raze/wadsrc/static/zscript/games/duke
Mitchell Richters 31f8de3854 - Duke/RR: Remove vehTurn variables from player struct.
* Back in 2020, I was trying to tidy stuff up and had no idea about network awareness, etc.
* The original game misused network bits here, however I don't see why the player's angle can't just be tested for signedness. Something I didn't see way back when...
2023-03-19 20:54:19 +11:00
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actors - Duke: Fix missing greenslime base sprite when randomly changing animation. 2023-03-19 11:30:01 +11:00
ui - added adaptive layout for RR's summary screen as well. 2023-01-14 10:37:07 +01:00
world - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
dukeactor.zs - Duke: fixed setup of purely scripted enemies, 2023-02-09 17:34:59 +01:00
dukegame.zs - Duke/RR: Remove vehTurn variables from player struct. 2023-03-19 20:54:19 +11:00