;
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[j, x] = self.findplayer();
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pos.Z -= 4;
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double dist = (j.actor.pos.XY - shooter.pos.XY).Length();
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zvel = ((j.actor.pos.Z + j.actor.viewzoffset - pos.Z) * 16) / dist;
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zvel += 0.5 - frandom(0, 1);
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ang += 22.5 / 4 - frandom(0, 22.5 / 2);
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}
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k = 0;
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//RESHOOTGROW:
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shooter.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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Raze.hitscan(pos, sect, (ang.ToVector() * vel, zvel * 64), hit, CLIPMASK1);
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shooter.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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let spark = dlevel.SpawnActor(sect, hit.hitpos, "DukeGrowSpark", -16, (0.4375, 0.4375), ang, 0., 0., shooter, 1);
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if (!spark) return true;
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spark.pal = 2;
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spark.cstat |= CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
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spark.scale = (REPEAT_SCALE, REPEAT_SCALE);
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if (hit.hitWall == nullptr && hit.hitActor == nullptr && hit.hitSector != nullptr)
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{
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if (zvel < 0 && (hit.hitSector.ceilingstat & CSTAT_SECTOR_SKY) == 0)
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dlevel.checkhitceiling(hit.hitSector, spark);
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}
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else if (hit.hitActor != nullptr) DukeActor(hit.hitActor).OnHit(spark);
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else if (hit.hitWall != nullptr)
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{
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if (!Duke.isaccessswitch(hit.hitWall.walltexture))
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{
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dlevel.checkhitwall(hit.hitWall, spark, hit.hitpos);
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}
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}
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return true;
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}
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override bool animate(tspritetype t)
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{
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t.setSpritePic(self, (PlayClock >> 4) & 3);
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return true;
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}
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}
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