raze/wadsrc/static/zscript/games/duke/actors/rabbitspawner.zs
Christoph Oelckers 3a00480efd - do not use properties to set the sprite fields, part 1.
As soon as default init for CON gets in this won't work right anymore - these must come last, not first.
This commit contains all the trivial cases with no inheritance concerns.
2023-01-08 15:46:23 +01:00

39 lines
556 B
Text

class RedneckRabbitSpawner : DukeActor
{
override void Initialize()
{
self.cstat = CSTAT_SPRITE_INVISIBLE;
self.extra = 0;
self.ChangeStat(STAT_FX);
}
override void Tick()
{
if (self.statnum == STAT_RABBITSPAWN)
{
if (self.hitag > 0)
{
if (self.extra == 0)
{
self.hitag--;
self.extra = 150;
self.spawn("RedneckRabbit");
}
else
self.extra--;
}
}
}
override void onRespawn(int low)
{
if (self.lotag == low)
{
if (!ud.monsters_off)
self.ChangeStat(STAT_RABBITSPAWN);
}
}
}