..
2d
- initialize all special tiles to their intended type before starting the game.
2022-12-11 19:43:58 +01:00
audio
- added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke.
2023-04-16 17:35:22 +02:00
console
- removed bad include.
2023-02-11 12:36:31 +01:00
cutscenes
- backend update from GZDoom.
2022-11-24 16:56:46 +01:00
engine
- added a large bunch of script exports.
2023-04-16 17:35:15 +02:00
filesystem
- backend update from GZDoom.
2023-03-26 11:45:25 +02:00
fonts
- backend update from GZDoom.
2023-04-15 11:51:31 +02:00
menu
- clear menuDelegate in case of an error in MENUDEF parsing.
2023-01-20 17:10:25 +01:00
models
- backend update from GZDoom.
2023-03-26 11:45:25 +02:00
objects
- backend update from GZDoom.
2023-03-26 11:45:25 +02:00
platform
- Fix issue with memset calls from 0eba341ac1
.
2023-04-05 07:39:31 +10:00
rendering
- Duke: fixed bad init of hitag in initspriteforspawn
2023-04-15 19:53:04 +02:00
scripting
- Exhumed: Make getSequence()
return a pointer instead of a reference.
2023-04-27 20:16:14 +10:00
startscreen
- backend update from GZDoom.
2022-11-24 16:56:46 +01:00
statusbar
- Change viewport aspect calculation from 6aa94a9b8e
to be a reciprocal multiplication.
2023-02-06 19:58:08 +11:00
textures
- no more picnum in spawn CCMD
2023-04-23 10:36:38 +02:00
thirdparty
- fixed last commit
2023-04-01 12:27:48 +02:00
utility
- Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence()
.
2023-04-21 21:13:12 +10:00